Hi everyone,
Haven't posted a lot on bethforums, but on the few posts that I did, got really to the point and precise answers, so thanxs for that ! So finally have some time to make a proper thread for the moonpath mod on here.
find it here:
http://skyrim.nexusmods.com/downloads/file.php?id=9782
and here:
http://steamcommunity.com/sharedfiles/filedetails/?id=10738&searchtext=
This post is meant offocurse as as much a showcase as it is a another way to get feedback and comments from a fresh group of users (hopefull)
So what is the moonpath:
Its a Mod attempting to give an Elsweyr experience to any player of Skyrim regardless of race.It contains 6 distinct area's at the moment, all based on interior cells (so no massive elsweyr landscapes)
- Elsweyr hideout
- Elsweyr waterways
- Khajiit Tradingpost
- Tenmar Den
- Thalmor Airship camp (pillar falls)
- Desert Canyon near the city of Dune
- Dwemer ruins in the topal sea (WIP, to be released soon)
the hideout is a player abode with all the regular fixtures and crafting stations, later on in the mod its also home to your own airship.
I'll not spoil to much but basically the questline takes you from your hideout to several locations in the tenmar forest area (a jungle in souther Elsweyr, its on the official map) as well as a desert canyon,
Spoiler As well as a climactic endbattle on the decks of two crashing airships in the skies above Elsweyr.
I've added a bunch of new enemies which are logical retextures and reworked skeletons of existing skyrim enemies( when the tools for truly custom character exports arrive, you can bet there will be more outrageous enemies)
expect to find the following:
Jungle queens (forest spiders)
River crab (friendly, with a slightly cooked hue)
Siligonders, a desert centipede
Hyenas,(wolfes with custom texture and skeleton deforms)
Pahmar (a race of Khajiit) guardians, (friendly)
Voice acting,
All lines are voice acted by various volunteers and myself, but due to the 100mb filesize limet, they'r compressed to 8 bits mono, so quality is not CD quality.
Known issues
Like many quest mods, this one can conflict easily with other mods, however it seems with the latest beta for skyrim most issues are fixed
navmesh bug does occur.
there's a master /esm version on the nexus which is much more compatible and stable.
At the moment the mod's nearly hitting the 100mb ceiling, so it'll probably only grow with one "baby dungeon" which is will be a dwemer ruin/tropical island. If there's space after that i'll add more baby dungeons untill its a 100mb straight.
the mod works well with some of the lighter ENB settings such as jasmins or CLENB (regular nights and caves) superL is a bit on the dark side for moonpaths.
Good to hear any feedback and comments.