You are right Linearity would be a terrible thing for an Elder Scrolls game however lets say for argument's sake that the team at Bethesda decided to go with a gameworld somewhat similar to how it was handled in Mount and Blade, would you consider that linear?
For those of us who haven't played Mount and Blade, can you describe what that is all about and how you would propose to do something that is not open world but still not linear like Bioware. I am having a hard time understanding what it is exactly that you are proposing here.
If your proposal allows for unrestricted gameplay, then I am all ears. If, however, players are forced to go through some linear series of actions to unlock another area, then I must respectfully decline.
I thought 2 Worlds was open world?
2 Worlds 1 is open world sandbox exploration just like TES. In fact, 2 Worlds 1 is the ONLY non-Bethesda game I have seen that has the same level of free exploration as TES. Although 2 Worlds 1 was not nearly as well done as TES and lacked multiple playable races, in game books to read, deep lore, houses, etc., etc., I still loved 2 Worlds 1 tremendously, corny dialog and all..
2 Worlds 2 is not open world sandbox, but some kind of modified open world wannabie game that reminds me of the first Assassin's Creed in the way you are allowed to explore the world. It is a big world but you have to go through seemingly endless quests just to unlock the next area. I haven't had the patience to get very far into 2 Worlds 2 because it is not open world sandbox like the first one was and I just don't have the patience to go through the linear line of quests needed to unlock the world.
