[WIPz] nVamp - New Vegas Advanced Mod Project

Post » Fri Feb 18, 2011 11:41 pm

How is it coming along? Will the mod be out today? Or tomorrow? Or?
Not to stress ofcourse I just can't wait for it :thumbsup: :thumbsup:
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Mizz.Jayy
 
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Post » Sat Feb 19, 2011 7:36 am

nVamp will be out in a few hours. Our main page at http://www.risegaming.com/nvamp is being updated to show the proper installation, credits, etc. You can watch the progress before our launch as I finish up the pages. Soon as they're done, the Nexus page will go live and we'll be ready to get this party started. :)

-Vaernus
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Chloe Lou
 
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Post » Sat Feb 19, 2011 12:53 am

nVamp will be out in a few hours. Our main page at http://www.risegaming.com/nvamp is being updated to show the proper installation, credits, etc. You can watch the progress before our launch as I finish up the pages. Soon as they're done, the Nexus page will go live and we'll be ready to get this party started. :)

-Vaernus


I am just downloading all the mods from http://risegaming.com/nvamp/?page_id=19 right now. But I have encountered two problems so far: "More Challenges" doesn't have a proper link, so I had to search for it at tesnexus. And World of Pain Serial Killer addon is removed and nowhere at all to be found. I'll report back when I get further :)
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Sian Ennis
 
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Post » Sat Feb 19, 2011 4:02 am

Serial Killers has been removed from Nexus, and subsequently nVamp. I am currently updating the installation instructions based on v0.11 of nVamp which has changed a bit since the current readme up on the site.

-Vaernus
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cutiecute
 
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Post » Fri Feb 18, 2011 11:52 pm

For anyone who has been just checking this thread and not the official forums/tesnexus, nVamp is now live! Time to play!
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Georgia Fullalove
 
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Post » Sat Feb 19, 2011 12:52 pm

The RELz thread can be found here: http://www.gamesas.com/index.php?/topic/1164997-relz-nvamp-new-vegas-advanced-mod-project/
This topic can be closed.
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vanuza
 
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Post » Sat Feb 19, 2011 9:09 am

Congrats on the release!

I just want to use this, project Nevada, a house mod, and maybe a companion mod. Do you recommend for me to use FNVedit to create a patch so this works well with Project Nevada? Are you guys planning on making a patch full computability between the two?

Thanks again!
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Yvonne
 
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Post » Sat Feb 19, 2011 1:13 pm

Project Nevada support is already built into nVamp. All the rest shouldn't interfere at all. Would still recommend running FNVEdit. To be honest, if you're using nVamp, you'll be using Wrye Bash to build the bashed patch for it to work properly. Can use Wrye Bash to build the patch while your other mods are there as well. :)

-Vaernus
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Stacy Hope
 
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Post » Sat Feb 19, 2011 7:52 am

Currently, import graphics for wrye is broken because of FOOK.

Is this needed for anything or can I ignore this feature?
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Epul Kedah
 
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Post » Sat Feb 19, 2011 12:56 am

Can ignore that function for the time being.
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NIloufar Emporio
 
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