Making my own games and game console

Post » Sat Aug 06, 2011 10:04 pm

I have alot of ideas for video games and making my own game console. So how do you suggest I start converting my thoughts into actions?

What should I do with them? I'm still in school( 12th grade )...but that isn't a problem.

I'm taking Graphic Design this year in school so I guess thats a start in a way.
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Facebook me
 
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Post » Sat Aug 06, 2011 6:44 pm

Find alot of money. Games consoles take alot of money to develop and to put into production, not to mention marketing and distribution. As for the games to develop, well Skyrim had a budget of $100,000,000, so you wouldn't be making your own any time soon, at least not to that scale. If you managed to make a console it would need to rely on third party games.

Good luck
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Skivs
 
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Post » Sat Aug 06, 2011 6:34 pm

Well I personally am considering following a career in the gaming industry but while you can create a game all by yourself, it's pretty much impossible to create a console all by yourself :blink: As far as the games part, I'm starting to watch tutorials on software that can be used on games (and then actually practice using said softare, obviously) and I'm planning on actually working with a game engine (most likely the Creation Engine :P), since creating mods is a major learning process for this.
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Scotties Hottie
 
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Post » Sun Aug 07, 2011 5:51 am

I recommend studying companies like Enron, Bre-X, Infinium Labs...
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Ice Fire
 
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Post » Sun Aug 07, 2011 6:22 am

Find alot of money. Games consoles take alot of money to develop and to put into production, not to mention marketing and distribution. As for the games to develop, well Skyrim had a budget of $100,000,000, so you wouldn't be making your own any time soon, at least not to that scale. If you managed to make a console it would need to rely on third party games.

Good luck


Although I completely agree, not that many games are as complex as Skyrim but even without mentioning AAA titles, you can create a simple game using something like adobe flash without a huge budget and all by yourself :shrug:
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Charlotte Buckley
 
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Post » Sat Aug 06, 2011 11:08 pm

First think about this:

What would make people want to buy your console? Your games? Just because you think it would be a good idea doesn't mean other people also will.
What sets your console apart from others? You can't just say, my idea for a console will have better graphics, 3d, a big hard drive, so thats why people will buy it. If Microsoft and Sony can't afford to do that, you can't either.

You have to implement a new piece of technology that is revolutionary, in a cost/performance ratio kind of way. This will make people invest in your company.

Seriously, you can't just say: I'm gonna 1-up the Xbox 360 in graphics, herp derp. You have to know the industry, get publishers on board, assemble a team, etc. If you aren't part of an already huge corporation, good luck creating your own console.
What you could do, is pitch your idea to a company looking to get into the video game industry.


I have a feeling your idea of a new console is just one with "better graphics" or something like that. Trust me, if you don't have the specific details of what technology your console will use, what OS, etc, you are going to fail.




As for your game ideas, I have a feeling you just want to create a massive huge open world game, or a game with amazing graphics, etc. You can't 1-up Bethesda, you don't have the money. You can't 1-up DICE, you don't have the money. What you can do, is come up with a simple, inventive idea, create the game, and get it released on Steam, XBL Arcade, or PSN.


Good luck.
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FITTAS
 
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Post » Sat Aug 06, 2011 7:34 pm

First think about this:

What would make people want to buy your console? Your games? Just because you think it would be a good idea doesn't mean other people also will.
What sets your console apart from others? You can't just say, my idea for a console will have better graphics, 3d, a big hard drive, so thats why people will buy it. If Microsoft and Sony can't afford to do that, you can't either.

You have to implement a new piece of technology that is revolutionary, in a cost/performance ratio kind of way. This will make people invest in your company.

Seriously, you can't just say: I'm gonna 1-up the Xbox 360 in graphics, herp derp. You have to know the industry, get publishers on board, assemble a team, etc. If you aren't part of an already huge corporation, good luck creating your own console.
What you could do, is pitch your idea to a company looking to get into the video game industry.


I have a feeling your idea of a new console is just one with "better graphics" or something like that. Trust me, if you don't have the specific details of what technology your console will use, what OS, etc, you are going to fail.




As for your game ideas, I have a feeling you just want to create a massive huge open world game, or a game with amazing graphics, etc. You can't 1-up Bethesda, you don't have the money. You can't 1-up DICE, you don't have the money. What you can do, is come up with a simple, inventive idea, create the game, and get it released on Steam, XBL Arcade, or PSN.


Good luck.


Pretty much this. And trust is we're not being pessismistic or anything, we're just being realistic :confused:

And yeah I agree with the last part, doing that by yourself (or with a small team for that matter) is already a pretty huge task :yes:
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lolli
 
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Post » Sun Aug 07, 2011 4:03 am

I read through this thread. And while the task of designing and creating your own console seems daunting just remember one thing. Steve Jobs, Steve Wozniak and Ronald Wayne created Apple Computer/Macintosh in a garage in California. Same with Bill Gates and Paul Allen with the creation of Microsoft.

If you seriously want to build a console. Do it. With parts you have readily available. Consoles are just computers with only games. You can easily build a computer with household parts and put a Linux based OS on it programmed to only run games.

Don't worry about mass producing, marketing or game design until the base is built. Get a working console prototype, toss a few games on it, test it, work out the bugs and worry about the bigger picture later.
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K J S
 
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Post » Sun Aug 07, 2011 5:01 am

I read through this thread. And while the task of designing and creating your own console seems daunting just remember one thing. Steve Jobs, Steve Wozniak and Ronald Wayne created Apple Computer/Macintosh in a garage in California. Same with Bill Gates and Paul Allen with the creation of Microsoft.

If you seriously want to build a console. Do it. With parts you have readily available. Consoles are just computers with only games. You can easily build a computer with household parts and put a Linux based OS on it programmed to only run games.

Don't worry about mass producing, marketing or game design until the base is built. Get a working console prototype, toss a few games on it, test it, work out the bugs and worry about the bigger picture later.

Also lets not forget that the law is a really great way of getting rich. Make an innovative product with innovations on it that will change the industry. Get a patent, and once it becomes remotely popular you'll start to get phone calls.
If you want to make video games by yourself, look at minecraft or angry birds.
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Rachael Williams
 
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Post » Sat Aug 06, 2011 7:44 pm

First think about this:

What would make people want to buy your console? Your games? Just because you think it would be a good idea doesn't mean other people also will.
What sets your console apart from others? You can't just say, my idea for a console will have better graphics, 3d, a big hard drive, so thats why people will buy it. If Microsoft and Sony can't afford to do that, you can't either.

You have to implement a new piece of technology that is revolutionary, in a cost/performance ratio kind of way. This will make people invest in your company.

Seriously, you can't just say: I'm gonna 1-up the Xbox 360 in graphics, herp derp. You have to know the industry, get publishers on board, assemble a team, etc. If you aren't part of an already huge corporation, good luck creating your own console.
What you could do, is pitch your idea to a company looking to get into the video game industry.


I have a feeling your idea of a new console is just one with "better graphics" or something like that. Trust me, if you don't have the specific details of what technology your console will use, what OS, etc, you are going to fail.




As for your game ideas,, or I have a feeling you just want to create a massive huge open world gamea game with amazing graphics, etc. You can't 1-up Bethesda, you don't have the money. You can't 1-up DICE, you don't have the money. What you can do, is come up with a simple, inventive idea, create the game, and get it released on Steam, XBL Arcade, or PSN.


Good luck.


Pretty much all you said was necessary EXCEPT the ignorant assumptions about what you THINK I'm trying to aim at with my consoles and games.

Don't jump to conclusions about me, dude. One its just ignorant, Two I didn't give you any reason to even jump to those ignorant conclusions

" I have a feeling you just want to create a massive huge open world game or a game with amazing graphics "

No that isn't what I was aiming at. A good open world game on a small budget is almost impossible. I have at least 5 different genres that my ideas fall into, not one is a "massive huge" open world game.

" you can't just say: I'm gonna 1-up the Xbox 360 in graphics "

Who cares about freakin' graphics, that isn't even what I'm trying to have be my selling point. I mean graphics are definately what matter to alot of people, so better graphics would definately be something a new console should aim at. But that's not what I'm focusing on. Why would a make a console just to have better graphics, I might as well as my mod ps3 or something.

But everything else you said was good.

"What would make people want to buy your console? Your games? Just because you think it would be a good idea doesn't mean other people also will"

I know all about this "what will make people want to buy your product" stuff, I took a business class last year. Trust me that class change my entire view of the industry of buying and selling. I actually CAN'T look at a price tag and think how much it cost to make it. Like I look at a shirt and say " wow it must of cost the 20 dollars to make this shirt and they are selling it for 80 "(referring to polo) normally you'd look at this as being a rip off, but you are supposed to aim to make twice or thrice as much you spent making the product. Because you don't want to lose money or break even, but breaking even is alot better than losing money.

You have to make something that truely stands out, you have to cater to what is already missing or something that people would truely enjoy. Like Lane Bryant did. My console being new, I can't just do what everyone else is doing, I have to be truely unique AND improvement over what they are doing( like graphics & memory ).
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Louise Dennis
 
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Post » Sat Aug 06, 2011 9:24 pm

I read through this thread. And while the task of designing and creating your own console seems daunting just remember one thing. Steve Jobs, Steve Wozniak and Ronald Wayne created Apple Computer/Macintosh in a garage in California. Same with Bill Gates and Paul Allen with the creation of Microsoft.

If you seriously want to build a console. Do it. With parts you have readily available. Consoles are just computers with only games. You can easily build a computer with household parts and put a Linux based OS on it programmed to only run games.

Don't worry about mass producing, marketing or game design until the base is built.
Get a working console prototype, toss a few games on it, test it, work out the bugs and worry about the bigger picture later.


That's the hard part...building a PC with a Linux based OS isn't :shrug:

If you want to make video games by yourself, look at minecraft or angry birds.


Exactly. Casual, simple yet good and entertaining games are always a good method for success, espcially nowadays.
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Chica Cheve
 
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Post » Sat Aug 06, 2011 11:22 pm

Pretty much this. And trust is we're not being pessismistic or anything, we're just being realistic :confused:

And yeah I agree with the last part, doing that by yourself (or with a small team for that matter) is already a pretty huge task :yes:



I feel you, and honsetly I'm not saying that I'm going to do all of this stuff RIGHT THIS MOMENT, I'd of course have to go through the steps, college, work, gather money, save ALOT, and probably make my small company and subsidiary of another company.

But dont follow the ignorance of that guy assuming that I want to make some ultra-god iike super game on a low budget. That is not what I'd aim for. With a small team. I'd probably start off with an awesome sidescrolling game at first. As of right now, using some easily acquiriable tools I would probably do the same, just start off with a side scroller.
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biiibi
 
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Post » Sat Aug 06, 2011 5:14 pm

That's the hard part...building a PC with a Linux based OS isn't :shrug:



Exactly. Casual, simple yet good and entertaining games are always a good method for success, espcially nowadays.



Exactly, I would do exactly that. I'm thinking to start off with a nice side scrolling action game, maybe even make it 2.5D. Not too big of a game.
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Charlotte Lloyd-Jones
 
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Post » Sun Aug 07, 2011 4:57 am

I feel you, and honsetly I'm not saying that I'm going to do all of this stuff RIGHT THIS MOMENT, I'd of course have to go through the steps, college, work, gather money, save ALOT, and probably make my small company and subsidiary of another company.

But dont follow the ignorance of that guy assuming that I want to make some ultra-god iike super game on a low budget. That is not what I'd aim for. With a small team. I'd probably start off with an awesome sidescrolling game at first. As of right now, using some easily acquiriable tools I would probably do the same, just start off with a side scroller.


As I said creating your own videogames is totally possible (heck I've created two - probably the two most simple ever but still :P) however creating your own console and getting to a stage where you can actually mass produce is virtually impossible. As mentioned it's possible, Steve Jobs, Bill Gates and the like but for every one of those there are hundreds of thousands who tried at innovating and failed, just a reminder :)
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Amy Melissa
 
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Post » Sun Aug 07, 2011 1:32 am

That's the hard part...building a PC with a Linux based OS isn't :shrug:


Exactly. But you don't actually market, mass produce or sell a product before actually having said product. You need to create it first. You don't build a house from the roof down. He needs to decide on a product, create, test, redesign, test, redesign, test, finalize then market. The last thing he needs to do is mass produce, market.

Its always easier to create the product than it is to actually get it out there. But that's what he's got to concentrate on. Steve Jobs and crew didn't market the Apple I until they had an actual product. Although, the Apple I was a motherboard and lacked a case, keyboard and screen but it sold like that.
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Sabrina Steige
 
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Post » Sun Aug 07, 2011 4:29 am

Exactly. But you don't actually market, mass produce or sell a product before actually having said product. You need to create it first. You don't build a house from the roof down. He needs to decide on a product, create, test, redesign, test, redesign, test, finalize then market. The last thing he needs to do is mass produce, market.

Its always easier to create the product than it is to actually get it out there. But that's what he's got to concentrate on. Steve Jobs and crew didn't market the Apple I until they had an actual product. Although, the Apple I was a motherboard and lacked a case, keyboard and screen but it sold like that.


Yeah, yeah I totally get what you're saying. Just mentioning the fact that the marketing is the important part when it comes to a product being succesfull. Heck, good marketing can sell a bad product :shrug:
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Ana Torrecilla Cabeza
 
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Post » Sat Aug 06, 2011 7:46 pm

Yeah, yeah I totally get what you're saying. Just mentioning the fact that the marketing is the important part when it comes to a product being succesfull. Heck, good marketing can sell a bad product :shrug:


That is very true.
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JD bernal
 
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Post » Sun Aug 07, 2011 4:35 am

As I said creating your own videogames is totally possible (heck I've created two - probably the two most simple ever but still :P) however creating your own console and getting to a stage where you can actually mass produce is virtually impossible. As mentioned it's possible, Steve Jobs, Bill Gates and the like but for every one of those there are hundreds of thousands who tried at innovating and failed, just a reminder :)



Yes marketing is key. Now there would be two different points in time that I'd have to market my game. There is when my game is complete and ready sale, I'd have to advertise it to where PSN, XBL, or STEAM would want to sell it. And then after that, I'd have to advertise on websites and things of that such. And then free publicity would come when people do reviews.


But I don't see why everyone is mad over me saying this stuff. They are acting like I am saying like I want to do this stuff right this second or something.

And my question asked basically how would I get my ideas off the ground, it say " oh my video will be good bc it will be open world and my console will be good b/c it would have been graphics".

My question just asked for advice on how to get it off the ground. Anyways thanks for posting. Some of you guys posted useful information some didn't bc they were too busy think about how ignorant they could be.
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BRAD MONTGOMERY
 
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Post » Sat Aug 06, 2011 6:33 pm

My question just asked for advice on how to get it off the ground. Anyways thanks for posting. Some of you guys posted useful information some didn't bc they were too busy think about how ignorant they could be.


Nah, we posted useful information you just didn't like it so you claimed it as ignorant. If you would actually tell us what this "amazing" new idea of yours was, then we would stop assuming it's stupid/useless/waste of money. Do you really think someone on this forum is going to steal your "amazing" idea and create their own console utilizing it? If you actually see that as a threat, your the idiot.

Don't call people ignorant because you don't like what they have to say.



If you don't want to tell us your idea, fine. But don't get mad when we assume your idea is like the other 1000 "amazing" ideas that are a complete waste of money.
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Vera Maslar
 
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Post » Sun Aug 07, 2011 2:37 am

Phantom was a real console too :sad:
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Lew.p
 
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Post » Sat Aug 06, 2011 7:02 pm

Nah, we posted useful information you just didn't like it so you claimed it as ignorant. If you would actually tell us what this "amazing" new idea of yours was, then we would stop assuming it's stupid/useless/waste of money. Do you really think someone on this forum is going to steal your "amazing" idea and create their own console utilizing it? If you actually see that as a threat, your the idiot.

Don't call people ignorant because you don't like what they have to say.



I did like what you had to say. I actually liked alot of what you especially had to say.

but the whole "oh you are idea is just better graphis" assumpt is ignorant. And the one about my game idea would just be a "huge massive open world game" was also ignorant especially seeing that I gave you no hint of what kind of games I want to make.

"Don't call people ignorant because you don't like what they have to say"

I didn't, I called you ignorant because you are being ignorant. Again just so you don't somehow read over this, I did like alot of what you had to say, I'd probably say you were one of the best ones to post. But your ignorance was also in their too, and I can't deny that.

If I don't like what someone said, I'd just try to see where they were coming from, but if it just proved totat ignorant like how those parts of your comments were then I call them ignorant.
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Ladymorphine
 
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Post » Sun Aug 07, 2011 5:08 am

Why not start with trying a game on someone else's engine? Like a total conversion style mod using the Oblivion engine.
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Donatus Uwasomba
 
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Post » Sat Aug 06, 2011 5:23 pm

Nah, we posted useful information you just didn't like it so you claimed it as ignorant. If you would actually tell us what this "amazing" new idea of yours was, then we would stop assuming it's stupid/useless/waste of money. Do you really think someone on this forum is going to steal your "amazing" idea and create their own console utilizing it? If you actually see that as a threat, your the idiot.

Don't call people ignorant because you don't like what they have to say.



If you don't want to tell us your idea, fine. But don't get mad when we assume your idea is like the other 1000 "amazing" ideas that are a complete waste of money.



If you don't know what it is, how can you judge it. Thats like saying a girl is ugly before you see her. It's just ignorant.

Don't get mad because you don't know what it is(obviously thats a joke) But seriously you can't judge something you don't know. Another good comparison: It's like say a apple taste bad without tasting it. You can't say if it is good or bad.

So therefore it is ignorant to judge/ call the idea when you don't know what it is. And besides, my question was just if I could contact microsoft, someone confirmed that I couldn't , wether my idea is good or bad isn't the question here. Although its not a bad idea in my opinion, in your opinion it wouldn't be either. The only time I wouldn't want the idea in a console is if it would mess up the console in some way, kind of like how I wouldn't want the ps3 to have a messaging system if the system messed up the ps3 in any kind of way.
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tannis
 
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Post » Sun Aug 07, 2011 2:06 am

I have alot of ideas for video games and making my own game console.



Find alot of money. Games consoles take alot of money to develop



I mean graphics are definately what matter to alot of people


I'd of course have to go through the steps, college, work, gather money, save ALOT


I did like alot of what you had to say,


http://joiedekitty.files.wordpress.com/2010/05/alot.png
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Tracy Byworth
 
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Post » Sat Aug 06, 2011 6:33 pm

http://joiedekitty.files.wordpress.com/2010/05/alot.png



Hahahaha, who cares if the same word was said ALOT... just for good measure ALOT.

:toughninja: :whisper: :bowdown:
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Rodney C
 
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