I don't get it. People complain endlessly over the problems with disc checking and serials... downloadable content systems like Steam centralize everything and get rid of DRM issues.
I never once complained about disc checks, in fact, I'm quite alright with disc checks. I've never once felt that inserting a disc into a computer to play a game is too much trouble, I'd much rather do that than play all my games through Steam actually. And I've played lots of games which don't use Steam but that I've never experienced DRM issues with, these include all Bethesda game's I've played.
And considering that when they decided to use Steam with the game, we got a game breaking bug related to it, I'd say that yes, the decision to use Steam IS a problem. Now, I'm not saying that the blame for this issue rests entirely on Steam, because I've never experienced a similar issue with other Steam games I've played, but we never had this issue at all with Fallout 3, and if they just kept the same setup, we probably wouldn't get it either. So I don't blame Steam, in and of itself, for the problem, but rather an atrocious implementation for it, and while I no it's a horrible thing to say, I hope some people were fired over that debacle. I did not expect this game to be fully bug free upon release, but what we're talking about here goes far beyond reletively minor but annoying bugs. There's no excuse for an issue that has actually ruined many people's save games after they've played for hours to be in a released product we're expected to pay for, and someone should have to take responsibility for it.
And yes, I have used Steam before, and I'd like to have as little to do with it as possible. Too bad we're talking about a game I want to play here and I don't want to let Steam stop me from doing so. I just hope that Bethesda will learn from the problems people had with Steam and not make a requirement with future games. I can't say for certain that my opinion is entirely unbiased, but I don't care, it's still mine, and it's what I'm going to use to judge decisions made by game developers now and in the future.
Games are going to be cracked regardless, no DRM actually works. The point of steam is to link up games like xbox live or PSN, as well as sell games easily. Achievements are just a useless add on like consoles, but friends & groups are nice. Basically you should be happy you don't have to deal with the garbage that is GFWL.
I never had to deal with Games for Windows Live with Fallout 3 either, I completely ignored its existence and never had any problems for that, and it never messed up anyone's saves either. Considering this, I think I can safely say that I'd happily choose that "garbage" over Steam, at least it was fairly harmless garbage if it's done like in Fallout 3. Besides, you make it sound like Games for Windows Live and Steam are the only options they could have gone with, apparently, you fail to consider that they could have... oh, I don't know, not used either of them? It's not like there aren't any PC games that don't use either "service".
And yes, no DRM is going to stop pirates, which is why developers shouldn't be trying to stop piracy entirely. Instead, what they should be doing is find a method to make pirating the game more troublesome that's also
as unobtrusive for paying customers as possible. Because cutting down on piracy isn't going to do much good if the legitimate customers don't want to buy the game either because the copy protection scheme drives them away, and when I think of unobtrusive DRM, Steam is NOT what comes to mind.
If you dislike steam, you are clueless.
Ah, yes, insult people, that's ALWAYS the best way to make a pursuasive argument. Actually, it makes me LESS inclined to like Steam, after all, if you could find a legitimate defense for the decision to use Steam, you wouldn't need to resort to calling others "clueless".
Steam actually has advantages too, like extremely cheap deals being offered randomly, but especially at the beginning of the summer and during christmas. Be sure to check the stores in December..
Cheap deals that I never actually use because I'd rather buy physical copies of my game, even if it means paying a little more. Besides, that still doesn't make me agree with the decision to make New Vegas require it, after all, even if I wanted to buy games via Steam, I could still do that if the games I buy physical copies of don't require it. It's not like I've ever said I want Steam to dissappear, I just don't want to be forced to choose between using it and playing the games I want to play.
It is FAR better than each game having its own launch and patch system, and Steam keeps everything up to date without bothering you.
I can only disagree there, and I'd rather BE bothered with keeping my games up to date, at least then, I can CHOOSE when to patch them. With Steam, all my games automatically update when I connect to the client, whether I want to or not, and I may not know that the patch it's downloading could end up bringing in new bugs, or messing up a modification I have installed until it's too late. It isn't hard to find a patch for a game online. And in any case, you may like Steam, but that's no reason for the game to try to force it on those who don't.
What I totally don't get is actually buying a (PC) physical copy when you have the server and cloud systems there.
Maybe because I don't like digital distribution? Because I don't, and I don't want to support it because if it keeps succeeding, it will just become more common place. Right now, I can still play 10 year old games if I can get a working copy of the disc, if all our games were distributed digitally, I fear I might not be able to say the same.