» Tue May 10, 2011 7:21 pm
In the game all human NPC's use the same animations. If a person was depicted as noticeably large, broad, or obese, the animations would look wrong. A big guy doesn't sit in a chair the same way as a 90 pound waif. The game uses the same animations for males and females as well. Creatures like Ferals and mole-rats, and robots [all non-humans] are the exceptions, and they do not interact with the environment or with objects, in the generic way (of all human NPC's).
Heavy set NPC's could be made with a lot of work... or could be ''cheated" in, by making them creatures. (possibly with a restricted AI)