Overpowered,,,, overschmoward

Post » Mon May 28, 2012 11:02 pm

Sorry but I have to vent....

I have read too many posts about this is over powered,,, that is over powered....

over powered = over schmoward

this is a SINGLE player game...... only you are playing this game with a bunch of NPC's....

If you feel something is over powered for your play tastes,,,, then don't use it.

People play a single player rpg with the mindset of a mmorpg player....


Your not competing against anybody but yourself.... therefore.... challenge yourself


Ok I am done venting now... thank you drive through
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Mon May 28, 2012 11:37 pm

Bye
:wavey:
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Tue May 29, 2012 12:30 pm

Sorry but I have to vent....

I have read too many posts about this is over powered,,, that is over powered....

over powered = over schmoward

this is a SINGLE player game...... only you are playing this game with a bunch of NPC's....

If you feel something is over powered for your play tastes,,,, then don't use it.

People play a single player rpg with the mindset of a mmorpg player....


Your not competing against anybody but yourself.... therefore.... challenge yourself


Ok I am done venting now... thank you drive through

+1 dude !

Here's a sweetroll for you !l
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Tue May 29, 2012 3:34 am

Have to agree really, granted it shouldn't be taken to ridiculous levels where you can take down a dragon by blowing on it making you need to fight it with your eyelashes to get any sort of a challenge, but as it is right now if you're killing dragons in one shot then it's your problem, not the games problem.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Tue May 29, 2012 10:58 am

The point people are trying to make is that they have to force themselves to play a certain way so not to make the game too easy and ruin the challenge, thus cheapening their experience.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Tue May 29, 2012 11:38 am

Yeah, I hate getting the best gear and all the right perks just to find out I can slice my way through hoards or enemies.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Tue May 29, 2012 1:38 am

In single-player games 'balance' is known as 'challenge'. Designers want difficulty in their scenarios to challenge the player, but difficulty largely depends on the tools said player can bring to bear. If those tools are easily accessible to the point players have to go out of their way not to use them, the game suffers from artificial difficulty on their part and winning becomes less satisfactory than if these abilities weren't handed to them so readily.

Becoming unstoppable is a game in of itself and making that route too easy takes a lot of the fun out of character-build exploration.
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Tue May 29, 2012 8:26 am

Yeah, I play RPGs in part because they can challenge you on more levels than a first person shooter. Perks and equipment that trivialize combat without much effort gets rid of that extra amount of challenge. If I just want to breeze through the story without having to strategize, I'll read a book, the writing's usually better.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Tue May 29, 2012 2:55 am

Agreed dude.

+1


You deserve a Nord Mead. :D
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Tue May 29, 2012 2:12 am

People want to be able to progress through the game with the goal of getting better gear and growing more powerful. If doing so breaks the game and makes it too easy, then that ruins the experience. If you artificially try to use inferior items even though you can get better ones to make the game hard, that takes the progression aspect out of the game and ruins the experience. Either way, something is ruining the experience.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Tue May 29, 2012 11:26 am

my char used to be overpowered, until he took an arrow in the knee
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Tue May 29, 2012 3:42 am

In single-player games 'balance' is known as 'challenge'. Designers want difficulty in their scenarios to challenge the player, but difficulty largely depends on the tools said player can bring to bear. If those tools are easily accessible to the point players have to go out of their way not to use them, the game suffers from artificial difficulty on their part and winning becomes less satisfactory than if these abilities weren't handed to them so readily.

Becoming unstoppable is a game in of itself and making that route too easy takes a lot of the fun out of character-build exploration.
Pretty much.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Mon May 28, 2012 11:32 pm

The only thing that will be 'fixed' is the crafting system, most of the mechanics are fine magic aside. I'd really like to see a magic overhaul in a large way.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Tue May 29, 2012 12:08 pm

A properly balances game is better regardless if it is single player or multiplayer.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Tue May 29, 2012 1:10 am

Use self control, problem solved. Anyone who has 200+ dam weps is deliberately making them that way, by using numerous armour enchants and alchemy/enchanting loops. Be advlts and recognise your choices have consequences and these "problems" disappear.

Won't happen, will get the usual risible claims from the crowd who demand BGS wet nurse them.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Tue May 29, 2012 9:15 am

Use self control, problem solved. Anyone who has 200+ dam weps is deliberately making them that way, by using numerous armour enchants and alchemy/enchanting loops. Be advlts and recognise your choices have consequences and these "problems" disappear.

Won't happen, will get the usual risible claims from the crowd who demand BGS wet nurse them.
I don't have enchanting or smithing on my one handed or archer build, and I'm still a one hit machine. Its just like Morrowind in that regards. You become a Demi God sooner rather than later, unless your primary focus is on Destruction.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Tue May 29, 2012 6:17 am

Sorry but I have to vent....

I have read too many posts about this is over powered,,, that is over powered....

over powered = over schmoward

this is a SINGLE player game...... only you are playing this game with a bunch of NPC's....

If you feel something is over powered for your play tastes,,,, then don't use it.

People play a single player rpg with the mindset of a mmorpg player....


Your not competing against anybody but yourself.... therefore.... challenge yourself


Ok I am done venting now... thank you drive through
Why is it so difficult to understand that when it comes to choice, theres needs to be a reasonable balance and evaluation of skills and strategies. However, what your trying to tell us is "don't use what the game offers" and "play how you want to play". Well those two lines dont even make sense together. Its easy to just say "it single player, doesnt matter" with a narrow mind set as you have demonstrated <_< , many people actually care.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Tue May 29, 2012 10:46 am

I don't have enchanting or smithing on my one handed or archer build, and I'm still a one hit machine.

Not on Expert or Master you're not, unless you're talking about low level bandits, which is how it should be, maybe we should demand more bandits in full Daedric plate, more like Oblivion, challenge was awesome. :rolleyes:
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Tue May 29, 2012 11:24 am

Use self control, problem solved. Anyone who has 200+ dam weps is deliberately making them that way, by using numerous armour enchants and alchemy/enchanting loops. Be advlts and recognise your choices have consequences and these "problems" disappear.

Won't happen, will get the usual risible claims from the crowd who demand BGS wet nurse them.
Wow.

So we have to be "advlts" and ensure that we don't try to constantly improve ourselves and settle with mediocrity? Seems like a great idea.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue May 29, 2012 6:56 am

Its impossible to really balance this game but my hope is they make it so that you try to play it without deliberately trying to exploit the game you wont be able to easily break the game and make yourself too powerful too soon. Right now I think its too easy to break the game and I hope they tweak it just a bit

:D
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Mon May 28, 2012 10:29 pm

I don't have enchanting or smithing on my one handed or archer build, and I'm still a one hit machine. Its just like Morrowind in that regards. You become a Demi God sooner rather than later, unless your primary focus is on Destruction.

Are we playing the same morrowind? within 20 minutes of gameplay you had +200pts of runspeed and 60% magic resist. Once you geared up and reached 100% MR it was easy mode. You proceeded to kill helseth get his ring, get 100% Magic resist + 100pts Sanctuary to become LITERALLY unkillable.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Mon May 28, 2012 10:01 pm

Not on Expert or Master you're not, unless you're talking about low level bandits, which is how it should be, maybe we should demand more bandits in full Daedric plate, more like Oblivion, challenge was awesome. :rolleyes:
On Expert with my archer. Master on my one handed.

Are we playing the same morrowind? within 20 minutes of gameplay you had +200pts of runspeed and 60% magic resist. Once you geared up and reached 100% MR it was easy mode. You proceeded to kill helseth get his ring, get 100% Magic resist + 100pts Sanctuary to become LITERALLY unkillable.
Only if you went out of your way to look for that stuff. Playing regularly you become a demi god no matter the build, sooner rather than later. Which is what I said.
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Tue May 29, 2012 5:32 am

So the argument against the OP is essentially,

"Even though I can have the best gear I still want to be challenged."

If that were truly the case then why are people complaining about level scaling? It provides the challenge, but the argument against level scaling is generally,

" I have all the best gear and yet the enemy is still on level with me"

I see a bit o' schizophrenia on these boards.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Tue May 29, 2012 9:52 am

I agree with you OP.
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Tue May 29, 2012 9:26 am

On Expert with my archer. Master on my one handed.

Not one shotting anything but lowest level enemies without looped gear.

You're ignored in future. I don't like liars.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Next

Return to V - Skyrim