Linearity here would svck some epic testicles. Maybe however, we could have an open world, but the epic battles would sort of jump into a different game world (looks the same but more troops incorporated and separated with a loading screen) kind of like Mount and Blade, but you wouldn't be moving around on a mini map, you'd still have the freedom to explore, just some battles in the MQ would be scripted.
You are right Linearity would be a terrible thing for an Elder Scrolls game however lets say for argument's sake that the team at Bethesda decided to go with a gameworld somewhat similar to how it was handled in Mount and Blade, would you consider that linear?
The open worlded nature of Skyrim is very epic indeed and excellently realised. This topic is ridiculous. I've noticed that the OP has back tracked his ridiculous statements throughout the topic thread without admitting it and accepting that he is wrong.
Your post is rediculous, where exactly have I "backtracked my rediculous statements" in this thread? Perhaps you simply cant comprehend what I am talking about as your veiw on how game worlds can be handled is limited to what you have seen and what already exists and you fail to see what is possible? How can we expect video games to evolve if we dont explore new ideas? Oh whoops I forgot where I was, this is the Elder Scrolls forum and anything new or different is EVIL.
Dudebag just go play fable or 2 worlds and GTFO
I thought 2 Worlds was open world?
Since what we are talking about here is scale. One thing that everyone must keep in mind when it comes to scale is this. As scale increases details lessen. As scale decreases the details increase. A perfect example of this is when you look at google maps. When you zoom out on a city map you can no longer see all the individual street names. The further you zoom out the more street names you lose.
No argument here but if you could do me a small favor go into Skyrim or Oblivion and look at the objects in the distance, in fact go into Oblivion and turn down the tree view distance to the minimum and tell me what you see. Fact is objects in the distance do not need to be at the same visual quality as objects in close proximity to you, if you look over the wall at Whiterun you will see the landscape is not as detailed as it is when actually traveling through it, alternatively look at Whiterun from the outside and you will see that it is not as high quality as when you are actually in Whiterun.
Lets say we were trying to create the battle for Helms Deep and wanted to station 10,000 orcs outside of the walls, you wouldnt need to give amazing detail to the orcs outside of the walls you would just need to give the player the impression that they are there, the only Orcs you would really need to detail are the ones you are actually fighting on the wall or the ones climbing up the ladders to get to you.