Skyrim is a Nordic province, that's obvious to anyone who's played 30 seconds into the game. Obviously the vanilla Dragonborn would be Nord, as shown in Skyrim commercials, posters, trailers, ect. but as in all TES games Bethesda does not restrict all this to the most probable, but instead the even slightly possible.
So we have man and mer from all provinces with beast races alike. Right. But in my opinion, I think there should be more content in this venture for each race. "How dare you suggest such a thing?!" I hear you ask, wiping cheeto residue from your fingers as you prepare to type your rebuttal, but hear me out!
The Orc strongholds is essentially what I'm getting at here, for them there are little pockets of Orcs living in solitude (the word), and you can do a handful of quests for them and gain their trust. That's pretty cool if you're an Orc. "I don't play an Orc though Nox." Well, here is my proposal...
For each race, give a little stronghold, if you will - a place where a band of a certain race reside independently much like the Orc's. Make these strongholds instead of simple side/misc quests, a guild. No, not like a full fledged guild known through out the lands, but a simple side group you can join, that has its own radiant(that are relevant to the species) quests and such. They don't have to be super elaborate, but the NPC's within these groups need to give you the sense of gaining their trust - Which might I add, will be possible for all races, but much more welcoming for the same race of that specific group/guild-lite.
"HA HA Random settlements of outsiders in my Skyrim? I don't think so!"
But I propose each races respective group be relevant to it's people/border/scenario if applicable. For example; Khajiit players would obviously be involved with Ri'saad And Company right? Well, Ri'saad meets with his underlings as stated in game, but where? Perhaps they have a dwelling where they restock and discuss future plans or rest. A warm shelter '... in this land of bitter cold.'
Argonians might be north west of Morthal, within the marshy swamps that might most resemble their native home of Black Marsh. Dunmer, a settlement east of Windhelm on the Morrowind border. Bosmer in the woodlands south of Falkreath ect ect ect! They don't have to be perfect places, but they have to make sense, and feel feasible.
Some of these clans of different races may have quests that involve crushing/rivaling/raiding another. An easy example would be the Dunmer vs Argonians. Another possibility that comes to mind is Redguard vs Altmer. Tamriel is a land of strife and conflict, so lets have some interesting conflict and hurt feelings between some of these secluded groups! But also have a couple lame not exciting misc quests in there as well to keep things interesting, perhaps old lizard Grams-Cooks-A-Lot-y(?) wants you to collect slaughterfish eggs so she can cook some grub for her fellow Argonians in their little swamp cove. Maybe some of the Breton scholars of the that clan need help working on a new spellsword technic, I don't know! But that's why I'm throwing ideas out here so you people can brainstorm with me.
I have more to add to this but my brain has fizzled (too much junk food and reality TV people, you've been warned!) but please, let me know what you think and add to this! Maybe we can even organize it into something pretty and presentable that not even the most prude of hipsters could say TL;DR to!
