[WIP] New Race: The Aborrian Beast: back-story to tie in wit

Post » Sun Jun 17, 2012 4:14 am

did you add font size in the title?
Just to know couse when reading on my phone it took half screen ....

I didn't mess with the font size. Oddly, I just typed the title and moved on to the basic body of the thread. O.o I really am confused why it is so large.
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Kayla Keizer
 
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Post » Sat Jun 16, 2012 1:23 pm

With some minor modifications you could turn that into an Ash Ghoul from Morrowind.
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stevie critchley
 
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Post » Sun Jun 17, 2012 1:25 am

Interesting; do you think it'd be worth it? To make two-mods in one?! O.o It'd surely be different.
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Project
 
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Post » Sat Jun 16, 2012 9:09 pm

I was just reading about TES lore, when I found this. It reminded me your idea, so I thought you could take inspiration from this aswell...
http://www.uesp.net/wiki/Lore:Lilmothiit

Anyway, good luck with your mod !
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Carlos Vazquez
 
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Post » Sun Jun 17, 2012 1:46 am

Tommy: There is no exact-description of this race other then they-were fox like. Which, this race could be fox-like; Hmm. So many possibilities: But making this race as the Lilmothiit race, would indeed open up a great storyline. A much more interesting and expansive storyline.


Thank you for your support!
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Conor Byrne
 
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Post » Sat Jun 16, 2012 10:20 pm

How are you going to do the customisation, or will there be non.
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Alyna
 
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Post » Sat Jun 16, 2012 1:30 pm

I am still working on that; I plan for there to be customization, however, it may, in a early release, just be none. But, once I understand how customization fully operates, then I plan on making it.
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Cheryl Rice
 
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Post » Sun Jun 17, 2012 2:25 am

I am still working on that; I plan for there to be customization, however, it may, in a early release, just be none. But, once I understand how customization fully operates, then I plan on making it.
i think the warpaint is just a add on to the texture, so is the dirt, scars etc. but i think the game itself has a custimasation systeem and you have to add the animation or changes (lowering the jaw for example) ,but the script will be the same right?
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Shirley BEltran
 
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Post » Sun Jun 17, 2012 3:26 am

I hope so: I really am extremely new to animation, texturing, e.c.t. I can model; and as you can see my modelling capabilities aren't half-bad, but still far from professional. I am spending my time, before the CK comes out, to practice and learn texturing and animation. So I'll be ready, when the time comes I can fully work on this.
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Leilene Nessel
 
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Post » Sat Jun 16, 2012 3:35 pm

I hope so: I really am extremely new to animation, texturing, e.c.t. I can model; and as you can see my modelling capabilities aren't half-bad, but still far from professional. I am spending my time, before the CK comes out, to practice and learn texturing and animation. So I'll be ready, when the time comes I can fully work on this.
make sure you have time for you know..... a life, haha XD. But i am wishing you succes
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Sammygirl500
 
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Post » Sat Jun 16, 2012 10:10 pm

Thank you for you support, Duwaim! XD I don't have a life for now! XD. I am moving in February! When I get to South Dakota, I then will have to deal with Life much more frequently then the modding. XD
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Stephanie I
 
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Post » Sun Jun 17, 2012 3:29 am

Thank you for you support, Duwaim! XD I don't have a life for now! XD. I am moving in February! When I get to South Dakota, I then will have to deal with Life much more frequently then the modding. XD
hahahaahah XD all the way
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Rusty Billiot
 
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Post » Sat Jun 16, 2012 9:03 pm

lol :D
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Shannon Marie Jones
 
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