Mass Effect Thread #65

Post » Mon May 14, 2012 9:58 pm

You know, it occurs to me that if you're operating a galatic terrorist organisation then it's probably not smart to create yourself a logo and place it on every door, soldier, ship and every other wall.

Just completed the ending for myself, almost wish I hadn't checked before hand so I could see my own honest reaction.
What I want to know is, where does a shadowy terrorist group get a fleet of highly advanced cruisers?
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Inol Wakhid
 
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Post » Mon May 14, 2012 3:29 pm

Spoiler
Snip

Spoiler
I know the theory. But if the game lies about what happens when you push the red button (it will kill all synthetics) it's not tricking me. It's just lying. If I can't trust the instructions, then the choice is random. And I still don't buy the indoctrination theory anyway. Joker looked fine synthesized - although he was a bit greener. The Geth and EDI already 'synthesized' with reaper code - and they still have free will.
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bonita mathews
 
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Post » Mon May 14, 2012 9:28 pm

Spoiler
I know the theory. But if the game lies about what happens when you push the red button (it will kill all synthetics) it's not tricking me. It's just lying. If I can't trust the instructions, then the choice is random. And I still don't buy the indoctrination theory anyway. Joker looked fine synthesized - although he was a bit greener. The Geth and EDI already 'synthesized' with reaper code - and they still have free will.
Spoiler
Joker's skin and eyes were glowing green. But him not being changed much may just be the symbol of hope left in Shepard's mind. It may have been outright lying, but the game did not lie to you. The Reapers did. And any plot holes are simply Shepard's imagination, like that boy being the catalyst. The boy was just a symbol.
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Queen Bitch
 
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Post » Tue May 15, 2012 3:38 am

Spoiler
Can someone tell me how they find Chronos Station in Priority: Horizon if Miranda is dead?

Spoiler
From what I've read, Hackett just uses some data salvaged by a crew member of yours. Pretty lame if you ask me.
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Channing
 
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Post » Tue May 15, 2012 4:00 am

Spoiler
The game did not lie to you. The Reapers did. - The reapers didn't create the setup of this choice in the game. The game designers did. It was their choice to lie about one of the options.

And any plot holes are simply Shepard's imagination - This is the laziest writing I've ever seen. If the choice has bad consequences, and you're going to show me the future, show me what actually happens. Don't show the same ending for every choice and then pawn it off as two of those nearly identical endings are 'just a dream'.
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JUan Martinez
 
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Post » Mon May 14, 2012 8:53 pm

Spoiler
Then by that logic, the Reapers didn't wipe out the Protheans, the game designers did. It was their choice to decide what happened to the Protheans. No. We are talking about in the game itself, and the game's lore. The Reapers did create that setup of choice. Say what you want about the writing, but it is not *just* a dream. It is a battle. Of the minds. Shepard fighting off indoctrination. The 'final battle' of the Reapers vs. Shepard. And I meant Shepard's imagination not as in he randomly made it all up, but that most of it represented something. Anderson was the part of Shepard resisting indoctrination, and TIM was the part that had given in to it. The boy represented those who couldn't be saved, Normandy on the planet probably represented hope that's left, etc. Everything had a meaning.
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Georgine Lee
 
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Post » Mon May 14, 2012 10:28 pm


Spoiler
Then by that logic, the Reapers didn't wipe out the Protheans, the game designers did. It was their choice to decide what happened to the Protheans. No. We are talking about in the game itself, and the game's lore. The Reapers did create that setup of choice. Say what you want about the writing, but it is not *just* a dream. It is a battle. Of the minds. Shepard fighting off indoctrination. The 'final battle' of the Reapers vs. Shepard. And I meant Shepard's imagination not as in he randomly made it all up, but that most of it represented something. Anderson was the part of Shepard resisting indoctrination, and TIM was the part that had given in to it. The boy represented those who couldn't be saved, Normandy on the planet probably represented hope that's left, etc. Everything had a meaning.

Spoiler
and the meaning behind the indoctrination theory is that if it's true then the only "good" outcome is that they intentionally did not give us an ending. Shep is still on Earth under rubble, which is the cheapest stunt they could have possibly pulled. The "buy more DLC" message at the end I ly reaffirms that they wanna squeeze an extra $10 out of you just to get a proper ending.
quite frankly it's a shot to the nuts of fans of the series.
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+++CAZZY
 
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Post » Mon May 14, 2012 4:28 pm

Spoiler
BUT THAT'S THE WHOLE POINT. To trick you into thinking paragon (aka 'good') is to control the reapers!
....
That's why Control was painted in such a positive light


Spoiler
I'm not sure how anyone could ever think that there's anything remotely "paragon" about the Control option..... after all, the person held up as the symbol for that choice is the Illusive Man, who's spent the entire game crossing Moral Event Horizons and Kicking Puppies. While pushing the control theory. So the game spends a lot of time beating into your head that Control = Bad. There's no way that anyone playing the game could ever imagine anything good coming from that choice. Control would be the evilest choice by a long shot, if it weren't for the part where Synthesis kills everyone in the galaxy.
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Izzy Coleman
 
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Post » Mon May 14, 2012 3:24 pm

Spoiler
I'm not sure how anyone could ever think that there's anything remotely "paragon" about the Control option..... after all, the person held up as the symbol for that choice is the Illusive Man, who's spent the entire game crossing Moral Event Horizons and Kicking Puppies. While pushing the control theory. So the game spends a lot of time beating into your head that Control = Bad. There's no way that anyone playing the game could ever imagine anything good coming from that choice. Control would be the evilest choice by a long shot, if it weren't for the part where Synthesis kills everyone in the galaxy.
Spoiler
Control was painted in a positive light by the kid at the end. Control = Order, and Order = Paragon. Destroy = Chaos and Chaos = Renegade. That's what they want you to believe.

Spoiler
and the meaning behind the indoctrination theory is that if it's true then the only "good" outcome is that they intentionally did not give us an ending. Shep is still on Earth under rubble, which is the cheapest stunt they could have possibly pulled. The "buy more DLC" message at the end I ly reaffirms that they wanna squeeze an extra $10 out of you just to get a proper ending.
quite frankly it's a shot to the nuts of fans of the series.
Spoiler
Yeah, it really does svck. Even with indoctrination, svcks it wasn't in the game. If it had been in the game, it would have gone down as the greatest plot twist ever (and mabye ending, if they pulled it off.) and would have surpassed Gears 3 as my best ending. It would still be good as DLC, but it would be better if it was in there originally. Bioware has very little public support/good image after this whole ME3 biz. EA was probably involved, they're a bunch of bastards.

Bioware: Hey, everybody, we came up with this totally AWESOME ending that's about indoctrination and the battle of will, and people will THINK it's the ending, but really, it's the greatest plot twist ever! There will even be clues that you can pick up on! And then the REAL ending will play!

EA: ASSUMING DIRECT CONTROL. Release it as DLC. And get some day one DLC too.

Bioware: Okay... http://okayface.com/
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Conor Byrne
 
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Post » Mon May 14, 2012 1:22 pm

Spoiler
Between the fact that each of the Citadel's arms hurtling towards the Earth are much bigger than the asteroid that killed the dinosaurs, and that all those ships exploding over earth means the entire planet gets coated with cancer-inducing eezo, taking back Earth is the biggest waste of time...ever.
This isn't "bittersweet" Bioware. Its nihilistic nonsense that makes Deus Ex look like Dora the Explorer.
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Austin Suggs
 
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Post » Tue May 15, 2012 1:11 am

Is there a way to reset skills in ME1?
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Bambi
 
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Post » Tue May 15, 2012 4:02 am

So, seeing as a lot of the last page is just a series of spoiler tags - I've re-opened a new http://www.gamesas.com/topic/1361223-mass-effect-3-ending-discussion-thread-3-spoilers/, just as a head's-up. If the gaming news sites are any indication, it's kind of a big deal, and I think it's going to be easier if we keep all discussion of the ending in that thread, going forward. :wave:

Anyway, I've just finished the game (my own thoughts on the ending are in the new thread.) Overall, I really did love the series though. I've already started a new playthrough in Mass Effect 1, with a different Shepard, to see what might play out differently.

Not everything in the series went as planned. I think with a game of this scope, the big problem as that it was always going to fall short of what we kind of hoped it was going to be (true for all three games, really.)

I do hope that Bioware continues with games like this, however. If not with another Mass Effect trilogy - then at least with another series of games that experiment with keeping tabs on a continuing character and the choices they've made.

I kind of see this whole thing as a big (and very risky) experiment on their part - to see what they could do with keeping one character through the series, importing save games, etc. Now that they've done it once, I do like to think that they might be able to do an even better job with another go, and the lessons they've (hopefully) learned.
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Emma Pennington
 
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Post » Mon May 14, 2012 6:01 pm

Nightmare.
http://users.kymp.net/cm51647a/a94n3lt7dj3/temp/idi.gif
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kennedy
 
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Post » Tue May 15, 2012 12:16 am

Is there a way to reset skills in ME1?

No, that option only exists in 2 and 3.
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(G-yen)
 
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Post » Mon May 14, 2012 11:22 pm

Stupid emo ninja Kai Leng... If there is something I absolutely hate in ME3 besides the ending it's him. Stupid plot armor.
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Svenja Hedrich
 
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Post » Tue May 15, 2012 3:55 am

Stupid emo ninja Kai Leng... If there is something I absolutely hate in ME3 besides the ending it's him. Stupid plot armor.

No kidding, without it he'd be something you kill by stepping on it without even noticing. Only way he could be more annoying is that if he repeated some stupid line every second :swear:
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Anne marie
 
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Post » Mon May 14, 2012 3:22 pm

No kidding, without it he'd be something you kill by stepping on it without even noticing. Only way he could be more annoying is that if he repeated some stupid line every second :swear:
His gloating e-mail made me go nuts.
Spoiler
Too bad his death is so sudden. I'd love to put a bullet in his gut, stomp on his face and leave him bleeding to death.
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adame
 
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Post » Mon May 14, 2012 4:01 pm

Stupid emo ninja Kai Leng... If there is something I absolutely hate in ME3 besides the ending it's him. Stupid plot armor.
Yeah I knew I wasn't going to like that character the moment I saw him. He looks like he came from an anime.
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rolanda h
 
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Post » Tue May 15, 2012 4:16 am

His gloating e-mail made me go nuts.
Spoiler
Too bad his death is so sudden. I'd love to put a bullet in his gut, stomp on his face and leave him bleeding to death.

Spoiler
That renegade interrupt was the only renegade action I took in the entire series, and it was one of the most satisfying things in ME3.
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Kayleigh Mcneil
 
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Post » Tue May 15, 2012 1:59 am

Kai Leng is a useless character. I agree that he looks like he's an anime villain who got in the wrong plane and ended up in the wrong game.

Besides Leng I also greatly dislike Phantoms. All that corny ninja stuff should be purged and most certainly does not fit a science fiction game set in 22nd century.
Spoiler
That renegade interrupt was the only renegade action I took in the entire series, and it was one of the most satisfying things in ME3.
Spoiler
Heh, I took 9 out of 10 renegade interrupts/dialogues in the series and indeed this was one of the finest. His death was too quick but boy was it stylish.

Speaking of which, I never took Paragon interrupts or dialogues except when Renegade wasn't available or when I was dealing with my LI or otherwise well respected characters. In ME3 I took Paragon interrupt twice: To pacify Liara and Javik and to tell Javik not to troll the poor peasants at the Citadel. Did not take Paragon dialogue checks once. Not once.
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Robyn Lena
 
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Post » Mon May 14, 2012 5:12 pm

His gloating e-mail made me go nuts.
Spoiler
Too bad his death is so sudden. I'd love to put a bullet in his gut, stomp on his face and leave him bleeding to death.

I would've showed the Claymore up his ass and pulled the trigger :evil:

Spoiler
That renegade interrupt was the only renegade action I took in the entire series, and it was one of the most satisfying things in ME3.

Spoiler
Shooting Udina was pretty satisfying too ^_^
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Anthony Diaz
 
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Post » Mon May 14, 2012 10:14 pm

What just happened? I tried buying a recruit pack and it said there was an error. Then I go to search for a game and it just continued to search?
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Max Van Morrison
 
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Post » Tue May 15, 2012 3:13 am

What just happened? I tried buying a recruit pack and it said there was an error. Then I go to search for a game and it just continued to search?
I had one of these. Restarted ME3 and Origin and it worked again. Some minor fart in the connection.
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Stryke Force
 
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Post » Tue May 15, 2012 1:05 am

Does Gold ever spawn during random? I've only ever seen Bronze and Silver. Still never tried Gold yet.
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Prisca Lacour
 
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Post » Mon May 14, 2012 6:29 pm

Does Gold ever spawn during random? I've only ever seen Bronze and Silver. Still never tried Gold yet.

Yes it does, I've had it happen. To be honest, I'm not really sure why Bioware even put a random difficulty option in the game. There are no bonuses for random difficulty and you'll always be better prepared by just selecting the difficulty you feel like playing.
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Joanne Crump
 
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