
*ten seconds later*
"Name's Nils, I'm the cook at Candlehearth Hall."

*Ten seconds later*
"Name's Nils, I'm the cook at Candlehearth Hall. "

This is but one example of how poorly the NPCs in Skyrim were made. After Oblivion's "I saw a mudcrab" style conversations, you would think Bethesda would improve both NPC-to-NPC dialogue, as well as NPC-to-player dialogue. Instead we get informed that Sigurd works for Belethor at the general goods store, and that Aerin has never seen Mjoll this upset before.
The worst part is that "rumors" has been removed as an option for conversation, so now we are stuck with only the canned dialogue. This is especially annoying because many NPCs will repeat there one line of canned dialogue every single time you walk near them. I had to beat a redguard to death because he wouldn't stop asking me if I've ever been to the Cloud District.
Does anyone else think dialogue hasn't improved since Oblivion? Discuss!


), but that made the NPCs seem more living.

