Not understanding complaint

Post » Wed Jun 13, 2012 1:57 am

I find this debatable, Oblivion sold way better than Morrowind on mainly what was the positive press for Morrowind and a bigger advertising campaign. Skyrim (and Oblivion) would have been massive either way and could have made the trademark TES fun mainstream.

the landscape of video games, it's technology, advertisemant and acceptance by the general public has completely changed since morrowind and the early 2000's.

it is completely mainstream now.

in fact, it's funny to see individuals try and use the old misconception that video games are for nerds or that it's some weird hobby or pasttime.

those arguments and 'putdowns' don't work anymore.
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Greg Cavaliere
 
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Post » Wed Jun 13, 2012 1:20 am

Hi there Swollenwabbit. Good you dropped by. Please find my response marked in red.

Or how about this lore friendly way. Not all in skyrim are mages, not all have spells and know how to use them. But if you look at these exits as something else then a easy path out for the player there could be a more logical explanation why the people who uses the dungeoun has made an exit like that.

1) It could because the owner of the loot hidden there wanted to have a escape route in case people should enter the dungeon on the hunt for him Sorry. That des not compute. The shortcut usually leads to the begining, right under the nose of hypothetical trespassers.
2) It could be because he wanted to have a "hidden" way in and out that few would stumble upon. A lot of these exits ends on location people don't simply stumble upon Again, sorry, the shortcut way back is usually rather obvious.
3) It could be a natural path in the mountain that they have blocked off as exit only to prevent people from entering the room with the loot without going through all the traps, thus making this path a exit only. I have seen dungeons that feels like this, where there is no way for me through the bars so obviously I have found the exit and not the main entrance. I've seen this happen once. Once.

For my part it feels more natural that there is one of these reasons behind these quick exits rather then to give me a spell to throw that teleports me to X location, specially since I so far haven't played a character who uses spells. They could easy have included the spells Mark and Recall as they had them in Morrowind, and it would have been nice if they had done it as it would have given spell casters a way to get out of caves the way they want too without having to use the "backdoor". No matter how you look at it both your and my explanation on how it could be are perfectly lore friendly, the exits are very handy, but they could be handy for a reason like the one I posted above and not only meant to be a easy way out for the player. No bandit that makes their hideout in a mountain would risk having only one entrance and exit to the place unless there is no other way to get out and in. Hmmm, hand drawn local maps? The ones where the secret exits are marked down?
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Noely Ulloa
 
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Post » Tue Jun 12, 2012 5:23 pm

Hi there Swollenwabbit. Good you dropped by. Please find my response marked in red.

lol!

excellent reds.
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Kat Ives
 
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Post » Wed Jun 13, 2012 3:15 am

the landscape of video games, it's technology, advertisemant and acceptance by the general public has completely changed since morrowind and the early 2000's.

it is completely mainstream now.

in fact, it's funny to see individuals try and use the old misconception that video games are for nerds or that it's some weird hobby or pasttime.

those arguments and 'putdowns' don't work anymore.
That's not what I was saying :facepalm:

I was saying that Oblivion would have sold with it's advertising campaign and hype if it was BIg Rigs Racing quality.
It's funny to see you accusing a video game enthusiast on an online forum of using the word nerd as a putdown.
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Kelly John
 
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Post » Tue Jun 12, 2012 4:35 pm

That's not what I was saying :facepalm:

I was saying that Oblivion would have sold with it's advertising campaign and hype if it was BIg Rigs Racing quality.
It's funny to see you accusing a video game enthusiast on an online forum of using the word nerd as a putdown.

hey, i was agreeing with you. your response to cicero was right on, imo.

see, cicero, THIS is why we have to post 'loudly', lol.

edit: the nerd part was for those who put down video game enthusiasts, like us.
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Joie Perez
 
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Post » Tue Jun 12, 2012 5:29 pm

I love them. Skyrim is a game afterall and is supposed to be fun rather than tedious. The smaller caves/dungeons make you go back the way you came which isn't much of a hassle but the larger dungeons? ... [censored] that.


They are a welcome addition and if they weren't included I bet that there would be a lot more noise from these forums.


Heheh! I agree completely, even the missing censored word. Beth chose this path, rather than allowing an instant return to the entrance, and I prefer it. It takes some creativity to come up with all those return shortcuts, and they save a lot of tedium.

I have no problem at all with fast travel. Same tedium-saving reason. I'd rather spend my time doing new things instead of re-treading old ground.
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Rachel Briere
 
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Post » Wed Jun 13, 2012 1:27 am

Hi there Swollenwabbit. Good you dropped by. Please find my response marked in red.


1) There is a good amount of dungeons that also leads outside and besides if people chase you in a dungeon if you can get to the entrance it will most likely be less guarded then try to fight your way through the people chasing you. So either way it is a win win situation for the person who tries to get away, less resistance and they will not be able to catch him that easy. So having a shortcut is beneficial even if it leads to the entrance. It is all about using the imagination on why and how could such a shortcut be used and there is several possibilities other then just created as a short cut for the player.

2) The shortcuts inside the cave doesn't have to be hidden. When refering to places people donm't stumble upon by chance I was refering to the exits that leads outside. A lot of these are high up in the mountains and no path that leads directly to it. There are shortcuts in dungeons that are hidden also I have seen a few of them, usually by a cobweb or similar things.

3) I haven't had it happen often either, but it has happened. And it is a minor detail that adds up to the game that people have actually blocked the path off for a reason.

And the hand drawn maps is a thing that could be used, and it would be a nice feature. But then again I cannot see anyone having the time to take out a torch and start reading a map if they are trying to get away from other people. :P
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мistrєss
 
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Post » Tue Jun 12, 2012 6:26 pm

I find this debatable, Oblivion sold way better than Morrowind on mainly what was the positive press for Morrowind and a bigger advertising campaign. Skyrim (and Oblivion) would have been massive either way and could have made the trademark TES fun mainstream.

Everything is "debatable" my friend :biggrin: for instance i find debatable what you're saying,and i've bring even good reasons for that if you read carefully my previous post or some of my previous statements :smile:

Hi again.

We'll see. Skyrim's sales figures certainly prove the PR department right. Let's see how DLC performs. I'm not entrely convinced linearity, predictability and shallowness really appeal to the masses. In fact, what got me into SKyrim, and TES for that matter, was the whole idea of a vast, fresh and intriguing world ready to be explored. I'm persuaded the same happened to a lot of folks.

And who guarantee to you that you're part of the masses ? :biggrin: apart from joke i'm convinced that your point is partially right,but only at the "surface".
'cause " a lot of people" here on the forum probably means a tiny minority in the world unfortunately.

Skyrim sold because they spent a fortune on marketing.

No one knew how the game played before it was released, Oblivion wasn't as basic and Morrowind less so again. So if each game rides of the success of the last, Bethesda are going entirely the wrong way about it.

There is nothing stopping Bethesda making Morrowind 2 (hypothetically) it would sell every bit as well as Skyrim has.

Marketing is necessary and inevitable in "our times",and works only as "incentive" -but even other great game companies use this "escamotage" so why to criticize even that aspect ? :smile:

Look at this way :

Morrowind < Oblivion in terms of sales - this after many years and apart from "marketing" cause potentially who had played Oblivion would have been attracted even from Morrowind

What Bethesda would have choose to improve sales even more ?


hey, i was agreeing with you. your response to cicero was right on, imo.

see, cicero, THIS is why we have to post 'loudly', lol.

edit: the nerd part was for those who put down video game enthusiasts, like us.

You see,forums (and life itself for that matter) are not about "personal battles" and "anger" my friend. You're wrong again in your attitude, sadly.
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BethanyRhain
 
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Post » Tue Jun 12, 2012 2:41 pm

cicero-

lol! i'm not actually angry. cmon, man. my point was very clear: how easy it is to misunderstand in these online forums.

i gave a perfect example of why i (and, many others, btw) write things so harshly or 'loud' or brazen, etcetc

as a side: debate is not for everyone. many hate it and don't actually understand it or make false assumptions about it. MANY don't have the skills or logical ability to engage in it successfully. ie: it's not for everyone and these "personal battles" are only debate-specific and not actually personal attacks on the person.
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Bethany Watkin
 
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Post » Wed Jun 13, 2012 1:53 am

hey, i was agreeing with you. your response to cicero was right on, imo.

see, cicero, THIS is why we have to post 'loudly', lol.

edit: the nerd part was for those who put down video game enthusiasts, like us.
Ah, I see :whistle:
I must admit, I am damm slow to get things in textual form
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Nicole M
 
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Post » Wed Jun 13, 2012 12:08 am

hey, i was agreeing with you. your response to cicero was right on, imo.

see, cicero, THIS is why we have to post 'loudly', lol.

edit: the nerd part was for those who put down video game enthusiasts, like us.

Woops, I must admit that I am damm slow to get things in textual form

EDIT: WTF?!? my browser just lagged up a storm, I have no idea what just happened.

Marketing is necessary and inevitable in "our times",and works only as "incentive" -but even other great game companies use this "escamotage" so why to criticize even that aspect ? :smile:

Look at this way :

Morrowind < Oblivion in terms of sales - this after many years and apart from "marketing" cause potentially who had played Oblivion would have been attracted even from Morrowind

What Bethesda would have choose to improve sales even more ?
And this is where being loyal to fans comes into play, sure they could sell their fanbase up the creek and go for the bigger market, but look at the success of Mount and Blade or Wasteland 2. They could help indie developers out by giving the genre a big budget release to raise awareness.


The only reason Oblivion sold way better was because:


1. It was a new game, and hardly anyone got the chance to review it on day of release.

2. Worldwide gaming forums were already submitting reviews. (i.e Gamespot, Gamefly, IGN)

3. Gaming forums falsely advertised the rating of the game, just so they could get more money from Bethesda.

4. It had improved features.
That's why I think it could have been MW 2, The worldwide forum reviewers had already praised Morrowind, and they could have improved the (lets admit it) many bugs and bad quirks Morrowind had and kept their fanbase even happier and still had the break into the bigtime.
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Lisa
 
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Post » Wed Jun 13, 2012 1:45 am

cicero-

lol! i'm not actually angry. cmon, man. my point was very clear: how easy it is to misunderstand in these online forums.

i gave a perfect example of why i (and, many others, btw) write things so harshly or 'loud' or brazen, etcetc

as a side: debate is not for everyone. many hate it and don't actually understand it or make false assumptions about it. MANY don't have the skills or logical ability to engage in it successfully. ie: it's not for everyone and these "personal battles" are only debate-specific and not actually personal attacks on the person.

Or perhaps "someone" have better things to do in real life that "debating" on a forum on someone else's assumptions ad infinitum :biggrin:

Apart from joke you are offensive again - even against yourself without knowing :biggrin: you really pretend to judge someone else's skills or logical ability ?
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Sarah Bishop
 
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Post » Wed Jun 13, 2012 1:39 am

Or perhaps "someone" have better things to do in real life that "debating" on a forum on someone else's assumptions ad infinitum :biggrin:

Apart from joke you are offensive again - even against yourself without knowing :biggrin: you really pretend to judge someone else's skills or logical ability ?

absolutely, i judge. i make judgments every day. as do we all. (btw, the part in the bible about judging others is arguably one of the most misunderstood quotes of all-time)

you see, i accept that we all have faults and lack certain abilities. i accept mine. i find it irrational when people get mad about them. we all have them. we all make mistakes.

let me paint an easy picture: i am good at basketball. i played in college on scholarship and started. if i watched you play, i would be able to recognize whether or not you are good. i would judge your skill. in the same way, many aren't good at debating. that's a fact. i didn't say you or another person aren't good at debating. i said that some aren't.
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Elizabeth Davis
 
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Post » Wed Jun 13, 2012 1:45 am

imseeingred

I give you a friendly suggestion; take a deep breath and then read again what you have written in the last post,and if you have still something to "debate" :biggrin: with me send me a private message 'cause i don't think that your new "debates" can result so interesting anymore here -if not completely OT. :biggrin:


And this is where being loyal to fans comes into play, sure they could sell their fanbase up the creek and go for the bigger market, but look at the success of Mount and Blade or Wasteland 2. They could help indie developers out by giving the genre a big budget release to raise awareness..

The "fans" for Bethesda are all those who buy their products.

I understand that its difficult to accept but "us" hardcoe players/fans here on the forum represent the minority,so Bethesda priorities probably still will go elsewhere in the future.

For the "indie developers" - i agree with you,but its not easy to face objectively with such sensitive issues/arguments. :smile:
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Austin England
 
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Post » Wed Jun 13, 2012 5:55 am

The "fans" for Bethesda are all those who buy their products.

I understand that its difficult to accept but "us" hardcoe players/fans here on the forum represent the minority,so Bethesda priorities probably still will go elsewhere in the future.

For the "indie developers" - i agree with you,but its not easy to face objectively with such sensitive issues/arguments. :smile:
I'm being hypothetical, If Oblivion was a sequel to Morrowind it would have sold as much and (possibly) made the genre popular, instead they "sold out" if you will. We are the minority mainly because Oblivion, the first TES game to have almost everyone in the world play it, wasn't Morrowind 2 and as such the MW style of game became a historical part of TES rather than the main features.
I agree that now it would be hard to backpedal and make a MW style game when TES has become famous to average Joe as an OB/SR type of game but if they stuck with their original values for their big game the whole industry might be a little different (imo better) for it.
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Chavala
 
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Post » Tue Jun 12, 2012 8:17 pm

I don't mind it.
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Tanya
 
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Post » Wed Jun 13, 2012 2:54 am

cicero-

again, my point is proven.

i don't need to take a deep breath because i'm not getting all worked up about it.

though, i agree that i took a big step sideways in the discussion, lol.

but, it's no big deal.
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Reanan-Marie Olsen
 
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Post » Tue Jun 12, 2012 3:02 pm

This,
See. This was changed because people disliked it in previous games. If nobody complained about it, it would never have been changed.
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Genocidal Cry
 
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Post » Tue Jun 12, 2012 5:21 pm

Have anyone here played Daggerfall? That game have the most tedious dungeons I've ever been in.
Waltz right in to just find some lost lady, run about for two hours in real time, find the woman, and try to backtrack for the next three hours.
After those dungeons I'm grateful for the shortcuts, even if the dungeons are easy to navigate.
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Brandon Bernardi
 
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Post » Tue Jun 12, 2012 5:37 pm

Have anyone here played Daggerfall? That game have the most tedious dungeons I've ever been in.
Waltz right in to just find some lost lady, run about for two hours in real time, find the woman, and try to backtrack for the next three hours.
After those dungeons I'm grateful for the shortcuts, even if the dungeons are easy to navigate.
Daggerfall was a dungeon crawler though. The cities were just quest receptacles/loot trading areas to get you back in the dungeon as quick as possible.
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SiLa
 
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Post » Tue Jun 12, 2012 7:35 pm

Have anyone here played Daggerfall? That game have the most tedious dungeons I've ever been in.
Waltz right in to just find some lost lady, run about for two hours in real time, find the woman, and try to backtrack for the next three hours.
After those dungeons I'm grateful for the shortcuts, even if the dungeons are easy to navigate.

tedious backtracking and grateful shortcuts are one thing.

linearity and lack of creativity are another.
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Motionsharp
 
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Post » Wed Jun 13, 2012 12:11 am

Daggerfall was a dungeon crawler though. The cities were just quest receptacles/loot trading areas to get you back in the dungeon as quick as possible.

That's true, almost all quests sent you to huge dungeons. But it's fun, for some reason those dungeons were tedious but at the same time fun to do. Those five hours in one dungeon were fun hours spent.

tedious backtracking and grateful shortcuts are one thing.

linearity and lack of creativity are another.

Sure, but the shortcuts are very convenient. After all, this game was trying to reach a great audience, and can't really be too tedious or boring.
The dungeons are supposed to be fun to crawl, not like Oblivion where everything looks alike and you had to backtrack. For some reason I wasn't bothered in Morrowind though, maybe because the dungeons weren't really that big.
Anyway, the dungeons are possibly the best ever in a TES game, so I don't complain. Some places are incredible.
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Dalley hussain
 
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Post » Tue Jun 12, 2012 11:49 pm

People are actually comparing Skyrim's dungeons negatively to Oblivion's. Unreal. I shouldn't be surprised by anything I see in the forum, but sometimes it happens.
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Minako
 
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Post » Tue Jun 12, 2012 9:39 pm

People are actually comparing Skyrim's dungeons negatively to Oblivion's. Unreal. I shouldn't be surprised by anything I see in the forum, but sometimes it happens.

give oblivion's dungeons the same handcrafted detail and graphics of skyrim and then make that statement.

oblivion had many loops, deadends, and misdirections. there were times where i had to look at the maps.

now, i'm not saying skyrim doesn't have good ones, but, let's not go overboard. oblivion had many memorable underground locales.
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helen buchan
 
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Post » Tue Jun 12, 2012 10:52 pm

I never found every dungeon in oblivion because I had no love for the design and no reason to go find them all really. In skyrim I would love to find all the dungeons....except I'm afraid going into a dungeon will break a quest....or an entire quest line.....Take that how you will.
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Alan Cutler
 
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