I'll break it down into sections for readability.
Act 1
A man named Captain Teach can be approached on the docks near his ship. He informs you that he's ferrying passengers all of who are heading to the Summerset Isles. If you agree, you will pay the fare for a seven day "vacation"and board his ship. He also takes your weapons because "he doesn't want any trouble on his ship with the many other passengers". His ship, his rules.
You are awoken by Captain Teach and a few of his armed crew members. He states that they've arrived in the Summerset Isles and to head to the main deck. Up above the other passengers are there causing a commotion. They sense trickery, and the armed crewmembers turn hostile, knocking you out.
When you come to, you find yourself on the beach of a foreign island and the other passengers stand about arguing with one another. It is your job to rise up and rally this band of simple citizens to survive and start your new beginnings.
The only person they will listen to is you. It is your job to ensure the survival of the petty peasants and turn a simple settlement into a bustling port city. You'll be harrowed at every turn by the hostile natives - Ra Gada who've been cut off from society since the First Era.
Act 2
You will have to decide what is required for survival and the well-being of your citizens. They will build anything you desire but everything comes at a cost. Your job is to maintain balance to keep everyone happy. Once you have a steady supply of the basic resources, you can distribute wood to build specific buildings. Some of the people in your group will decide to build their own shops. The buildings you can build will mostly be civil buildings vital to the town.
The focus of this mod will be the micro-management when you assume the position as Jarl. You will



