» Mon Jun 11, 2012 6:51 am
Oblivion's Contracts were much more interesting. Each one was a unique experience. Skyrim's unique contracts don't really start until after the Wedding.
Plotwise, Oblivion was more thorough, but I liked Skyrim's theme more. It was cathartically simple compared to a lot of the "Trying too hard" Convoluted conspiracy/savetheworldwithinthisguild crap that usually happens. Restore the Dark Brotherhood by killing a political powerhouse icon.
Pacing is an often overlooked aspect of both gameplay and story, and Skyrim's Dark Brotherhood was strong here as well. Aside from the unusually early reveal of the Listener, the game paces itself within this faction extremely well. Giving the player "Breathing Room", while still having enough narrative pull to keep things going. While the Nazir Contracts were a little too basic, they served as a great vessel to break up the the action. All that said, the Oblivion Dark Brotherhood was just as good, if not better. The Oblivion version plays through two distinct "Chapters" of a story, that themselves contain Introduction,RisingAction,climix,FallingAction. So I declare Oblivion the winner of pacing, but the strengths of Skyrim's Dark Brotherhood shouldn't be ignored.
Endgame is about the one part Skyrim wins hands-down compared to Oblivion, because Oblivion really didn't have an Endgame. Sure, you could speak with the Night Mother, but that was really it, at least Skyrim utilizes Radiant Story to generate virtually endless contracts for the player, though because the reward is only gold, this allure of this is short-lived.