people complaining guild (guild esque) quests too short

Post » Fri Jun 15, 2012 12:17 pm

as far as the thieves guild entire quest line, stones aside, the misc questline can be completed in a hour or less. You just keep getting jobs that are the same city. You get a job and theres two citys, focus on one and then refuse the job from the person who job wasnt the city u wanted and accept a new job, rinse and repeat. not breaking the system, its soemthign i woulda doen in real life.

there were no guilds in skyrim, just grps of people that u had to save the world again from.
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Naazhe Perezz
 
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Post » Fri Jun 15, 2012 4:36 pm

- The companions: One's quick rise in this faction could easily be explained. They don't exactly have a structure with regards to ranks. New-blood > Companion > Inner Circle/Harbinger (just as an example). Things that disappointed me about the companions were the
Spoiler
forced werewolf if you wanted to progress the story
and the companions were only ever present at Jorrvaskar except when they accompanied you on a quest or your very first encounter. I much prefer the Fighter's Guild of yore, to be honest.
That's something else that bugged me. All the guilds had a specific quest hub. The Companions, for instance, only ever worked out of Whiterun. The Guild line had you going from Whiterun to the quest target, and back again. That shortens it because every time you turn in a quest, the next quest will be right there to start. In Oblivion and Morrowind, you had to move around to different towns for different jobs, and could even go at it in a different order.

Spoiler
Within the framework of the story, it's reasonable to assume that Aela and Skjor are giving you the choice at that point because, bless his heart, that big lunkhead Farkas transformed in front of a newbie and spilled the beans about the Circle's little secret. From their point of view, I think it's more about getting another werewolf into the fold than it is about allowing you into the Circle because of who you are and what you've done. IMO they're just looking for another ally in their vendetta against the Silver Hand and they think forcing you to become like them will secure your cooperation and loyalty and bind you to their cause in a way that wouldn't be possible otherwise.

(When I first played to that point, I really thought I was being offered a choice between becoming like them or being killed. I saw it as a much more "do this or else" moment, and it was kinda surprised to find out that I could refuse and all it did was stall the questline.)
Spoiler
If this was even let on during the story, it would've been an improvement. Not necessarily a 'you know what we are. now you must join us, or we'll have to kill you to protect the secret', though something a bit more subtle along the same lines, would've made some sense. I never got that feeling, though. As it was, it came across as something they give out willy-nilly to anyone who can complete a couple contracts. They never even bring up Uthgerd as the kind of person they avoid, and Arnbjorn never comes up to show that they have made mistakes.
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Isaiah Burdeau
 
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