I like the enthusiasm, but lets be realistic, there will never be a scenario where everyone is happy. Especially not on these forums... >.> o.O ... O.o ... o.o ...

Tongue in cheek, to be sure.

Other than developing your character's skills to get to the point where opening a lock is just a click away.
It was just as satisfying in Morrowind to approach a lock that has been alluding me all game as I finally got my skills and equipment up to snuff and hear the clicks of the tumblers as the chest opened and revealed the goodies to me as it would be to grind through a mini game that has no reflection on my character.
Hey, I totally get that. I want that experience back, too. Of course, I happen to think it's possible to rise above the old system by creating a hybrid that works as well as hybrid combat. I guess I'm just a foolish dreamer. I like the mini-game, but I'll be glad to include the auto-pick for your convenience. Not sure why there is any conflict at all, tbh.
@The Magician:
How much of a hybrid is it, really, when character skill means almost nothing? Right now, one can pick Master locks with a character skill of 15 with no chance of failure (save for running out of picks, which is really rare), so as far as I'm concerned they've gone completely to the 'player-centric' side of things in this regard. In order for it to be a 'true' hybrid, then equal elements of both 'parents' must be present, and that's just not the case. Since player dexterity so far outclasses character skill, I don't see a way for a proper hybrid to be made without the controls feeling like they've been dipped in molasses and left to congeal, which would raise a whole new litany of complaints (and mods). As such, I advocate removal of the mini-game, since the way I see it the player's part in the action is making the decision to undertake it in the first place, while the character's part is the actual performance thereof.
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I'm not saying one should be unable to take on opponents out of his/her league, but rather that there should be a limit on how far one can push it, and that I feel that 20 or so levels is too far. After all, the whole point of leveling and improving one's skills is to be able to take on progressively more powerful opponents, which loses meaning if you can defeat them without having done so.
Yeah, character skill means almost nothing. So ramp up the difficulty. I agree: I think it should have elements from both 'parents'. In fact, I'd prefer it if the character's skill played a larger role than the player's manual dexterity. But I don't think they should remove the mechanic any more than they should go back to 8-bit graphics. And not being able to see how a satisfying hybrid could be designed only indicates that you haven't thought much about such a design, which isn't surprising if you don't think it's possible. I can see a number of ways it could be done. I'm sure they said the same thing about hybrid combat when they started. In fact, I'm sure plenty of people complained about Morrowind's combat mechanics for doing a terrible job of integrating real time with role-playing. Didn't stop BGS from improving the design to the point where people forget to complain that it isn't 'real RPG'.
In any case, who cares if a few particularly talented and persistent players can still pick a lock with a 15 skill even after redesigning it? Is the way someone else plays the game ruining it for you? Or are you going to work hard to beat it on principal just to prove that it can be done so that you can say that it's broken? If they'd left the auto-pick option in we wouldn't be having this conversation because nobody would care.
Most of these arguments, while immensely entertaining, are incredibly silly. The only thing preventing a 'classic RPG gamer' from adopting a skill-based system is irritation. Here's how it could go: "Look, the lock says Adept. Guess I can't pick it since my Lockpicking is only 15. I'll come back later when my skill's improved." Here's how it does go: "Welp, my Willpower in RL is 30 so I guess I have to try to pick every lock in the game even though nobody's forcing me to. At least I can go to the forums and complain about it." Honestly, I understand that playing the mini-game is annoying for you, but your argument is based on a philosophical principal, not an insurmountable obstacle.
