Whilst I've been playing the TES series since Daggerfall, I have never once played as a Mage for the simple reason, I'm not big on all the jiggery pokery, however, I'm bored playing the usual stealth type and get motion sickness going melee, so decided i had little alternative but to go Mage. Due to the motion sickness thing, I'm not even going to attempt a spellsword, so that isn't an option
Anyhoo, here's a couple of questions;
Other than RP reasons, is there any reason not to use armour? Do you get penalised ala Oblivion style? Even though I'm going 3:1 with magika/health I'm feeling vulnerable and because i'm not used to playing a glass cannon type character, i tend to get hit from time to time and when i do, it hurts.
I'm using destruction (shock & fire) as my main offensive weapon, with a little bit of conjuration when things get tight and when i need something to transfer the aggro away from myself. What other magic school works best with those 2 - Alteration or illusion?
Don't plan on using smithing, even though I'm considering using armour.
Any help would be greatly appreciated.
Well, I chose High Elf for the epic magicka regen and the +50 magicka. I always pick magicka when I level up. I have the minimum in restoration (to get the ward skill, dual casting, and magicka regen). I am also Destruction, with frost now, and likely shock later if casters continue to aggravate me and my plans for alteration don't help like I thought they would. My plans for Alteration include the one where you resist magick attacks and where it replenishes your magicka when you're hit with a spell, in addition to the one that buffs armor boosting spells when you're not wearing armor, but cloth instead. I have conjuration, and plan to get enchanting.
In order of importance to me:
Destruction (frost, and maybe shock (and rune mastery and the one that makes them stumble when dual cast is awesome))
Conjuration (going down the elemental path, not the reanimated path)
Alteration (to get the nice perks)
Restoration (not beyond apprentice tier and ward buff, because I'll never increase my health (unless I begin to really svck and become inable to cast to stay alive))
Enchanting (to max, but later than the previous four on this list)
Also, the ritual stone birthsign is nice, where once a day, you can reanimate (one, or more than one?) dead corpses in a vicinity to fight for you for 60 seconds.
I just told you the current plans/status of my level 16 High Elf Mage.