I'm loving skyrim.
I just had a rough start.
Character 1:
Destruction-heavy-armor enchanter... ... ... ... ... ...
Enchant cost-reduction, or suffer.
Realize that my non-mages deal the same amount of damage with expert-level destruction spells... and that non-destruction-characters also can cast a thousand expert spells per minute simply because they can craft the exact same cost reduction gear and cast destruction spells off base magicka -- while my character has 320 magicka, and is clearly inferior to the characters with 100 magicka and 350 health.
I don't like the idea of wearing gear that allows child peasants to cast spells that are befitting archmages, made by an enchanter who just started enchanting 3 days ago.
... character abandoned awaiting destruction scaling AND cost reduction cap of 50%.
Character 2:
Smith...
I started leveling smithing, assuming I would have to start looking for materials or raise gold anytime soon to be able to continue crafting..
...
...
Started new character once I realized I wouldn't have any fun looting, and had no reason to explore caves because my character already was a god.
Third character.
Confreakinjurer sneak-thief archer.
...
Power-level: Over 9000
But at the least I still have fun finding better armor, even though I wish I hadn't taken conjuration.
I would have restarted, but I have already spent a total of 200 hours in the game on the first three characters not getting anywhere, VERY FAST, and I had yet to find the horn before yesterday.-
Self-discovered blacklist of really overpowered skills:
Conjuration
Sneak
Blacksmithing
Enchanting
Archery with bound bow
Self-discovered blacklist of really underpowered skills:
Speechcraft
Lockpicking
Destruction
My ideal character, after reading about the skills and trying to make a normally challenging character (all my characters were under or overpowered) that doesn't have to kite all the time (destruction mage) :
One-handed, archery, blocking, heavy-armor.
I just didn't realize it was so easy to effortlessly overpower the game without

Graphics: 8/10 (I'm impressed the xbox can look this good, but it is not full HD, and while that is hardware limitation of outdated hardware -- it does affect the graphical experience.)
Skills: 5/10 (See above -- my greatest frustration so far)
Sound: 8/10 (Love the music, otherwise, meh. Not bad.)
UI: 4/10 (Where is the information I need? Why is half the screen used for a 3d-model instead of information about all the objects in the lists? Active effects? Are diseases and poisons magic?)
Gameplay: 9/10 (GREAT! Except the amount of suicidal dragons who on an average manage to kill 0.25 people before dying. My current character has killed 50 by level 31.)
General awesomeness: 9/10 (Fish swim upstream, you can fall for 5 seconds from some places, that feel when the arrow flies for 2 seconds and hit an enemy or fox 150 yards away... So much awesome!)
Overall: 8/10
(I use the full spectrum 1-10 -- not just 6-10 like popular review sites. Only perfect games can get 10/10 -- it is currently impossible for a game to be perfect, but that does not mean they could not have been.)
(Full HD, 32-bit colors (!!!), 4x antialiasing, low amounts of fog, 60 frames per second are the requirements for graphics -- on a console; Whatever the TVs a the moment are capable of displaying at the moment the game comes out)
Dragon Age: 7/10
Oblivion: 8/10
BG2: 8,5/10 (Would've been 9 without many of the spells being all wrong from D&D)
NWN: 6.5/10
Planescape: Torment: 7,5/10
MW3: 5/10
MW2: 4/10
CoD4: 8/10
Half-Life: 7/10
Unreal: 7,5/10
...