EXACTLY!!!! They had it in Morrowind and Oblivion too!
I've been saying this all along.
You could do this in Morrowind and Oblivion too, I don't see why you keep fighting the fact that Bretons have 50% magic resist,
it's not like this is an MMORPG or that NPCs are going to have 100% magic resist.
You don't mind any of the races YOU'RE planning on playing having 75% resists.
This thread is sounding more and more about what YOU want the stats to be, and just striking down any input by anybody else in this thread.
Uhhh...where are you getting your information? I said it was balanced that the Dunmer had 50% fire resistance as that is balanced seeing as how it is resisting one damage type. However if the Bretons are going to have 50% magicka then I think the Dunmer should get 75% resistance to fire again. If you notice I am debating as to why this should be nerfed. I am not pressuring the OP into choosing one or the other. Do not put words in my mouth because you are upset that I think the Bretons getting a necessary nerf is a good idea.. Also do not jump to conclusions either. All I am doing is defending the mod from what I consider bad ideas. I will even justify why they are bad ideas. Feel free to try and dispute them.
Why do you keep fighting for them to have 50% magic resist anyways? Is the game really that hard that they need it? Answer this. Why SHOULD the Bretons have a 50% magicka resistance anyways? Just because Bretons had it in Oblivion and Morrowind doesn't mean they SHOULD have it in Skyrim.
Besides this will make every Breton have 50% magicka resistance if he alters all the racial abilities. Did you think of that?! Seriously if you want the magicka resistance so much just get it via console. This mod should be balanced. That was the point. If you notice the OP is actually using my ideas for his mod. I even proposed the 50% magicka resistance originally if you look at the first post about racials I made. However now that I think on it. It would be horrible to make any race that powerful because it extends to the NPCs as well. What if you play a mage and you are fighting forsworn in the reach? That just seems stupidly overpowered. Or am I wrong?
Balanced or not, that actually seems to make sense, haha! If Nords have had to deal with all that frost magic over the millennia, then it would only be natural to build an immunity to it.
In other words, if you're going to be fighting Nords, it would be wise to not use frost magic. The only thing that needs to be done is to teach the AI that

No it would not be natural. It would be natural to have a high resistance to it though. Nords did not deal with Frost Magic all the time. They dealt with cold weather. If they were immune to the cold they would not use fires to keep warm in Skyrim...However yes, it is already unwise to use frost magic against them. You wanting the Nords to have complete immunity to frost ruins most people wanting to do Cryomage builds as well.
The simple stuff like adding resistances is done. Right now I'm working on the leveled ancestor ghosts.
What did you decide for resistances Talyn82? And that is great!
Did you use the ideas in this thread or the one http://www.gamesas.com/topic/1317953-funner-lore-friendly-ish-racials/page__fromsearch__1 that was gone over by the Lore forumnites?