[relwip] Moonpath to Elsweyr

Post » Mon May 28, 2012 9:40 am

Finally got this mod to work. Having a problem when I initiate dialogue. No voice-acting, followed by the subtitles that rush by, not allowing me to read them. I downloaded the Nexus version.
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emma sweeney
 
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Post » Sun May 27, 2012 11:09 pm

Unfortunately,some silent voices with voice files do tend to rush by. I'm hoping that shadeMe will have a fix for that in the next update to his Fuz Ro D'oh mod.
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Jesus Lopez
 
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Post » Mon May 28, 2012 7:21 am

I do love this mod so far, do you think you'll eventually add the Khajiit subraces from Arena (Ohmes), Daggerfall (Ohmes-raht), and Morrowind (Suthay)?
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Baylea Isaacs
 
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Post » Mon May 28, 2012 12:12 am

Hi evryone , been busy,

just uploaded a new update with a travelling quest (go travel to elsweyr instead of a silly door in the mountain)
Also reworked the airship travel system to work from an interior command deck..
Added a bunch of new voices, and normalized all audio levels..

the only voice missing is verina (for the start quesy) and this is coming anyday now..

For those that haven't played since my last post here.. there's some pretty major additions, from a complete new jungle area, all the way to new custom creatures such as the therium and the raptor.. Up to a quest where you get to meat and defeat a SLoad.
So lots of new stuff. and its getting more polished every time.



by the way the WATER , RW w.a.t.e.r etc conflict has been solved as well, just checked it ;)

ALso the update is now only on steam,, NExus will be updated tommorow
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R.I.P
 
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Post » Mon May 28, 2012 5:15 am

Here's some images from the new content

Sload!: [img] http://static.skyrim.nexusmods.com/downloads/images/9782-1-1336852710.jpg[/img]

Therium :[img] http://static.skyrim.nexusmods.com/downloads/images/9782-3-1336681603.jpg[/img]

Raptors (zahilisk): [img]http://skyrim.nexusmods.com/imageshare/images/3232189-1337551314.jpg[/img]

sload + custom silgonder chitin armor: [img]http://skyrim.nexusmods.com/imageshare/images/3232189-1335995761.jpg[/img]
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Sara Lee
 
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Post » Sun May 27, 2012 11:16 pm

Damn, that's a fine Sload. Did you model it yourself. Can I steal it for my next mod? :drool:
No srsly, I waited for a Sload model back in the Oblivion days, but it never got finished. It would be even more awesome if the magnificent beast could have some dialogue.
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Gemma Woods Illustration
 
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Post » Mon May 28, 2012 6:05 am

Here's some images from the new content

Sload!: [img] http://static.skyrim.nexusmods.com/downloads/images/9782-1-1336852710.jpg[/img]

Therium :[img] http://static.skyrim.nexusmods.com/downloads/images/9782-3-1336681603.jpg[/img]

Raptors (zahilisk): [img]http://skyrim.nexusmods.com/imageshare/images/3232189-1337551314.jpg[/img]

sload + custom silgonder chitin armor: [img]http://skyrim.nexusmods.com/imageshare/images/3232189-1335995761.jpg[/img]
So intense; can't wait to see it for myself in-game. Keep up the good work!
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Jessica Phoenix
 
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Post » Sun May 27, 2012 6:01 pm

Tested this out a bit. Great looking and no ctds here. Actually this reminds me more of Blackmarsh/Argonia than Elsweyr. Although I know this is supposed to represent only the Tenmar Forest part. One suggestion came to my mind though. It might be impossible to change at this point, but I think the cell transitions would be more immersive if you used auto-load doors. The big metal doors make the cells feel more "interiorish". Auto-load doors (like cavern openings) would enhance the illusion that you are outdoors.
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Gill Mackin
 
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Post » Mon May 28, 2012 12:34 am

very cool mod,i'm enjoying it,looks great
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Stephanie Kemp
 
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Post » Mon May 28, 2012 4:18 am

Yeh just rip the model or p.m me on nexus if you want the sload.. although he doesnt have lip animations, and a rather primitive skeleotn he does have dialogue, and a decent combat routine ;)

rebooted, try the quest that starts at mervar , you will end up in the desert ;)
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Stefanny Cardona
 
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Post » Mon May 28, 2012 8:36 am

First time user here and having the same problem as others at the nexus: cannot initiate dialog w/ the two khajiits at the fast travel point. I have no other quest mods installed and tried the optional unpacked bsa.

The only other thing I can think of is that I'm using Skyrim v1.6 beta.
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SHAWNNA-KAY
 
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Post » Mon May 28, 2012 5:18 am

I'm gonna give this mod a go tonight, I'll report back if any issues arise. I must say though, it looks amazing!

@son of skyrim: It's possible that it's something to do with 1.6, I have a general rule of staying away from the beta updates and only getting the complete ones. It gives modder's time to alter their stuff accordingly.
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candice keenan
 
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Post » Sun May 27, 2012 7:34 pm

Heads up to anyone using Skyrim 1.6 beta: moonpath has uploaded v8.7 for compatibility. It now works and is a top quality quest mod Endorsed @ the nexus!
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Shaylee Shaw
 
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Post » Sun May 27, 2012 6:27 pm

Yeh just rip the model or p.m me on nexus if you want the sload.. although he doesnt have lip animations, and a rather primitive skeleotn he does have dialogue, and a decent combat routine :wink:
Thanks, man. I'll pm you when/if I get started on my new mod. It'll be a somewhat Diabloesque dungeon diving into a crypt taken over by necromancers, and the Sloads are of course masters of necromancy..
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Dalley hussain
 
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