In order to balance campers, they make snipers not a 1shot k

Post » Sat Dec 03, 2011 6:41 am

Great example why you should search before qq.
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Romy Welsch
 
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Post » Sat Dec 03, 2011 1:09 pm

Is "Incapped" a fair way to say "Incapacitated"? Two syllables is easier to say than six when it comes to thsoe cruical teamwork life-or-death situations.


Certainly. We tend to stick to that term in Borderlands - generally used for the point between death and revival.
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Emzy Baby!
 
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Post » Sat Dec 03, 2011 12:32 pm

Certainly. We tend to stick to that term in Borderlands - generally used for the point between death and revival.

I use it quite a bit in Left 4 Dead to.
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Annick Charron
 
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Post » Sat Dec 03, 2011 7:05 am

I use it quite a bit in Left 4 Dead to.


Oh! You're completely right. I absolutely forgot about L4D. Man I haven't played that in a while.
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Yama Pi
 
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Post » Sat Dec 03, 2011 7:40 am

The thing about the noob tube (as it is affectionately called) is that they put it into CoD so less skilled players would have a fighting chance against the pros. and judging by the amount of grief it gets, it worked. But in Brink, things work differently. Hip firing is a viable option, players can take mro hits before dying and grenades really don't do that much damage, they aren't for killing in Brink. grenades are ment to shock and confuse players, to make killing them in other ways a little easier.
For example, you have limitless grenades in Brink, but theyre on a cooldown. That right there should be a hint that youre not in Cansas anymore.
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Alberto Aguilera
 
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Post » Sat Dec 03, 2011 1:38 pm

ouchies. lol. no need for the harsh responses about me asking a simple question. i never once said anything about noob toobs being a 1shot in the game, i asked why are noob toobs even in the game..... sure theres the fall back from getting hit by a noob toob, but what happens after that? thats easy. u get hit by another, and another and another. i wouldnt mind them if they just did some damage to you, but not completely knock u on ur ass, and become a sitting duck for another noob toob, or them just spraying at u before u can get up. l2p.

You didn't ask a question, you made a bad assumption. As stated before, Grenade Launchers don't have enough damage to be used as a killing tool, and knockdowns are only momentary and the knocked down player can still shoot while on the ground. The Medium version only has a single round so it needs to be reloaded after every shot and the Heavy's auto launcher is being wielded by the fat guy so you can run away anyway.

I don't think you deserve a turtle, but here's your copy of the http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html to make sure you're up to speed on everything.
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Rinceoir
 
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Post » Sat Dec 03, 2011 4:09 pm

ouchies. lol. no need for the harsh responses about me asking a simple question. i never once said anything about noob toobs being a 1shot in the game, i asked why are noob toobs even in the game..... sure theres the fall back from getting hit by a noob toob, but what happens after that? thats easy. u get hit by another, and another and another. i wouldnt mind them if they just did some damage to you, but not completely knock u on ur ass, and become a sitting duck for another noob toob, or them just spraying at u before u can get up. l2p.


l2p.


The game hasn't come out yet. You can't learn to play.

lrn2insult
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Katy Hogben
 
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Post » Sat Dec 03, 2011 12:33 pm

The game hasn't come out yet. You can't learn to play.

lrn2insult


Learn to spell. :P
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alyssa ALYSSA
 
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Post » Sat Dec 03, 2011 8:11 am

Learn to spell. :P


But the meme doesn't work if it's "learn2insult".
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Baby K(:
 
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Post » Sat Dec 03, 2011 8:37 am

Yo yo yo! Chill it mah homies it's a troll. And a [censored] one at that. It'll pass just like that burrito I ate last night, pitiful and [censored].
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Sammi Jones
 
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Post » Sat Dec 03, 2011 6:46 pm

Brink bible. You should read it sometime.
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sw1ss
 
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Post » Sat Dec 03, 2011 7:09 am

You know, as such a close follow up to the "great community" thread this seems rather unflattering.

Sure, you didn't like the way he said things, but if you look at the details we know, it is no less a valid concern. A lot of people are still unhappy that snipers will have anything to do, but there's very little talk about launchers.

Pop open your Brink Bible to the http://www.fragworld.org/frag/community-blogs/brink-info-pt-3-weapons-and-customization.html page and look at the differences between the EZ-Nade heavy launcher and the Drogonov Light Rifle and consider what that actually means.

First, damage is roughly the same, meaning if I hit you with my bullet it's probably very close to if that guy hits right near me with his launcher.

Range is the obvious difference, but not knowing how much range that accounts for on the maps that we have means we can't be sure there's much trade off.

The launcher then compares fairly evenly all the way across the board (except actual arming and reloading after six shots) so when you look at the two together and factor in #1 that you don't actually need to hit with the launcher and #2 you knock your target (or targets) down with that 1st shot, the launcher becomes a rather substantially more menacing weapon.

I can shoot into a crowd, they fall down, I can shoot again, they die or stay down, I shoot again, those that didn't die probably die, I can shoot again, any Incaps are done for.

But the Sniper shoots 1 guy, who then runs off and gets healed or hides possibly before I even get the chance to fire a second shot.

Just something to think about.
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lolli
 
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Post » Sat Dec 03, 2011 2:12 pm

Oh! Saboteur! Great word.
....Rebel scum

Thanks, one of my favorites as well!
But for the record, I'm Security. :intergalactic:
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Kortknee Bell
 
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Post » Sat Dec 03, 2011 7:27 am

But one thing to consider also is that those weapon stats are from quite a while ago, while they were still in alpha. We've seen some much more recent stats on some of the guns from the newer trailers, but nothing on the launchers has been seen for a long time now. I doubt that the launcher's stats as seen on the wiki are still accurate.
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Janeth Valenzuela Castelo
 
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Post » Sat Dec 03, 2011 4:24 am

Both the grenade launchers and short rifles are support weapons in BRINK.
I really don't see any reasoning for making such a fuss about it.

The OP was completely immature and unreasonable and that is where the thread has been going so far.
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Catharine Krupinski
 
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Post » Sat Dec 03, 2011 5:48 am

But one thing to consider also is that those weapon stats are from quite a while ago, while they were still in alpha. We've seen some much more recent stats on some of the guns from the newer trailers, but nothing on the launchers has been seen for a long time now. I doubt that the launcher's stats as seen on the wiki are still accurate.


Sure, but then doesn't that negate the whole "Go look in the Brink Bible" point from the argument?

We've got no stats and we'll have to wait and see how they are, but there's certainly been more vocal negativity toward the SRs and players that might use them even from the developers than what we've heard on the subject of "noob tubes".

I'm just saying there was a harsh reaction over the way the OP was made, but the point is still something that we could and might want to toss around.
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Mylizards Dot com
 
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Post » Sat Dec 03, 2011 11:09 am

Well, theres a difference between snipers and noob-tubers, and it is IMO a very big difference.
Many snipers are very good at what they do. You could even call them griefers. Being a successful sniper takes a lot of skill.

The noob-tube, by contrast, is a beginners tactic. The tube is an equaliser, helping newbs stand on a sort of equal footing with the pros.

Players grow into sniping, but grow out of noob-tubing, so I don't think you can compare them.
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victoria gillis
 
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Post » Sat Dec 03, 2011 3:33 pm

Harsh reaction to a harsh post. He brought it on himself.

But yeah, I suppose that noob-tubing, while not as big an issue as properly balancing the rifles, deserves some attention.

1. The grenades do not, last I heard, explode on impact. They bounce, then explode a short time afterwards. This makes it very difficult to use them as direct weapons, since you can't just see someone, aim in their general direction, and blast them to bits, ala CoD. Think more like the Halo Reach grenade launcher, which was actually rather difficult to use if you could not aim it properly.

2. And even then it still won't kill instantly, even if you do hit someone. You will need to hit someone with at least two grenades to incapacitate them, and at least two more to kill them. Considering that the Lobster has to reload after every shot, and the EZ-Nade is, contrary to its name, not exactly speedy, the launchers are almost always going to be for support fire only. You won't be winning many firefights with your launcher.
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Jesus Lopez
 
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Post » Sat Dec 03, 2011 4:34 am

Well, theres a difference between snipers and noob-tubers, and it is IMO a very big difference.
Many snipers are very good at what they do. You could even call them griefers. Being a successful sniper takes a lot of skill.

The noob-tube, by contrast, is a beginners tactic. The tube is an equaliser, helping newbs stand on a sort of equal footing with the pros.

Players grow into sniping, but grow out of noob-tubing, so I don't think you can compare them.

I still tube, and i'm very good at it. When people watch the killcam and notice that I aimed it through two windows and had to elevate a lot, they realise its not a beginners tactic.

Edit: can't type
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Julie Serebrekoff
 
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Post » Sat Dec 03, 2011 10:35 am

Well, theres a difference between snipers and noob-tubers, and it is IMO a very big difference.
Many snipers are very good at what they do. You could even call them griefers. Being a successful sniper takes a lot of skill.

The noob-tube, by contrast, is a beginners tactic. The tube is an equaliser, helping newbs stand on a sort of equal footing with the pros.

Players grow into sniping, but grow out of noob-tubing, so I don't think you can compare them.


That's the comparrison though, they both can create the same chaos (tubes more so), so why hate the "skill" player and not the guy using the "great equalizer"? Why not just not hate either?
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Ria dell
 
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Post » Sat Dec 03, 2011 9:22 am

Well, theres a difference between snipers and noob-tubers, and it is IMO a very big difference.
Many snipers are very good at what they do. You could even call them griefers. Being a successful sniper takes a lot of skill.

The noob-tube, by contrast, is a beginners tactic. The tube is an equaliser, helping newbs stand on a sort of equal footing with the pros.

Players grow into sniping, but grow out of noob-tubing, so I don't think you can compare them.


This actually helps the original poster's arguments. Personal opinions aside, what you are saying is that snipers take skill, and Splash is punishing those who are good at that by removing one hit kills, while noob tubing is still in, which certainly seems spammable right now. Taking from the last part of your argument, you seem to think Splash is lowering the skill ceiling while raising the skill floor.

IMO, I think Splash is raising the skill ceiling as well as the skill floor. They're making the game easy to pick up and forgiving towards newer players, while still offering ways for better gamers to gain advantages, such as manual smart.


And just a note, didn't a moderator just post somewhere that you guys shouldn't cry "troll?" Even if OP didn't ask a question tactfully, we still should be friendly. I've had plenty of times where someone misinterpreted the tone of a message; we should give him the benefit of the doubt.

Protip: If you think someone's a troll, here's a solution: don't respond. Easy as that. Definition of a troll is someone wishing to illicit a response, so the best way to counter-troll is to be unresponsive.
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Felix Walde
 
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Post » Sat Dec 03, 2011 4:29 pm

Harsh reaction to a harsh post. He brought it on himself.

But yeah, I suppose that noob-tubing, while not as big an issue as properly balancing the rifles, deserves some attention.

1. The grenades do not, last I heard, explode on impact. They bounce, then explode a short time afterwards. This makes it very difficult to use them as direct weapons, since you can't just see someone, aim in their general direction, and blast them to bits, ala CoD. Think more like the Halo Reach grenade launcher, which was actually rather difficult to use if you could not aim it properly.

2. And even then it still won't kill instantly, even if you do hit someone. You will need to hit someone with at least two grenades to incapacitate them, and at least two more to kill them. Considering that the Lobster has to reload after every shot, and the EZ-Nade is, contrary to its name, not exactly speedy, the launchers are almost always going to be for support fire only. You won't be winning many firefights with your launcher.


I think that more or less makes the point for me...

Sniper rifles, and snipers in general, are a support class. Yes, they often bring guys down on their own but that doesn't change how they're used in squad situations. Launchers are the same prinicple, whether as anti vehicle support (rocket lauchers) or crowd control like most military uses, they are walking mortars/cannons/fire support.

People are narrowing their views of how weapons/classes/styles are played based on how people that don't know how to play them play them.
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alicia hillier
 
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Post » Sat Dec 03, 2011 7:43 am

I think that more or less makes the point for me...

Sniper rifles, and snipers in general, are a support class. Yes, they often bring guys down on their own but that doesn't change how they're used in squad situations. Launchers are the same prinicple, whether as anti vehicle support (rocket lauchers) or crowd control like most military uses, they are walking mortars/cannons/fire support.

People are narrowing their views of how weapons/classes/styles are played based on how people that don't know how to play them play them.

I just think people are overestimating the raw lethality of the grenade launchers in Brink. Everyone (not literally everyone, of course) seems to think they'll be as powerful as they are in CoD, and that just isn't the case. I predict (obviously don't know, since I haven't played it yet) that the launchers in Brink will take a lot of skill to use effectively, and even then they will be, like I said earlier, support weapons.
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He got the
 
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Post » Sat Dec 03, 2011 8:29 am

I just think people are overestimating the raw lethality of the grenade launchers in Brink. Everyone (not literally everyone, of course) seems to think they'll be as powerful as they are in CoD, and that just isn't the case. I predict (obviously don't know, since I haven't played it yet) that the launchers in Brink will take a lot of skill to use effectively, and even then they will be, like I said earlier, support weapons.


I agree completely, although that was probably a better way of stating it than most of the early responses tossed at OP. :goodjob:
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oliver klosoff
 
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Post » Sat Dec 03, 2011 7:57 am

On a side note, i wonder how the underbarrel GL compares to the Lobster. As several people have yelled at OP, grenade launchers are already low damage crowd control.

Add onto that fact that the attachment needs to be nerfed heavily for balance, and it suddenly seems like it must either be really weak or have huge downsides.

I'll be the first to say that I'm just speculating, but consider this: If the attachment could in any way compare to the stand alone launcher, people wouldnt have much need for the stand alone. Cuz then it would just be a choice between a grenade launcher and a grenade launcher with a rifle on top of it. The Lobster is already single shot, so I'm guessing the attachment has VERY little ammo, smaller splash/knockdown radius, even less damage, and/or short range.
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Penny Flame
 
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