Another thread about Master Level being too easy? There are two on the first two pages alone:
http://www.gamesas.com/topic/1327473-the-computer-is-a-cheating-bastard-why-master-difficulty-is-stupid/
http://www.gamesas.com/topic/1328328-problems-with-difficulty/
But I guess they are sufficiently different
In my experience, Master level can be easy most of the time even at lower level against typical enemies. However it can be very very difficult against higher level enemies like Bandit Chiefs, Fire Mages, Chaurus Reapers, etc.
I have a character now at level 42. And I think at this point he has "turn the corner" and things are getting pretty easy on Master, even against most higher level enemies. He uses but doesn't abuse smithing, some basic alchemy with no perks, no enchanting. He is a heavy armor, two handed warrior with some archery and sneak.
But as mentioned above the game isn't really designed for very high level characters. And I doubt that will be "patched" because it really isn't broken. If you are at a high level, the game should be easy for you. That's the point of being at a high level.
People had exactly the same complaints about Morrowind. So they "fixed" that in Oblivion, where the world changes dramatically with your character. So at high levels you had enemies like Goblin Warlords with insane amounts of health. And you never saw lower level enemies. And people hated that. So they took it out and so we're back to the exact same Morrowind complaint.
The only other way I could see to address the problem is to not allow the Player Character's power to vary so much. At level 40 you are vastly more powerful than level 1. That is unrealistic and difficult to balance.
Balance in a game like this appears phenomenally difficult because there are so many kinds of characters, and so much variance in level.
So right now at Master I believe that low to mid levels are balanced pretty well for most character. Higher levels get easy even at Master, as they should.
Does anyone know what the "balance issues" are which Beth are working on then? There must be some.
Despite all the threads about Master being easy, and this being overpowered and that being underpowered. I think the game is very balanced.
And if Bethesda patches balance they will likely break something else. And will get rightly and severely criticized by those that like the game as it is.
So it is very unlikely Bethesda will alter the game balance, in my opinion.
They kind of tried that in Fallout 3. Same complaint, at high levels the game is easy (even at lower levels). And at the same time people had the completely contradictory complaint of wanting to get to even higher levels. So Bethesda released a DLC that increased the level cap and added monsters with insane health. That kind of broke the game as a RPG. Since at high levels all characters had basically the same capabilities, and the monsters just took longer to kill and were tedious.
So let's hope Bethesda doesn't "fix" this game, in that way.