Not understanding complaint

Post » Tue Jun 12, 2012 10:28 pm

I'm not understanding this. I've seen some people, a couple anyways, complaining about the connection chamber usually at the end of long dungeons that lead back to the beginning. Am I to understand that you WANT to hoof it all the way back to the beginning?
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hannaH
 
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Post » Tue Jun 12, 2012 7:33 pm

I, for one, love it. No complaining coming from me! :thumbsup:
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naome duncan
 
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Post » Wed Jun 13, 2012 6:18 am

I, for one, love it. No complaining coming from me! :thumbsup:
Agreed. I don't miss the tedium.
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Steeeph
 
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Post » Wed Jun 13, 2012 1:07 am

idk where is the topic on what you are talking about i get what your trying to say but i need more info
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JUDY FIGHTS
 
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Post » Wed Jun 13, 2012 4:11 am

It's just that sometimes things can be a bit too convenient.
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Angelina Mayo
 
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Post » Wed Jun 13, 2012 3:42 am

I like it, and it makes sense. The people who left the treasure there needed a way to get past the traps on the way out.
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Rusty Billiot
 
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Post » Tue Jun 12, 2012 8:29 pm

I like it.
But when EVERY dungeon is like that, I gotta wonder.

Also, usually the short cut out brings you to an exit that isn't accessible by any means other then the way you went. So its a little weird. It's as if the engineers of the tomb/ruin were building it with adventures in mind. It's just a little strange is all.
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Jinx Sykes
 
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Post » Wed Jun 13, 2012 4:44 am

I like it.
But when EVERY dungeon is like that, I gotta wonder.

Also, usually the short cut out brings you to an exit that isn't accessible by any means other then the way you went. So its a little weird. It's as if the engineers of the tomb/ruin were building it with adventures in mind. It's just a little strange is all.

I get that its strange a bit to convenient sometimes......but then again......argonians are strange? lol. I'm just saying that from a gameplay perspective it makes alot of sense, and as a game, some thing should be ignored. I would never play games if they were as realistic as life, i play games to get away.
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luis ortiz
 
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Post » Tue Jun 12, 2012 4:46 pm

I would never play games if they were as realistic as life, i play games to get away.

I think that's it right there. If you want it to be realistic, then you would probably have to back-track through every dungeon to get out. But it's a video game, having fun is more important than having every last detail be 100% realistic.
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mimi_lys
 
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Post » Tue Jun 12, 2012 9:31 pm

I like it, and it makes sense. The people who left the treasure there needed a way to get past the traps on the way out.

This,
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Alex Blacke
 
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Post » Tue Jun 12, 2012 8:23 pm

I like it.
But when EVERY dungeon is like that, I gotta wonder.

Also, usually the short cut out brings you to an exit that isn't accessible by any means other then the way you went....

Yep, found more than one dungeon where the exit brought me to some mountain peak or ledge without hope of ever getting down. At times you need to trek back to the entrance
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ONLY ME!!!!
 
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Post » Wed Jun 13, 2012 1:37 am

Screwed up the quotes...no cake for me!
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Adrian Morales
 
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Post » Wed Jun 13, 2012 3:23 am

Yep, found more than one dungeon where the exit brought me to some mountain peak or ledge without hope of ever getting down. At times you need to trek back to the entrance

really? I've never had that issue. Been on ledges before, but by the nine physics just don't exist for my character ^^ lol. Jumping from rock to rock all the way down. Or I could whistle for my horse XD We all know they can climb 89 degree angles.
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Caroline flitcroft
 
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Post » Wed Jun 13, 2012 4:26 am

Yep, found more than one dungeon where the exit brought me to some mountain peak or ledge without hope of ever getting down. At times you need to trek back to the entrance

Too bad you didn't think to just fast-travel to somewhere else, in those situations :confused:
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Jessica Thomson
 
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Post » Tue Jun 12, 2012 7:26 pm

Too bad you didn't think to just fast-travel to somewhere else, in those situations :confused:

Cheat!

(it's sarcasm of course)
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Andrea Pratt
 
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Post » Tue Jun 12, 2012 4:53 pm

If there were mark/recall spells it wouldn't be necessary.

It really doesn't make sense... why is every cave and dungeon built as a "circle"? Surely in reality that would be pretty uncommon, especially for natural locations?

And it's just boring, because you always know it will be there and you never have to think twice about getting yourself into the depths of a dungeon. There's no risk at all.

It would be pretty cool if you could be ambushed on your way out if there wasn't one of these.

The other thing about it is that it proves dungeons are linear. They're all a Q shape. If dungeons actually had several passages leading to different places, this wouldn't be needed or it would be pointless to have, because it would be unknown where the player would "finish" the dungeon.
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Rozlyn Robinson
 
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Post » Wed Jun 13, 2012 12:27 am

I don't like fast travel. The game might as well only consist of a location menu at that rate.

Its good that they thought to add something to help avoid tedious back tracking, but I think they made it TOO simple. To the point that tombs become predictable and thus lose a great deal of appeal for me.
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Vivien
 
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Post » Tue Jun 12, 2012 10:11 pm

Yep, found more than one dungeon where the exit brought me to some mountain peak or ledge without hope of ever getting down. At times you need to trek back to the entrance

???

You can just slide down the sides of mountains carefully most of the time, there are very few peaks that you can't.do that with. I've gone from the throat of the world to whiterun more th an once by descending down the side of the mountain and not dying.
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Rhysa Hughes
 
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Post » Tue Jun 12, 2012 3:13 pm

If there were mark/recall spells it wouldn't be necessary.

It really doesn't make sense... why is every cave and dungeon built as a "circle"? Surely in reality that would be pretty uncommon, especially for natural locations?

And it's just boring, because you always know it will be there and you never have to think twice about getting yourself into the depths of a dungeon. There's no risk at all.

It would be pretty cool if you could be ambushed on your way out if there wasn't one of these.

The other thing about it is that it proves dungeons are linear. They're all a Q shape. If dungeons actually had several passages leading to different places, this wouldn't be needed or it would be pointless to have, because it would be unknown where the player would "finish" the dungeon.

Riiiiight...yep.....I want to go back to those good old rpg days where I would waltz into a dungeon. Spend hours trying to find my way through, finally find my way through, have to turn around and battle my way back out and possibly die on the way out due to attrition warfare being as it is and then do it all over again...mhmm....thats fun. I would much rather move on to the next dungeon in what is supposed to be another hand made dungeon *hand made...from copy paste XD lol, that does need work....but anyways* and find whats next. As of right now, the risk of walking into a dungeon you speak of, is present in the hopes that you dont freeze walking in thanks to 1.5
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Devin Sluis
 
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Post » Tue Jun 12, 2012 11:37 pm

???

You can just slide down the sides of mountains carefully most of the time, there are very few peaks that you can't.do that with. I've gone from the throat of the world to whiterun more th an once by descending down the side of the mountain and not dying.

This is also something that made me lol a bit.

Its useful, but its stupid. I slide down the throat of the world on my butt, but if I jump 10ft onto a rock I go splat?

Riiiiight...yep.....I want to go back to those good old rpg days where I would waltz into a dungeon. Spend hours trying to find my way through, finally find my way through, have to turn around and battle my way back out and possibly die on the way out due to attrition warfare being as it is and then do it all over again...mhmm....thats fun. I would much rather move on to the next dungeon in what is supposed to be another hand made dungeon *hand made...from copy paste XD lol, that does need work....but anyways* and find whats next. As of right now, the risk of walking into a dungeon you speak of, is present in the hopes that you dont freeze walking in thanks to 1.5

There needs to be a healthy medium between what we have, and what we had.

Because they're both equally bad, just for completely opposite reasons.
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Nicholas
 
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Post » Tue Jun 12, 2012 11:30 pm

This is also something that made me lol a bit.

Its useful, but its stupid. I slide down the throat of the world on my butt, but if I jump 10ft onto a rock I go splat?



There needs to be a healthy medium between what we have, and what we had.

Because they're both equally bad, just for completely opposite reasons.

I can see that. But really how long are most dungeons right now? Most are not that long at all. I just think it's silly :/ you know how many times I wish they had had a shortcut at the end of dungeons in Star ocean? holy hell.
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Sharra Llenos
 
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Post » Tue Jun 12, 2012 8:01 pm

Yep, found more than one dungeon where the exit brought me to some mountain peak or ledge without hope of ever getting down. At times you need to trek back to the entrance

You can climb down every mountain. You just gotta be careful, and climb down just a little bit at a time.

As for the OP, yeah I get you. I get annoyed when there ISN'T a fast way out. I haven't found one in Labyrinthian. At the end I look around for a minute, then just say "screw it" and type ~ "coc whiterunbreezehome". WoW has forever ruined me. At the end of every dungeon I expect to be able to "hearth" back to an inn. Who wants to run all the way back?
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Donatus Uwasomba
 
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Post » Wed Jun 13, 2012 2:06 am

You can climb down every mountain. You just gotta be careful, and climb down just a little bit at a time.

As for the OP, yeah I get you. I get annoyed when there ISN'T a fast way out. I haven't found one in Labyrinthian. At the end I look around for a minute, then just say "screw it" and type ~ "coc whiterunbreezehome". WoW has forever ruined me. At the end of every dungeon I expect to be able to "hearth" back to an inn. Who wants to run all the way back?

Serious?
There is a door after the boss fight?

I can see that. But really how long are most dungeons right now? Most are not that long at all. I just think it's silly :/ you know how many times I wish they had had a shortcut at the end of dungeons in Star ocean? holy hell.

I agree, allot don't even require a short cut.

I just think there should be some dungeons that we can't just short cut out of. I mean, how much sense does it make to have a door to the surface after killing some epic necromancer?
"You weren't hidden, I just got told to go the long way!"
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meg knight
 
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Post » Wed Jun 13, 2012 4:22 am

You can climb down every mountain. You just gotta be careful, and climb down just a little bit at a time.

As for the OP, yeah I get you. I get annoyed when there ISN'T a fast way out. I haven't found one in Labyrinthian. At the end I look around for a minute, then just say "screw it" and type ~ "coc whiterunbreezehome". WoW has forever ruined me. At the end of every dungeon I expect to be able to "hearth" back to an inn. Who wants to run all the way back?

I played wow for three years, I get you there XD And I agree. I've ran through once, if i run through again it will be a long time from now cause I'm ready to move on to the next experience.
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Holli Dillon
 
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Post » Wed Jun 13, 2012 6:59 am

As for the OP, yeah I get you. I get annoyed when there ISN'T a fast way out. I haven't found one in Labyrinthian. At the end I look around for a minute, then just say "screw it" and type ~ "coc whiterunbreezehome". WoW has forever ruined me. At the end of every dungeon I expect to be able to "hearth" back to an inn. Who wants to run all the way back?

I can understand the complaint, but it would take 5 minutes to include this in a lore-friendly way. Just throw together a spell or item that teleports you back to x place when you use it, it's extremely simple to do and it feels like it's supposed to be part of the game and makes sense.
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Christie Mitchell
 
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