After playing for a few weeks now I've realised that the game is way too easy on master if you've got any one of the three crafting skill levelled to 100, on one character I enchanted some Daedric armor for him and he could cast spells from two spell schools for zero cost, he also was on the armor cap (576) and had fire and frost resistance. So out I went into the wild and he was more powerful than any Daedric prince, enemies couldn't even hit him they were just constantly stunlocked (even dragons) through dual cast Destruction spells with impact perk. So I thought well this stupid let's try again........
So with a new character I decided to not use any alchemy, not use any enchanting and to only use armor and weapons that are found in the wild or can be bought in a shop, didn't work out well. At level 34 I had some Steel Plate armor and bought Ebony helmet, gauntlet and boots, with a glass Warhammer. I then bought three different items from Whiterun stores that boosted my smithy (to 62%) then bought a blacksmith potion from Arcadias (+50%). Then I bought three items that boosted my two-handed weapon damage. Swigged the potion and improved my gear then went to see those mammoths closest to Whiterun. As I get there a dragon appears, I press my berserker rage racial power and three swings of my Warhammer kills it. I could have one shotted it if I had drunk my berserker potion.
Failed again. Did Bethesda not realise just how strong you become when you use the crafting skills?. That's three skills I can't actively peruse as it breaks the game. I'm new to rpg and I thought the whole purpose was to level these skills to become as strong a character as you can, I guess not.
So one of my other characters is a Mage on master who only wears robes, I've broken this one also but in a different way, being a Mage she doesn't craft and uses no weapons but she has two Dremora Lords as sidekicks who destroy everything for her.
Thinking of starting a Breton in master, another Mage and keeping at 100 health so strong enemies (Draugh Deathlords with ebony bows) can one shot me. Destro magic gets weak when you face lv50 enemies, but I might just make this a dagger build or something.
===UPDATE===
I still don't think the difficulty scales very well...
Got another character (I have way too many) also on master, a Bosmer chick who I'm converting from dual wield blades into an archer, she's on level 21 now (started in 19 this morning) and hasn't been grinded up through the levels, wears light armour, h/m/s not too dissimilar from each other, she uses a found Dwarven bow which has a fire damage enchant on it but uses no armor enchants and hasn't upgraded a single item through smithy (still at 15 with no perks).
So how come when I came to fight a dragon earlier I just stood on a rock out in the open and took the full brunt of its breath attack and loosed a few arrows, healed the 15-20% health it took off me while it flew around and just repeated till it died. I'm playing on master here and I have a whopping 107 armor rating. No resistances to anything either.
Am I cracking up here or is something not right?, I remember back when I played on default difficulty if I pulled a stunt like that I got roasted alive, I used to have to run like hell to get away and I could only beat the dragon by hiding behind pillars and stuff when it breathed me.

