NVIDIA 301.24 BETA Drivers, any good for Skyrim?

Post » Thu May 31, 2012 6:00 pm

*Update Well this svcks all saved games seem to load slow now as well. How the heck could a driver do this?

All your saves? Assuming you rolled back, there's no way the driver could do that. To make sure, you should completely uninstall all Nvidia drivers, reboot and reinstall the ones you were using before.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Fri Jun 01, 2012 4:21 am

Everything more or less appears to be the same for myself and a having no issues with the driver. For those getting FPS drops I have a question: Did you go into the Nvidia Control Panel and redo any custimization you had, as the driver reset all customizations, at least on my end, and did you try regenerating your Skyrim and SkyrimPref ini files?
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Thu May 31, 2012 2:02 pm

well that was odd, i even loaded a pre beta driver save.

I did a clean install (checked the box) and only installed the graphics drivers and physx drivers.

I did a reboot and got rid of some saved games in the games directory (that was probably the problem to many)

well its back to normal now without the FPS loss in cities as i expected with the older drivers.

(i do daily delete games from the save game directory, i just save manually to much)

performance for me on my 560ti is much better with the non beta drivers

Everything working fast again, so thank for the suggestions Kastagir.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Thu May 31, 2012 5:25 pm

I'm likin' it quite a bit. Driver forced FXAA is way better than Skyrim FXAA. Can barely notice any blurring in screenshots.

It has to be forced through nVidia inspector though? I don't get why they disabled it for games that natively have it if their version is so much better.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri Jun 01, 2012 3:30 am

The range of varied results is interesting. I see a few of you with gtx560ti, same as me (2Gddr5) and Im getting a smoother results over 296.10 and so far no pink screen of death. FPS about the same but less dips.
Also, using nvidia inspector, I was able force allow fxaa in control panel, and (for me at least) the nvidia fxaa is far superior to ingame. Very very smooth.

On 296.10 in nvidia inspector I was able to force allow fxaa, but it never reported in control panel and if it did truly enable, it certainly was not as noticeable as the beta on the control panel option.
**side note: I uninstalled and cleaned with driver sweeper prior to installation

Config : MSAA 2X - Transparency AA 4x - AF 8x - FXAA on (forced thru NI ) -vsync on -texture quality: high quality - fps limit 58 (thru NI)
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Thu May 31, 2012 2:11 pm

No problems so far for me. To Zanderat, AO is still the same, i.e. not working. I just use NVidia's clean install option and it always works for me. Never found a need for any drive cleaners or ccleaner for either AMD or NVidia. No power state problems, no sli problems. Haven't tried any of the new options yet, still fiddling with a new monitor. Any of you who use nvidiainspector there is a temp limiter in the fps limit option now, might be handy, or not. A lot of new stuff showed up in inspector, some of which is in Chinese, with these drivers.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Thu May 31, 2012 6:01 pm

New drivers seem to have improved framerate in situations where my GPU is at 100% usage. Like in areas with lots of light sources where I used to lag, I'm not anymore. Average framerate is about the same, though.

Edit: vs 296.10 drivers.

By the way, I'm pretty sure it's not possible to take a screenshot of FXAA. The effect is lost when screens are taken.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Fri Jun 01, 2012 2:44 am

New drivers seem to have improved framerate in situations where my GPU is at 100% usage. Like in areas with lots of light sources where I used to lag, I'm not anymore. Average framerate is about the same, though.

Edit: vs 296.10 drivers.

By the way, I'm pretty sure it's not possible to take a screenshot of FXAA. The effect is lost when screens are taken.

Screenshots of fxaa can be taken if the game is played in windowed mode and alt+prtscn is used. That is according to nvidia's notes regarding this driver.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Thu May 31, 2012 6:24 pm



Screenshots of fxaa can be taken if the game is played in windowed mode and alt+prtscn is used. That is according to nvidia's notes regarding this driver.

Guess I should be reading release notes more. I see "skyrim performance enhancement" and stop there.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Thu May 31, 2012 7:13 pm



Guess I should be reading release notes more. I see "skyrim performance enhancement" and stop there.

I'm kind of the same. I see "New Driv..." and I'm away with the fairies.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Thu May 31, 2012 11:44 pm

Nice improvement (GTX 560 Ti owner here), but I'm no fan of beta drivers. I'll better wait until a final version is out.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Thu May 31, 2012 11:28 pm

gtx 550 Ti here - no problems so far. Not noticed any specific increases or drops in performance yet.

One thing that does sound interesting is the adaptive v-sync - i.e. only v-sync when at monitor's max fps, and not when below - apparently this gets rid of screen tearing and allows more frames to be drawn when below the max fps. According to Nvidia's pretty graphs, that is. I'm a svcker for a pretty graph ;-)

Anyone played with that setting yet? Do I need to turn v-sync off in the .ini's ? or just select the "adaptive" setting in the nvidia control panel?

xTx
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Thu May 31, 2012 12:53 pm

gtx 550 Ti here - no problems so far. Not noticed any specific increases or drops in performance yet.

One thing that does sound interesting is the adaptive v-sync - i.e. only v-sync when at monitor's max fps, and not when below - apparently this gets rid of screen tearing and allows more frames to be drawn when below the max fps. According to Nvidia's pretty graphs, that is. I'm a svcker for a pretty graph ;-)

Anyone played with that setting yet? Do I need to turn v-sync off in the .ini's ? or just select the "adaptive" setting in the nvidia control panel?

xTx

I'll be playing with it for a few games see how it goes.

For skyrim you'd have to set iPresentInterval to 0 to disable vsync (in prefs and skyrim.ini think) then set it to adaptive in CP.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Thu May 31, 2012 9:17 pm

The beta drivers made my game run at 10 FPS for some reason, even on mainmenu.

On a Zotac geforce 580 here.

Edit: Even makes WoW run at 10 FPS..Guess the drivers are just a no go for me D:

There is a glitch where if you installed the drivers, did not restart your system, and immediately began playing games, the card would remain at 2D clock speeds, rather than engaging it's 3D profile. That could be why.

Some folks said that a system restart seemed to solve it. Others not.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Fri Jun 01, 2012 1:55 am

gtx 550 Ti here - no problems so far. Not noticed any specific increases or drops in performance yet.

One thing that does sound interesting is the adaptive v-sync - i.e. only v-sync when at monitor's max fps, and not when below - apparently this gets rid of screen tearing and allows more frames to be drawn when below the max fps. According to Nvidia's pretty graphs, that is. I'm a svcker for a pretty graph ;-)

Anyone played with that setting yet? Do I need to turn v-sync off in the .ini's ? or just select the "adaptive" setting in the nvidia control panel?

xTx

Turn off v-sync (iPresentInterval=0) in the inis. Enable Adaptive V-sync in the nvidia Elder Scrolls: Skyrim profile.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Fri Jun 01, 2012 4:58 am

There is a glitch where if you installed the drivers, did not restart your system, and immediately began playing games, the card would remain at 2D clock speeds, rather than engaging it's 3D profile. That could be why.

Some folks said that a system restart seemed to solve it. Others not.

Yeah first thing I tried after seeing the lag was a restart, did sadly not help..I may try and play around with the drivers some more today, I'm about to start a new playtrough and some added smoothness would not hurt.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Thu May 31, 2012 4:49 pm

Turn off v-sync (iPresentInterval=0) in the inis. Enable Adaptive V-sync in the nvidia Elder Scrolls: Skyrim profile.
I'll be playing with it for a few games see how it goes.

For skyrim you'd have to set iPresentInterval to 0 to disable vsync (in prefs and skyrim.ini think) then set it to adaptive in CP.

Thanks chaps, I'll prolly have a go later.

I'm fairly stutter/lag free at the moment using D3DOverrider's triple bufferring but I'll see how this adaptive v-sync works out for me!

xTx
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Thu May 31, 2012 11:20 pm




Thanks chaps, I'll prolly have a go later.

I'm fairly stutter/lag free at the moment using D3DOverrider's triple bufferring but I'll see how this adaptive v-sync works out for me!

xTx

Might be handy for BF3 aswell, where I go from 70-80 indoors to 40-50 outside on some big maps. Mix of High and Ultra ofcourse ;)
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Thu May 31, 2012 3:50 pm

My performance has been so smooth since the game overhauls and driver performance optimizations a few months ago I'm hesitant to try anything new.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Thu May 31, 2012 5:01 pm

My performance has been so smooth since the game overhauls and driver performance optimizations a few months ago I'm hesitant to try anything new.
That's a safe approach, if its not broke ....
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Fri Jun 01, 2012 2:39 am

Same for us ATI people nothing really major since 12.1 besides them breaking a whole bunch of stuff since then. I am sticking to my current driver seems to like all my titles.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Thu May 31, 2012 6:28 pm

The beta drivers made my game run at 10 FPS for some reason, even on mainmenu.

On a Zotac geforce 580 here.

Edit: Even makes WoW run at 10 FPS..Guess the drivers are just a no go for me D:

Did you perform a clean install of the drivers and then reboot?
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Thu May 31, 2012 1:25 pm

Needed to reply to this topic again. I've been testing the adaptive v-sync feature with various games including Skyrim.

I'm beginning to conclude that my original advice is incorrect. Meaning that turning OFF v-sync and turning on JUST Adaptive V-sync doesn't work-- at least using nvidia inspector. For instance, using FRAPS and testing FPS with Skyrim, SWTOR, Witcher, some other random games, with vsync off and adaptive v-s ON, I'm going way over my monitor's refresh rate of 60 FPS. This leads me to believe that Adaptive V-sync is a complementary functionality and, in order for it to function, vsync itself still needs to be ON. Now the important point of this is that I'm using nvidia inspector to do this, and the VSYNC setting is a separate line from the Adaptive VSYNC setting, whereas in the nvidia control panel, it's a single line. Perhaps that single line sets both parameters whereas nvidia inspector splits them out. This may be an important distinction for those of us using that tool for our graphic options needs.

If anyone else wants to weigh in on this, I'd appreciate it. Mainly because now I'm wondering if in-game vsync is ENOUGH to engage adaptive v-sync, or should we be turning off in-game vsync (ipresentinterval in Skyrim's case) and forcing it on, in nvidia inspector. Not sure.


TLDR: If using nvidia inspector to get adaptive vsync. Turn ON Vsync. Turn ON Adaptive V-sync (Change option to Adaptive)

Cheers,

Chan

EDIT/UPDATE: A ha. I see. So I used nvidia control panel to turn ON Adaptive Vsync. Then I went into nvidia inspector to check what changed and sure enough. Adaptive V-Sync setting is on "Adaptive," as expected and in addition, VSYNC was set to "Force On."

Hope that helps y'all.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Thu May 31, 2012 8:44 pm

It might also be worth testing if adaptive vsync on in CP compliments a game that is set to Vsync in it's options, or if you have to set it off in the game options for it to work.

Not sure if that would apply to skyrim as vsync is an ini option.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Thu May 31, 2012 1:14 pm

It might also be worth testing if adaptive vsync on in CP compliments a game that is set to Vsync in it's options, or if you have to set it off in the game options for it to work.

Not sure if that would apply to skyrim as vsync is an ini option.

That's the thing, B1gBad. What I'm saying is IF you use the nvidia CP to turn ON Adaptive V-sync it also turns Vsync to "Forced On" as well. The CP doesn't show you this since it's a combined selection but nvidia inspector does. Which makes the premise of using in-game vsync kinda moot, since driver vsync is forced on anyway. Make sense?
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

PreviousNext

Return to V - Skyrim