NCRCF (Spoilers)

Post » Sun Mar 06, 2011 12:18 am

Okay so I did some quests for the Power Gangers and they told me to find out why the NCR hasn't come to attack yet. Once you find out that they are going to attack you can either help the Power Gangers or the NCR. I helped the NCR yet Mr. Vegas seems to think the Power Gangers won. So will this have an effect on the ending or will it just say as if I didn't do anything with the Prison except kill Eddie so now it's a "abandoned ruin". It would seem they would have to add another ending because it's obvious the NCR has control over it again.
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Madison Poo
 
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Post » Sun Mar 06, 2011 1:09 pm

Mr. New Vegas is confused. He gets the current, and past, news way wrong many times during the game.
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Jade Muggeridge
 
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Post » Sun Mar 06, 2011 11:06 am

I wouldn't mind if it were just him saying that but there also doesn't seem to be an ending that even mentions you already re-taking the Prison before hoover damn. It's either without a leader the Power Gangers moved on and the NCRCF became an abandoned ruin (If you killed Eddie) or The NCR after having strong forcers after the defeat of the Legion was unstoppable against the Power Gangers (If Eddie is alive). There is no ending that mentions the NCRCF if you already helped them take it back.
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Everardo Montano
 
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Post » Sun Mar 06, 2011 2:30 pm

I just had that ending, and basically

Spoiler
I had pushed the NCR out of the region along with legion for an independent state. Earlier, I helped the NCR take back the jail. In the ending, there's two powder ganger news. The first one was that the ruin was abandoned by the NCR and the Powder Gangers due to my pushing out the NCR and killing the boss. THEN, a new narration came on explaining that, even without a leader, the Powder Gangers continued to ravage the land and cause terror.

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Joey Avelar
 
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Post » Sun Mar 06, 2011 1:59 am

Did anyone help the NCR at the prison and finish the game? I haven't actually done this yet just going off the wiki so it is quite possible they have another ending just want to see though. Also is there even a News Announcement that says the NCR took back the Prison or does Mr New Vegas say they failed no matter what or was it just a bug/glitch?
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Erich Lendermon
 
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Post » Sun Mar 06, 2011 10:32 am

Bump looks like this is a common bug the wiki has it on there as well. I hope it's fixed in this up coming patch.
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Matt Gammond
 
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Post » Sun Mar 06, 2011 2:07 am

Hrmm. Maybe I should check my guide once in a while. I went to that prison to free Meyers for Primm and just ended up rauaging everyone in there. Not that I like the Powder Gangers anyway.
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Nadia Nad
 
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Post » Sun Mar 06, 2011 1:43 pm

http://fallout.wikia.com/wiki/I_Fought_the_Law the wiki page if you don't know what I'm talking about.
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Alexis Acevedo
 
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Post » Sun Mar 06, 2011 7:19 am

Bump is there any news when a patch is going to be released for the 360? I really want to play New Vegas more but with quests bugs like this really turns me off to it. It would at least be nice to know if there is no such ending for doing the mission in NCR favor. Because the wiki doesn't even list one so that just makes me question why they'd even put the option in if it has no real affect in helping them out.
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Lew.p
 
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Post » Sun Mar 06, 2011 3:14 am

Hrmm. Maybe I should check my guide once in a while. I went to that prison to free Meyers for Primm and just ended up rauaging everyone in there. Not that I like the Powder Gangers anyway.


Ditto....didn't even know it had a quest for it.

I just killed everyone and sent Meyers to Primm...it was later on that I realized there was more to it...have NCR help you etc. ( Not that I needed their help )
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Samantha hulme
 
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Post » Sun Mar 06, 2011 1:26 pm

Ditto....didn't even know it had a quest for it.

I just killed everyone and sent Meyers to Primm...it was later on that I realized there was more to it...have NCR help you etc. ( Not that I needed their help )


Yeah if you were like most people you'd do the Good Springs Quests and not even know you could do any for the Powder Gangers because they'd be hostile once you got there. SO really only if you helped the Powder Gangers would you really ever know about the Prison having quests. Not like I'm complaining though because I love how this games gives you so many choices and that maybe you should think about what you should do be for attacking a faction. The only thing I dislike is the lack of an ending for the choices I make that they put into the game already.

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Love iz not
 
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Post » Sun Mar 06, 2011 8:15 am

I was told that after you help Good Springs, you can still do the Powder Ganger quests by disguising as one of them?

Edit: Maybe they still wreak havoc because the NCR will be pushed out of the region (if you go independent)?
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Roberta Obrien
 
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Post » Sun Mar 06, 2011 4:18 pm

I was told that after you help Good Springs, you can still do the Powder Ganger quests by disguising as one of them?

Edit: Maybe they still wreak havoc because the NCR will be pushed out of the region (if you go independent)?


Ah I guess you could go in there in their faction gear not sure how well that would work though because Dawes will get you made when you go to the door to get in though. He'll say something along the lines of "I know everybody that did time on this block and you aint one of them." He'll still let you in if your neutral with them and wearing faction gear but I never tried while I was hostile.

Even if you help the NCR retake the prison and then help the NCR win in the end there still isn't any ending for them retaking it. There should actually be an ending for each faction if you helped the NCR retake NCRCF.

Spoiler
NCR - "After the the victory at Hoover Damn and NCR retaking the NCRCF it was up and running holding new prisoners in no time, this time it was more maned and more secure."
Legion - "After the Caesars Legion's victory over the NCR the NCR fled back to California defeated leaving the NCRCF to become an abandoned ruin."


You know something along the those lines depending on who you sided with in the end.

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Cody Banks
 
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Post » Sun Mar 06, 2011 7:55 am

Okay so found out PC already had the latest patch any PC player know if they fixed this or was it only the game breaking bugs they fixed?
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Schel[Anne]FTL
 
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Post » Sun Mar 06, 2011 11:44 am

Bump! No one playing on PC knows if they fixed this or not?
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Emma
 
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Post » Sun Mar 06, 2011 2:45 pm

I was told that after you help Good Springs, you can still do the Powder Ganger quests by disguising as one of them?

Edit: Maybe they still wreak havoc because the NCR will be pushed out of the region (if you go independent)?

You can help Goodsprings and will still be able to do NCRCF. And you don't need any disguise. It would not help you anyway as Edie can recognize you right through disguise. Only thing which you should do is to prevent your reputation with gangers go to hated or vilified. In Goodsprings it can be done by not killing (which doesn't mean you can not shoot) more than one attacker. Just let others do the dirty work while you help them by "softening" attackers and drawing their fire upon yourself and out of Sunny and company. Your reputation should go to shuned, which is still fine. Then just avoid all ganger patrols until you get to prison. After that, you will be offered truce and gangers will stop attacking you. If you can not restrain yourself from killing few, do it while sneaking, it will not lower your reputation. Sneak-hits from distance with Varmint rifle works just fine.
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Jennifer Munroe
 
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Post » Sun Mar 06, 2011 12:15 pm

Bump! No one playing on PC knows if they fixed this or not?

How can we know if new patch was not published yet?
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Marlo Stanfield
 
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Post » Sun Mar 06, 2011 7:54 am

How can we know if new patch was not published yet?


I thought the Patch was already released on the PC and is still being tested on the consoles. If your a PC player I guess I'm wrong if so thanks for clearing that up guess I'll have to wait till the patch hits the 360.

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Anthony Rand
 
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Post » Sun Mar 06, 2011 1:41 pm

There was one patch published while ago. Which probably did not fix it else it would not be listed on wiki anymore. And there is one been prepared (one which should rebalance weapons among other things). I assumed you mean new one.
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Robert Jackson
 
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Post » Sun Mar 06, 2011 4:34 pm

There was one patch published while ago. Which probably did not fix it else it would not be listed on wiki anymore. And there is one been prepared (one which should rebalance weapons among other things). I assumed you mean new one.


Yeah I mean a new one. The 360 has the first patch and the 2nd is suppose to be waiting for approval by Microsoft, but I had heard the PC already had the second patch to download. So I was wondering if it was fixed on the PC.

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patches
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patch_1.1.1

It shows that as the latest PC patch it doesn't show the ending/quest/radio being fixed but it's something not really noticeable unless you make some pretty distinct choices so I was wondering if any PC players with that patch saw if it was fixed or not. Unless the 360 is suppose to get a completely different patch.

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ONLY ME!!!!
 
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Post » Sun Mar 06, 2011 11:51 am

Even though I support Goodsprings in the shoot-out, I always support the Powder Ganger's in this quest cos I like collecting NCR kit early game, it keeps another merchant and doc available, and for roll-play value. Wiping out the PGer's is just too easy, it is more of a challenge to have the PGer's beat back the NCR without loosing NCR rep. However, for this to succeed, you need to even the odds a bit in favour of the PGer's since the NCR is over-powered.

If you want to know how to do it, read on ...

1- You cannot be hated or vilified by the PGer's, shunned is ok, so be careful when finishing the Goodsprings shoot-out.

2- Before starting this quest, clear out the PG camps (stay hidden and snipe from long range!). Keep all PG guard armour and all 9mm pistols you find. You will need 3 - 4 sets of armour and 6 - 7 9mm pistols. You should have loads of these after clearing out Primm....

3- Do all of boss Eddie's PG quests

Now comes the fun part ... However, you need a decent sneak skill and be prepared to re-load often ...

Before triggering the PG-NCR battle, go around the entire NCRCF and reverse-pickpocket the PGer's armed with melee weapons with the 9mm pistols you collected. Make sure you give them at least 1 9mm round so they can shoot! NPC's have unlimited ammo, but these need 1 round to get stated. Also, reverse-pickpocket PGer's with no armour with the the PG guard armour you collected. Obviously you need to do this without the PGer's turning hostile on you. So, go slowly and pick your target carefully. Do the PGer's inside the buildings first, get them while they are alone .A couple outside can be done when they patrol the more remote sections of the camp. When you exit the buildings, they will equip the new weapons and armour.

When you have re-equipped as many as you can, trigger the fight.by speaking with Eddie. Make sure the 3 no-name PGer's in the admin building exit before you do. Then leg it to the rest of the buildings (2 barracks and visitor center ) to get the rest out into the prison yard.

Go back out into the yard, find cover and stay hidden, cos the NRC will shoot if they see you. Do not go back into the admin building until you are sure the battle is over. This is important so you do not loose NCR rep. Check all the other buildings first cos there could be a stray NCR trooper in one. If so, draw him out into the yard so the remaining PGer's can take care of him. Once all the NCR are down, go see Eddie in the admin building ending the quest. You will have 'mixed' rep with the PGer's and no rep loss with NCR after this. Collect all the loot off the NCR (service rifles, ammo, armour) and PGer's that didn't make it. This will more than makes up for all the 9mm's and guard armour you handed over to the PGer's before the battle.

Cheers!
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adame
 
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Post » Sun Mar 06, 2011 3:13 am

Giving gangers AP ammo before fight will help a lot. Especially towerguards with Varmint rifles. You may need to take away their normal ammo however in order them to use AP.

NCR troopers have combined armour value of 12 DT. 9mm pistols and Varmint rifles will not punch through doing only 20% of damage. AP bullet fired from Varmint rifle will go right through NCR armour delivering all its 10-15 points damage.
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JR Cash
 
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Post » Sun Mar 06, 2011 2:36 am

If you don't stop Sam Cooke in Vault 19, Powder Gangers will continue to harass the Mojave for years to come, that saying you wiped out the prison and gave Cobb a Goodsprings dirtnap.
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Phoenix Draven
 
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Post » Sun Mar 06, 2011 1:41 pm

Spoiler
Even though I support Goodsprings in the shoot-out, I always support the Powder Ganger's in this quest cos I like collecting NCR kit early game, it keeps another merchant and doc available, and for roll-play value. Wiping out the PGer's is just too easy, it is more of a challenge to have the PGer's beat back the NCR without loosing NCR rep. However, for this to succeed, you need to even the odds a bit in favour of the PGer's since the NCR is over-powered.

If you want to know how to do it, read on ...

1- You cannot be hated or vilified by the PGer's, shunned is ok, so be careful when finishing the Goodsprings shoot-out.

2- Before starting this quest, clear out the PG camps (stay hidden and snipe from long range!). Keep all PG guard armour and all 9mm pistols you find. You will need 3 - 4 sets of armour and 6 - 7 9mm pistols. You should have loads of these after clearing out Primm....

3- Do all of boss Eddie's PG quests

Now comes the fun part ... However, you need a decent sneak skill and be prepared to re-load often ...

Before triggering the PG-NCR battle, go around the entire NCRCF and reverse-pickpocket the PGer's armed with melee weapons with the 9mm pistols you collected. Make sure you give them at least 1 9mm round so they can shoot! NPC's have unlimited ammo, but these need 1 round to get stated. Also, reverse-pickpocket PGer's with no armour with the the PG guard armour you collected. Obviously you need to do this without the PGer's turning hostile on you. So, go slowly and pick your target carefully. Do the PGer's inside the buildings first, get them while they are alone .A couple outside can be done when they patrol the more remote sections of the camp. When you exit the buildings, they will equip the new weapons and armour.

When you have re-equipped as many as you can, trigger the fight.by speaking with Eddie. Make sure the 3 no-name PGer's in the admin building exit before you do. Then leg it to the rest of the buildings (2 barracks and visitor center ) to get the rest out into the prison yard.

Go back out into the yard, find cover and stay hidden, cos the NRC will shoot if they see you. Do not go back into the admin building until you are sure the battle is over. This is important so you do not loose NCR rep. Check all the other buildings first cos there could be a stray NCR trooper in one. If so, draw him out into the yard so the remaining PGer's can take care of him. Once all the NCR are down, go see Eddie in the admin building ending the quest. You will have 'mixed' rep with the PGer's and no rep loss with NCR after this. Collect all the loot off the NCR (service rifles, ammo, armour) and PGer's that didn't make it. This will more than makes up for all the 9mm's and guard armour you handed over to the PGer's before the battle.

Cheers!

That's nice and all but it has nothing to do with what I was actually talking about because even if you side or do not side with the Powder Gangers they still end up winning even if they are all dead.
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Shianne Donato
 
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Post » Sun Mar 06, 2011 3:06 pm

That's nice and all but it has nothing to do with what I was actually talking about because even if you side or do not side with the Powder Gangers they still end up winning even if they are all dead.


You are talking about a well known bug that has not yet been fixed. Yes, I get that ...

What I have provided is a possible solution to use so the events in your game-play can match the bugged ending out-come without you having to loose NCR rep in the process. If you don't like this, then don't use it. However until the bugged ending gets fixed there is nothing else to do about it ..
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Catherine N
 
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