...because TES games have one story, one lore? I understand the appeal to change history and all that...but one of the things that sets TES aside is that it has SO MUCH lore and history tied to it. Very few game franchises can say that. What you're suggesting is that the lore is expendable to gameplay, which is akin to blasphemy


I think with good writing you can write a flexible story that doesn't break lore, just tell a story where the outcome is the same but your characters part is unique to your game...if you don't have to fill the destined boots then your character is part of the story instead of the story being part of your character


