» Sun Jun 17, 2012 11:44 pm
CS, GECKs, and the CK can create bona fide ESM plugins. Make a copy of Plugin.esp, rename the copy Plugin.ESM, open, set as active before the ESM flag is ticked by the editor, save and you've got a Plugin.ESM with its ESM flag ticked. You can upload Plugin.ESM to the Workshop and its ESM flag will still be ticked when subscribed to, but its file extension will be lost in the translation rendering a false flag Plugin.ESP. http://steamcommunity.com/sharedfiles/filedetails/?id=7504 will load early before all other .esp's letting other mods take precedence regardless of its position in one's load order as it is such a plugin.
I wholeheartedly agree that the Workshop should be capable of hosting bona fide ESMs. Unfortunately, for now at least, directing folks to the Nexus really is the only way to get your ESM out there as you intend it to be. I'm probably going to have to do the same with [BORG].ESM as it will invariably have dependent plugins for the DLCs, [borg].esp kills the acronym behind the name.