I listed sneak because it is yet another tool to increase damage that everything but Destruction has.
Fair enough. But of course Sneak is another entirely separate skill. Currently we have, as you note, Alchemy to increase Destruction damage as well as Enchanting to decrease the cost. If we also had Sneak increase destro damage, wouldn't people be upset that "You can only play a Destruction mage if you use Alchemy, Enchant, and Sneak!"?
Personally, when I picture a Mage, I picture somebody who can dish out large amounts of damage using their limited reserves, but at a cost: In this case, Magicka.
I've always pictured a Mage doing large amounts of damage (bigger than a melee ever could) but their drawback being that they run out of magicka quickly. However, in Skyrim this is not the case for some reason. I would be perfectly fine if Destruction did huge damage but had you run out of Magicka in 5-6 Incinerates or 1-2 Master spell. It seems Bethesda chose for Destruction to be weak and allow us to bring costs down to 0 to make up for it though, which is just the wrong way to do it in my eyes. Not only does going the enchanting route completely render perks and the only scaling part of the skill useless (Destruction's form of scaling is: the higher the skill goes, the less magicka spells cost), but it even makes the point of choosing to raise your Magicka every time you level moot.
I personally have to limit my enchants to only reduce spells by 50% maximum because it just feels wrong to cast spells for 0 cost.
Agreed in principle. I think Destruction mages are capable of dishing out enough damage, but I agree that there is much more resource management required than someone who specializes in, say, heavy armor and dual wielding. At a certain point, that heavy-armor-dual-wielder is just going to waltz over everything. (I recently got to that point by lvl 18... quit the character soon after. Boring.)
Anyway, you really hit the nail on the head -
limited reserves of Magicka. That's what we have now, though, isn't it? You
definitely need to manage your Magicka resources as a Destruction mage.
The whole cost-descreases-with-skill mechanic has been around for the past 3 games, and I like the idea of it. Your character gets more efficient as he levels. But you're right that Enchanting screws this mechanic up at higher levels. Fortify Destruction enchantments could instead increase the damage of spells... but then we'd probably need to reduce the Magicka cost, since those costs were clearly designed with
some mitigating reduction in mind.
Another thing I dislike, there's almost no benefits to using Cloth on a Mage anymore. In Oblivion your spell effectiveness was lowered for using armor, but only by like 5% with high armor skill. In Skyrim, the only benefit you gain by using cloth is Magicka Regen on your chest that your enchanting can never achieve (levels of +100% or higher) which don't matter because in-combat regen is terrible, or again, your costs are 0 for spells and you don't even NEED regen. They gave us stronger mage armors but even Ebonyflesh only gives us 300 (perked) which is pitiful (compared to using armor at least) unless you're using the Master spell.
Skyrim's entire magic system is flawed and looks very rushed to me.
Well, wearing cloth makes you quicker on your feet I believe. I wear it with most of my mages for that reason, as well as for the enchants. As a Destruction mage, you have to be able to avoid incoming attacks while throwing back your own. Yeah, there's the Steed stone to negate heavy armor weight, but there are better stones to use.
I haven't done the math on in-combat regen (I was an English major), but I think it does make a difference, even if it isn't as noticeable as out-of-combat. Of course, if you enchant your gear to zero cost, nothing matters anymore. It's Skyrim's version of 100% Chameleon. Nice that it's there, I guess, but I stay well away from it.