A modest proposal...

Post » Sat Jun 09, 2012 12:49 am

Alright, so just a little suggestion/idea here people... Feel free to throw in your 2 cents, revisions, and similar ideas/hopes/dreams.

Skyrim is a Nordic province, that's obvious to anyone who's played 30 seconds into the game. Obviously the vanilla Dragonborn would be Nord, as shown in Skyrim commercials, posters, trailers, ect. but as in all TES games Bethesda does not restrict all this to the most probable, but instead the even slightly possible.

So we have man and mer from all provinces with beast races alike. Right. But in my opinion, I think there should be more content in this venture for each race. "How dare you suggest such a thing?!" I hear you ask, wiping cheeto residue from your fingers as you prepare to type your rebuttal, but hear me out!

The Orc strongholds is essentially what I'm getting at here, for them there are little pockets of Orcs living in solitude (the word), and you can do a handful of quests for them and gain their trust. That's pretty cool if you're an Orc. "I don't play an Orc though Nox." Well, here is my proposal...

For each race, give a little stronghold, if you will - a place where a band of a certain race reside independently much like the Orc's. Make these strongholds instead of simple side/misc quests, a guild. No, not like a full fledged guild known through out the lands, but a simple side group you can join, that has its own radiant(that are relevant to the species) quests and such. They don't have to be super elaborate, but the NPC's within these groups need to give you the sense of gaining their trust - Which might I add, will be possible for all races, but much more welcoming for the same race of that specific group/guild-lite.

"HA HA Random settlements of outsiders in my Skyrim? I don't think so!"

But I propose each races respective group be relevant to it's people/border/scenario if applicable. For example; Khajiit players would obviously be involved with Ri'saad And Company right? Well, Ri'saad meets with his underlings as stated in game, but where? Perhaps they have a dwelling where they restock and discuss future plans or rest. A warm shelter '... in this land of bitter cold.'

Argonians might be north west of Morthal, within the marshy swamps that might most resemble their native home of Black Marsh. Dunmer, a settlement east of Windhelm on the Morrowind border. Bosmer in the woodlands south of Falkreath ect ect ect! They don't have to be perfect places, but they have to make sense, and feel feasible.

Some of these clans of different races may have quests that involve crushing/rivaling/raiding another. An easy example would be the Dunmer vs Argonians. Another possibility that comes to mind is Redguard vs Altmer. Tamriel is a land of strife and conflict, so lets have some interesting conflict and hurt feelings between some of these secluded groups! But also have a couple lame not exciting misc quests in there as well to keep things interesting, perhaps old lizard Grams-Cooks-A-Lot-y(?) wants you to collect slaughterfish eggs so she can cook some grub for her fellow Argonians in their little swamp cove. Maybe some of the Breton scholars of the that clan need help working on a new spellsword technic, I don't know! But that's why I'm throwing ideas out here so you people can brainstorm with me.

I have more to add to this but my brain has fizzled (too much junk food and reality TV people, you've been warned!) but please, let me know what you think and add to this! Maybe we can even organize it into something pretty and presentable that not even the most prude of hipsters could say TL;DR to!
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Claire
 
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Post » Sat Jun 09, 2012 3:11 am

I gotta tell you bro, I love this idea. I also happened to be eating Hot Cheetos, so you get points for your foresight :thumbsup:
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OTTO
 
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Post » Fri Jun 08, 2012 7:03 pm

Aha! I knew it. Come on people, readz mah post and speaketh
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kennedy
 
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Post » Fri Jun 08, 2012 9:45 pm

Bump
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Dylan Markese
 
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Post » Sat Jun 09, 2012 12:53 am

this is a good idea but i would rather just have people react more to your chosen race in general than the "race clans" you are suggesting
for example, khajit arent allowed into towns-except you are even before they know you are the dragonborn--also people should just recognize your race more in general-if you play as an altmer people might be suprised that you are the dragonborn or even taking it to another level ask you to join the Thalmor-but really mostly just some recognition of your race would be good
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Emma Pennington
 
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Post » Sat Jun 09, 2012 7:26 am

True, but instead of changing the existing set, I think it would be more plausible and bountiful to add onto what we already have.
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Nuno Castro
 
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Post » Fri Jun 08, 2012 8:55 pm

I like this idea. A place for the rest of my characters save my Nord and my Dunmer racist to call home would be nice.

And the stuff like was mentioned about Khajiit not being allowed in towns would be good to have as flavor.

Though I have to admit, my first thought when I saw the title was something related to eating babies.

http://en.wikipedia.org/wiki/A_Modest_Proposal
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Dewayne Quattlebaum
 
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Post » Fri Jun 08, 2012 9:10 pm

Hardly modest and nice touch to insult anyone that may make a case against it.

I'd settle for simple quests to earn the trust of city guards allowing me to enter the city, if not nord. Khajit's aren't liked but someone comes up and says they have info on dragons, a rumor that isn't believed yet and it's guards are like "Oh yeah come on in, go up and see the Jarl too we won't stop you.".

Oh and making all Khajit involved in the one trading company is, well stereotyping, not every Khajit in the game is a worker for Ri'saad so why every player made character would need to have that written into thier backround is a terrible idea.
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oliver klosoff
 
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Post » Fri Jun 08, 2012 6:08 pm

i want a means to turn all those ingredients into burgers and fries, for my big fat dragonboned character.
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Jake Easom
 
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Post » Fri Jun 08, 2012 10:10 pm

This isn't a bad idea for DLC, if we can incorporate it in an open world setting like Point Lookout size and add other things to it.
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Yvonne Gruening
 
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Post » Fri Jun 08, 2012 11:17 pm

Hardly modest and nice touch to insult anyone that may make a case against it.

Dear Riven,

My sincerest apologies that the title of my post, intentionally named after a satirical article written in 1729, has caused you mentionable butt hurt. Please accept my happy thoughts, as compensation for your troubles.

Yours truly,

Mercenary Nox


This isn't a bad idea for DLC, if we can incorporate it in an open world setting like Point Lookout size and add other things to it.

That would be nice as well, I'd be up for it getting incorporated at all, if it must be in a new little area as mentioned above, that'd be cool too.
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Symone Velez
 
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Post » Fri Jun 08, 2012 5:14 pm

I wouldn't mind it. There should be more race specific locations anyways. Just like you have parts of American cities that are predominantly Irish or German or Italian. There should be small sub-communities. We have the Orc Stronghold, the Khajiit caravans could be another. The Gray Quarter can suffice for Dark Elves. For the others though they would need their own locations.

I'm just going to say it now, Argonians need a place only accessible to them or someone with an underwater breathing spell or potion. Because that's awesome.
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+++CAZZY
 
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Post » Fri Jun 08, 2012 10:14 pm

I'm just going to say it now, Argonians need a place only accessible to them or someone with an underwater breathing spell or potion. Because that's awesome.

I was thinking about that too. Make the entrance to a grotto or something underwater, but deep enough where water breathing would be necessary, magical or innate. First thing to come to mind was the ridiculously deep entrance for the major Thieves Guild quest in Oblivion. Something THAT deep would be perfect, but through the entrance (after the ascent) would be like an open top grotto marshy village thing.
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Patrick Gordon
 
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Post » Fri Jun 08, 2012 9:04 pm

The insult wasn't in the title, thank you for proving my point about how quick you are to insult those that make a reasonable statement against the Idea, I was merely pointing out it is not a modest thing to ask for, to create such a huge difference in the world depending on your race when currently past the odd slur there isn't any.
Case in point your all buddy buddy with the comment that likes the idea and actually refer to it, even though they agree it'd be DLC but even then it's a large one the size they plan to go for but they want more then that added on top.
I'm hardly butt hurt and your hardly witty enough to pull off satire when your so defensive of your idea your preemptively insult those that make make a point against it and can't even reply to those points. I'm sorry I don't like the idea of enforcing more back story into characters of the TES series and I'm sorry I see it as too large a task to pull off, I'm truely sorry I replied to this thread even part agreeing that on a much more minor scale then suggested it would be nice to see and caused you such great upset.
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Alexandra walker
 
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Post » Sat Jun 09, 2012 2:06 am

The insult wasn't in the title, thank you for proving my point about how quick you are to insult those that make a reasonable statement against the Idea, I was merely pointing out it is not a modest thing to ask for, to create such a huge difference in the world depending on your race when currently past the odd slur there isn't any.
Case in point your all buddy buddy with the comment that likes the idea and actually refer to it, even though they agree it'd be DLC but even then it's a large one the size they plan to go for but they want more then that added on top.
I'm hardly butt hurt and your hardly witty enough to pull off satire when your so defensive of your idea your preemptively insult those that make make a point against it and can't even reply to those points. I'm sorry I don't like the idea of enforcing more back story into characters of the TES series and I'm sorry I see it as too large a task to pull off, I'm truely sorry I replied to this thread even part agreeing that on a much more minor scale then suggested it would be nice to see and caused you such great upset.

No, I wasn't addressing what you had said merely because I stopped reading after the first sentence. I love it when people get emotional over the internetz, so I targeted you. I have nothing against differing opinions, I'll gladly debate or discuss them on here with whoever, but you my dear Riven seem to be taking what I'm saying way to seriously for your own good. I have nothing against you, I don't even know who the hell you are, but the [censored]-bag initial sentence of your previous post made you as an insane Arabic fellow once said, "Viable target[s]."

Send me a PM if you're still upset, otherwise be gone with this loldrama and lets get down to the brass tacks of the topic at hand.
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Kelvin Diaz
 
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Post » Fri Jun 08, 2012 11:58 pm

Bravo! I love the idea would make the game more fun.

If the Khajiit merchants even recognized my Khajiit as a Khajiit that would be pretty rad.
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butterfly
 
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Post » Fri Jun 08, 2012 8:58 pm

Very nice idea, and well presented.
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Amy Cooper
 
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Post » Fri Jun 08, 2012 7:40 pm

as long as the clans are not immortal, and the argonian clans contain at least one example of every tribe (i want to see a sarpa!!) and maybe throw in some interaction in them as well (argonians would raid this dunmer camp [on the flip side dunmer could defend it] and the dunmer would get angry and attack the argonians, stuff like that)
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Tammie Flint
 
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Post » Fri Jun 08, 2012 3:47 pm

I would rather burn the old nord land in the dragons fire of oblivion and have it resurrected as the new morrowind.
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Cash n Class
 
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Post » Sat Jun 09, 2012 1:53 am

I love the idea. :thumbsup:
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Megan Stabler
 
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Post » Sat Jun 09, 2012 5:47 am

when I read this title I thought it would be about eating poor children, but I was disappointed
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Cccurly
 
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Post » Fri Jun 08, 2012 5:14 pm

A good idea, but I see one problem with some of it. Most races aren't tribal by nature or culture, so they "wipe out x tribe" work well. However, gaving smaller settlements along the borders(like a Redguard villiage by the south-western border) would make sense. Some races, like Imperials would not likely live in small comunities in a foreign land and would be more likely to live in a city.
I believe this idea would work best with Orcs, Argonian, Bosmer and Khajiit.
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Emily Shackleton
 
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Post » Sat Jun 09, 2012 4:15 am

I think it's kinda late but for the next game it would be cool but maybe for the next game I think the if next game would be in high rock and high rock and since theres a diversity of races in high rock it would be perfect
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Jade
 
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Post » Fri Jun 08, 2012 3:40 pm

as long as the clans are not immortal, and the argonian clans contain at least one example of every tribe (i want to see a sarpa!!) and maybe throw in some interaction in them as well (argonians would raid this dunmer camp [on the flip side dunmer could defend it] and the dunmer would get angry and attack the argonians, stuff like that)

Ohhh yes, definitely don't want someone pillaging a village and everyone is essential. Everyone should be able to be offed, including those for quests and such for a given group, so if the Dunmer want you to murder the Argonians village elder (or whatever the group leader is for Argonians) and you already have, then instead of breaking the quest it would be like so many other quests in Skyrim, "Already did."

You made me think, it would be kind of interesting to maybe see some random militia or something patrolling the roads outside of which ever establishment, and the more you complete jobs for them, the further along the roads they spawn randomly. To give the feel of them actually growing a bit, not advancing across the lands of Skyrim! -But simply having the resources to send scouts, or scavengers out further than before.

A good idea, but I see one problem with some of it. Most races aren't tribal by nature or culture, so they "wipe out x tribe" work well. However, gaving smaller settlements along the borders(like a Redguard villiage by the south-western border) would make sense. Some races, like Imperials would not likely live in small comunities in a foreign land and would be more likely to live in a city.
I believe this idea would work best with Orcs, Argonian, Bosmer and Khajiit.

Yeah not all races would have a secluded spot, I can see the Imperial group (perhaps sort of like a anti-discrimination type group, given the Empire's views.) in Solitude. And think of the word tribe less at face value and more so just a group of one race wanting to stick together to increase their chances over all, but yes I agree the concept flows much smoother with the rarer races in the game as mentioned above.

I think it's kinda late but for the next game it would be cool but maybe for the next game I think the if next game would be in high rock and high rock and since theres a diversity of races in high rock it would be perfect

That is a long long time from now, so I've got to keep the tiniest little fragment of hope Bethesda will even read this thread, BUT I do like this possibility as well. All I know about High Rock is that it's the Breton homeland(right?) and from what you said it does sound very ample for this type of thing.
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Rude Gurl
 
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Post » Sat Jun 09, 2012 2:11 am

I'll Put this really simple and short for you before you continue to accuse me of being over-emotional and like a terrorist for critisms to your idea and they way you've put it.

It's a huge ask for a game that is so shallow in all of it's game play features and tries to use it as freedom of who your character is by not having set histories like other leads in RPG's.

Swearing at me and petty insults for cristising your idea and I'm the over emotional one. Ha tell another joke please.
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Ilona Neumann
 
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