» Sat Feb 19, 2011 10:06 am
Version 0.10 is just around the corner. We just received permission to use CaSO (Combat and Stealth Overhaul) of Fallout 3 from Grandson of Sam, a member of the FOOK team, as a base for the combat system within nVamp. Along with the adjustments in Reactive People and Reactive People 2 (which also focused on stealth, diversions, etc.), combat will never be the same. We're going to be focusing this week to get all those changes in and build a combat overhaul truly worthy of New Vegas. V0.10 has also included vivanto's wonderful Flashlight NVSE, along with Gopher's head mounted armor. This has made a considerably difference with how dark nights and interiors are now, so we hope this counters the weak Pip Boy light and allows the community to use nVamp even during the darkest nights.
We have also received permission to use CaliberX from EARACHE42 as the core mod for ammo distribution. This will be built into the 0.10 build.
We've received permission to include Collosus Armors into nVamp. This is a series of power armors that will end up being added to different factions with nVamp. We still await word back from the asset creator, and will have to tweak it a bit to work with the character meshes in New Vegas, but we're hoping to have this included in release in a few days. Particularly, we are looking at the rusty power armor pieces being mixed in with scavengers like the Fiends and the Legion (which already have other scavenged power armor currently) so along with the huge combat overhaul above, topped with Increased Wasteland Spawns adding a much larger population of them in the areas, it's going to be a deadly wasteland folks.
I think the biggest news is that Bob's Armory, just as it was a major piece of the puzzle for FCOM in Oblivion, is now a part of nVamp with it's New Vegas incarnation. Mr. Dave, the creator of Bob's Armory, has agreed to have it as a major part of nVamp. This will be a huge boost in content for New Vegas with a multitude of weapons, armors, furniture, world objects, etc. We hope to build them in slowly at times (he has been approaching Bob's Armory NV in packs of new objects) and newer versions of nVamp will have all the new content.
Overall, we have received all the permissions necessary for nVamp's launch. We're finalizing a few aspects of the system, doing extensive bug testing, and we're expecting this to launch on Friday. From there, we will begin focusing on expanding nVamp with custom built functionality within, while adding support for any mods the community feels, and mod authors, would greatly enhanced the game.
-Vaernus