Is CK modding and Nexus modding incompatible?

Post » Mon May 21, 2012 9:13 am

I'm only deleting the ones for which the author has announced a better version once the CK is out.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Tue May 22, 2012 12:29 am

i agree except i would say SW will compete and has already divided a great community

and has more long term consequences than most people understand.

SW has the possibility to take mods into a position where modders are in competition with each other and not working together.

this will end up being bad for new modders, bad for old modders, and bad for mod users.

Only time will tell.

but if i and many others are correct, this will change the state of modding forever.
We already have multiple mod sites, add than many moders only publish on their own WebPages.
Why more competition than on nexus? Already competition between different body mods,
Nexus will still be the top one as 1) many creators does not like the SW, 2) Unknown how well it will handle dependencies on things like BOSS and SKSE so I guess it's more for simpler stand alone mods.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Mon May 21, 2012 3:33 pm

Doesn't steam already prompt for your age for certain (many) games?

Couldn't they do that then suddenly having a 150 nvde mods would not be a problem (that being a conservative estimate based on the vibe of the current modders). Then they would only really have to police the truly vile content ... oh and porm.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Mon May 21, 2012 4:54 pm

I was speaking more figuratively and less legalese literal. I meant that the creation and exchange of mods were something that grew organically out of the community without the company trying to get a piece of the action or influencing the content. That's why I put "ours" and "theirs" in quotation marks, to indicate I wasn't being literal.
I don't think that dynamic is going to change. bethesda have not really shown any interest in trying to sell player mods, and it looks like featured mods will still be determined by user votes just like Nexus. The only real difference is where the files are stored and what features each service adds. I don't think they have any malicious intent, they're just trying to do something to make mods more accessible to Mr. average joe who never goes anywhere on the internet except to check his yahoo mail. Bethesda isn't some big bad corporation out to steal your content. They want the community to expand just as much as we do. Every satisfied player is pretty much a guaranteed sale of their next game, with likely word of mouth advertising to boot. Skyrim wouldn't even exist if it weren't for the cult following of Morrowind.
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Mon May 21, 2012 11:30 am

@OP- After the CK comes out, most of the mods will be updated using the CK, which will provide better tools to configure the mods. There is some functionality that no one has been able to get out of the modder created programs such as Skyedit. Instead of updating once the new mods start hitting the sites, and hopping they all play nice, many people are starting with a clean slate, so they can upload mods one at a time, and ensure there are no conflicts. Your old mods will probably work, but if they alter the game code in anyway they may conflict with new mods and updated mods that will use what the CK offers.


As for me, I'm staying with Nexus, because it gives me full control over when and how I use my mods. I already dislike the broken update system on steam, requiring me to keep it off line if I don't want an update to break my game. I don't want to have to wonder what gets updated if I have to place steam on line for any reason. If I decide to make a mod, I may post it on the workshop, along with nexus, and possibly a couple of other sites. Visibility is everything, but it will depend on the wording of the ToS.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Mon May 21, 2012 9:07 pm

Nothing subjective about it. Valve will be up the modders asses with rules and guidelines. Nexus will still reign supreme.

Not to mention Nexus has been around since Morrowind. Steam Workshop has no chance at all to compete.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Mon May 21, 2012 5:09 pm

I think the "driving factor" for folks cleaning out old mods and starting anew:

Current mods aren't made with official tools.

Why is that important? Simple things like error checking, making sure the binary file structure is correct, etc. The CK will (assuming it's bug-free), always output a correct plugin. Plugins made currently (with SkyEdit, TESSnip, Hex Editors, etc), don't have the inherent error checks in the format of the file that the CK has. SkyEdit is better than TESSnip, because it does do some extra error checks, but since it's all fan-made, who can be the judge of what's correct? Only the original authors - Bethesda. Plus, everyone makes mistakes, and the QA associated with fan-made tools is much less than that with official tools.

It's evident in quite a few mods that have "malformed" records. So at the very least, the CK guarantees that mods created with it will be formatted correctly, even if it doesn't guarantee that it will do what it says.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Mon May 21, 2012 9:29 am

The CK and the Nexus are two different parts of modding. The CK is a set of tools for creating the mods; the Nexus is a place for uploading and downloading mods. So the CK won't cause any problems for the Nexus. It will only make it better since there will be tons more mods, better ones, and ones that do things that are impossible without the CK. You're probably thinking of the Steam Workshop, which will a download/upload place similar to the Nexus, but integrated with Steam. It might be competition for the Nexus, but Bethesda has promised that it won't interfere with any other places to download mods, and we can still do things exactly the same way as we always have been if we want. The Steam Workshop is just supposed to be a new alternative. We don't really know exactly how it will work and what strengths and limitations it will have, so nobody can really say how it will compare to the Nexus. Either way, the Nexus isn't going anywhere and will still be operate the way it always has, and all your old mods will keep working. But because of the CK most mods will probably have huge improvements in their next versions, and you're going to be seeing all sorts of amazing new ones :)
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Mon May 21, 2012 5:12 pm

Really. That's a rather subjective opinion, not even considering that the Steam Workshop hasn't even been released yet.
Nexus is more well extablished, the fact steam workshop hasn't been released means Nexus will be superior for a good while.

Although Steam will probably overtake the Nexus due to it being a more proffesional (and financially stable) base.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Mon May 21, 2012 10:46 pm

Nexus is more well extablished, the fact steam workshop hasn't been released means Nexus will be superior for a good while.

Although Steam will probably overtake the Nexus due to it being a more proffesional (and financially stable) base.
I never insinuated that the Nexus wasn't more established or even superior. I simply said that assuming the Steam Workshop is somehow worse then the Skyrim Nexus is at this point unknowable, considering we don't have access to the Steam Workshop just yet. It might prove to be true that the Steam Workshop is badly designed and will be unable to "compete" with Skyrim Nexus - but assuming that to the be the case without knowledge of how the Steam Workshop performs is pure, unadvlterated bias.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Mon May 21, 2012 2:22 pm

I never insinuated that the Nexus wasn't more established or even superior. I simply said that assuming the Steam Workshop is somehow worse then the Skyrim Nexus is at this point unknowable, considering we don't have access to the Steam Workshop just yet. It might prove to be true that the Steam Workshop is badly designed and will be unable to "compete" with Skyrim Nexus - but assuming that to the be the case without knowledge of how the Steam Workshop performs is pure, unadvlterated bias.
At the moment Nexus is undoubtedly superior at this point in time due to actually exisiting :whistling:

I agree with you btw
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Mon May 21, 2012 10:57 pm

The general people behavior didn't seem to be deleting old mods. I have indeed perceived an increase in the download rate of my mods latelly.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Mon May 21, 2012 10:45 pm

also, the SW will give a new venue of exposure for modders, not all pc users read these forums, and seeing it on steam for the casual gamer will let them see all our work, possibly expand fanbase, and possibly expand the pc fan base.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Mon May 21, 2012 4:30 pm


So... doesn't matter which site you get your mods from. Nexus > Steam workshop by the way.

It's not even out yet. To be honest, I will still frequent the nexus, but this steam WS seems really cool. Mainly, I like the part where it auto updates your mods whenever you launch.
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Mon May 21, 2012 10:42 pm

Why would i upload mods on Steam!?

Because of stupid hype!

It's not even out yet. To be honest, I will still frequent the nexus, but this steam WS seems really cool. Mainly, I like the part where it auto updates your mods whenever you launch.

That's actually a very bad idea because you don't know what is downloaded. First check for changes, see do you like it, etc.

It is really not that hard to download updates and to control it yourself. And they can be many types of updates.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Mon May 21, 2012 6:29 pm

I don't think that dynamic is going to change. bethesda have not really shown any interest in trying to sell player mods, and it looks like featured mods will still be determined by user votes just like Nexus. The only real difference is where the files are stored and what features each service adds. I don't think they have any malicious intent, they're just trying to do something to make mods more accessible to Mr. average joe who never goes anywhere on the internet except to check his yahoo mail. Bethesda isn't some big bad corporation out to steal your content. They want the community to expand just as much as we do. Every satisfied player is pretty much a guaranteed sale of their next game, with likely word of mouth advertising to boot. Skyrim wouldn't even exist if it weren't for the cult following of Morrowind.
Pretty much this, I actually see the workshop as an very good think, all the time since Morrowind the creation set has always been an sort of free bonus for fans game who was given away because it was just a couple hours work to modify, package and release it.
It was close to not being released for Fallout simply as it was another game series.

With the workshop they takes this mainstreams and are pretty much committed, yes it will be popular, most buyers of Skyrim on PC don't use mods but now it get simple enough for everybody. Chances for no CK in TES 6 or Fallout 4 is very microscopic.

Why does they do this, 1) keep fans interested in the game longer, they helps selling it.2) anti piracy steam Workshop require an registered game, yes it's possible to download mod other places but it require some knowledge.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Tue May 22, 2012 12:10 am

i agree except i would say SW will compete and has already divided a great community and has more long term consequences than most people understand. SW has the possibility to take mods into a position where modders are in competition with each other and not working together. this will end up being bad for new modders, bad for old modders, and bad for mod users. Only time will tell. but if i and many others are correct, this will change the state of modding forever.

This, basically. And it's the reason I reject any new mod source as unnecessary and only needlessly divisive. There are already enough mod outlets. I can see why steam would want in on it, but just like Curse, I refuse to use it. This community has only been as pleasurable as it has because of its isolated and supportive nature. The more it opens up to the gaming community at large, the more like the gaming community it will become -- vitriolic and lame.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon May 21, 2012 11:50 pm

Considering how several modders I know loathe Nexus and won't upload there, one even claiming SW exclusively I guess you'll miss out on mods. To me Nexus is already to big with the associated traits. Those things happen but I don't see it as the holy grail of modsites because of it's size.

I think the SW can really add an easy entrance to modding for a lot of people and it will work great for the simpler mods. Combine that with uploading directly from the CS and I say it has strong footing for offering a service Nexus will never do.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Mon May 21, 2012 11:10 am

Combine that with uploading directly from the CS and I say it has strong footing for offering a service Nexus will can never do.


Fixed it for you :(
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Mon May 21, 2012 11:40 pm

[/color]

Fixed it for you :(
Come now, you can't possibly feel threatened by this? I <3 the nexus.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Mon May 21, 2012 10:50 pm

Okay okay, that is better. Bad choice of works, not a native english-speaker.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Mon May 21, 2012 10:49 am

Come now, you can't possibly feel threatened by this? I <3 the nexus.


Noooo, don't get me wrong at all, I didn't mean to come off bitter. I simply meant that we cannot integrate anything in to the CK because we don't have, and won't get, the source code to the CK. We can, however, create our own packaging tools that are separate to the CK. So there's lots Bethesda can do to "get the upper-hand" if they are that way inclined, because they're the ones who control the CK.


Edit: fixing issues with this damn forum changing font sizes/colours/font types all the time. No idea why the hell it's doing it, but it's annoying :/
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Mon May 21, 2012 10:13 am

Combine that with uploading directly from the CS and I say it has strong footing for offering a service Nexus will never do.

Never say never. In fact, I can see an easy way to integrate such functionality into the CK via an SKSE plugin.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Mon May 21, 2012 9:26 pm

Edit: fixing issues with this damn forum changing font sizes/colours/font types all the time. No idea why the hell it's doing it, but it's annoying :/
Well, if you left the default font, color and size you wouldn't have that problem and I wouldn't have to read an unreadable light grey text on white background :o
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Mon May 21, 2012 2:03 pm

I assure you I'm not changing anything from their defaults, and I've changed nothing in my settings. The problem occurs when I do a simple copy and paste from text in the thread to my own hand-written quote tags in a reply. It changes the background colour and font type automatically and it becomes extremely hard to change everything back to default afterwards.

Really dislike WYSIWYG editors on forums but can't find an option to turn it off.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

PreviousNext

Return to V - Skyrim