People don't understand why we love TES games.

Post » Mon Jun 04, 2012 9:01 am

They didn't dumb the series down at all. They removed the pointless garbage. I have been able to RP in Skyrim better than ANY TES game besides MW. MW and Skyrim are both equally great in very different ways.

But that's not the point of my argument at all, it's the exact opposite. TES games aren't about mechanics that can be absurdly complicated or dumbed down. It's about what makes TES, well, TES. Races, places, the lore, the familiar sounds and smells as it were.

What do you mean pointless garbage? How does anything they have introduced in Skyrim help you roleplay? The terms you use are broad and I think a bit misleading and misinformed.

Let's use some examples shall we. How has the removal of Spell Crafting added to your "RP" experience? How has the removal of Guild Ranks added to your "RP" experience? How has the removal of Factions added to your "RP" experience? How has the removal of item slots and the homogenization of both equipment and skills added to your "RP" experience? Being a roleplayer and obviously disregarding the fact that games are built around mechanics and rules, you should be able to still RP just as effectively in ANY sandbox environment no matter what options you have available in terms of character progression, combat mechanics, etc. I mean, is this not the argument so haphazardly slung around on the forums by self-proclaimed RPers who "love TES" that the game is about self-control and the player is in control of their own experience, so things like Smithing and Enchanting should just "not be taken as perks" to create a more enjoyable experience? I find it rather hypocritical that it does not work the other way and these "RPers" are vehemently against the inclusion of anything that does not fit their mold of how they themselves think TES should be experienced.

Bam.
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Terry
 
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Post » Mon Jun 04, 2012 7:43 pm

I have been able to RP in Skyrim better than ANY TES game besides MW.


Same here. Previously it was all about what character I built not what I actually role played. In both Morrowind and Oblivion I started out role playting but it always eventually turned into doing accounting work on my stats. I could spend all this time defining my character and his/her background story but it didn't matter because I was jumping up and down like a little child playing hopscotch from Anvil to Bruma and counting how many times my skill was moving up before I leveled to get that max bonus.

With that said... I am not entirely sold on the Skyrim has done it even though I can role play easier this way.
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Ernesto Salinas
 
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Post » Mon Jun 04, 2012 7:44 pm

Same here. Previously it was all about what character I built not what I actually role played. In both Morrowind and Oblivion I started out role playting but it always eventually turned into doing accounting work on my stats. I could spend all this time defining my character and his/her background story but it didn't matter because I was jumping up and down like a little child playing hopscotch from Anvil to Bruma and counting how many times my skill was moving up before I leveled to get that max bonus.

With that said... I am not entirely sold on the Skyrim has done it even though I can role play easier this way.

I do not understand how this correlates to allowing you to roleplay easier. Your specific concern of Athletics and Acrobatics is noted and I agree. They homogenized and removed stats. No more Strength, Willpower, Speed, Endurance, Intelligence, Agility etc. That wasn't done so you can roleplay better, but that because it was not necessary due to how classes were structured and was unnecessary because it complicates itemization.

That still, does not make it "easier to roleplay." Something that would make it "easier to roleplay" would be if you had greater control over your character appearance and if NPCs reacted to your dialog choices, game decisions, and we had factions. Those do not exist. For all intents and purposes, the level of "RP"ing available is much less in Skyrim than in say Morrowind.
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Taylah Haines
 
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Post » Mon Jun 04, 2012 2:59 pm

It lets me RP better because it forces me to use my imagination, instead of being confined to a class and numbers/stats. It gives pure absolute freedom for me to RP a real character, driven by emotion and feeling rather than a word or class or numbers.

I can evolve my character freely with no limits. If you are a class, you are confined to the limits of said class. With this system, I am only confined to the limits I set, and my imagination.
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matt white
 
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Post » Mon Jun 04, 2012 6:00 pm

I was talking to a friend recently regarding RPG's, and I am of the TES persuasion, and he is of the everything else persuasion. (mass effect, dragon age, dark souls etc).

His argument was this, while I played Skyrim, he pointed out everything about the game that other games do just as well if not better. His remark was "the only thing TES games excel at beyond other games is this huge hand crafted world. Other features are the same."

But then I thought..isn't that the point? TES players don't love the games because of mechanics, or shiny graphics, or awesome hardware reqs.

We love TES games because it is TES. Dark Elves, Redguards, Nords and Argonians. Dwemer, Daedric, Glass and Steel. Dwemer ruins, bandit forts, caves and daedric shrines. Skeletons, rats, Durzogs and Zombies.

THIS is why we play TES. Not because it's the best RPG, not because it's the GOTY, and not because of how many pixels it has.

But because it's the world of Nirn, Tamriel, and that's home to us. And any chance we get to spend time in this amazing lore filled world, we WILL be there. :happy:

Anyone else agree?
Well said! :)
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Albert Wesker
 
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Post » Mon Jun 04, 2012 8:18 am

I do not understand how this correlates to allowing you to roleplay easier. Your specific concern of Athletics and Acrobatics is noted and I agree. They homogenized and removed stats. No more Strength, Willpower, Speed, Endurance, Intelligence, Agility etc. That wasn't done so you can roleplay better, but that because it was not necessary due to how classes were structured and was unnecessary because it complicates itemization.

That still, does not make it "easier to roleplay." Something that would make it "easier to roleplay" would be if you had greater control over your character appearance and if NPCs reacted to your dialog choices, game decisions, and we had factions. Those do not exist. For all intents and purposes, the level of "RP"ing available is much less in Skyrim than in say Morrowind.
Actually, not being pulled out of your body to add points to a needlessly myriad selection of attributes would help with role-play greatly. Spending hours or even minutes in a stat sheet isn't role-playing; in fact, it's a constant reminder that you're NOT actually a thief. You're just some guy building a thief avatar in a game.
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Mandi Norton
 
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Post » Mon Jun 04, 2012 6:29 pm

I was talking to a friend recently regarding RPG's, and I am of the TES persuasion, and he is of the everything else persuasion. (mass effect, dragon age, dark souls etc).

His argument was this, while I played Skyrim, he pointed out everything about the game that other games do just as well if not better. His remark was "the only thing TES games excel at beyond other games is this huge hand crafted world. Other features are the same."

But then I thought..isn't that the point? TES players don't love the games because of mechanics, or shiny graphics, or awesome hardware reqs.

We love TES games because it is TES. Dark Elves, Redguards, Nords and Argonians. Dwemer, Daedric, Glass and Steel. Dwemer ruins, bandit forts, caves and daedric shrines. Skeletons, rats, Durzogs and Zombies.

THIS is why we play TES. Not because it's the best RPG, not because it's the GOTY, and not because of how many pixels it has.

But because it's the world of Nirn, Tamriel, and that's home to us. And any chance we get to spend time in this amazing lore filled world, we WILL be there. :happy:

Anyone else agree?

I absolutely agree.

I fell in love with the world, the ambient music, the lore, the different races, and just feeling like the game never ends.
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LijLuva
 
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Post » Mon Jun 04, 2012 11:51 am

I'm of the everything persuasion myself. I enjoy rpgs for what they are. I play Bioware games (HUGE Bioware fan) for the characters and the stories. I play Dark Souls for the challenge (and to balance out my happiness. If I'm in too good a mood, DS cures me :biggrin: ).

I play TES for the overwhelming freedom. In my opinion, there isn't a better deal in gaming. Apart from mmo's (which I don't play) I can't think of another game series that gives you this much content up front. To me, TES is the purest rpg out there. You want to be a Nord warrior and only use leather armor and steel? Do it. It let's you do whatever the hell you want.

So yes, I agree with you op.
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Joanne
 
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Post » Mon Jun 04, 2012 1:54 pm

Why should anyone care if other people understand us?
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Christine Pane
 
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Post » Mon Jun 04, 2012 5:23 pm


It lets me RP better because it forces me to use my imagination, instead of being confined to a class and numbers/stats. It gives pure absolute freedom for me to RP a real character, driven by emotion and feeling rather than a word or class or numbers.

I can evolve my character freely with no limits. If you are a class, you are confined to the limits of said class. With this system, I am only confined to the limits I set, and my imagination.
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Meghan Terry
 
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Post » Mon Jun 04, 2012 12:55 pm

I like TES games for being intricately detailed with a large open world. I don't love the series, as I find the gameplay mechanics and feedback lacking. The lore is good, but not overly compelling... a bit too sunshiny and happy.

Many other games do things better than TES. The issue I have is when Bethesda fails to learn from others and repeats the same obvious errors over and over.
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Chrissie Pillinger
 
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Post » Mon Jun 04, 2012 11:12 am

I like TES games for being intricately detailed with a large open world. I don't love the series, as I find the gameplay mechanics and feedback lacking. The lore is good, but not overly compelling... a bit too sunshiny and happy.

Many other games do things better than TES. The issue I have is when Bethesda fails to learn from others and repeats the same obvious errors over and over.
So, your personal opinion denotes whether or not a feature is an error or not?
Or whether or not it's a good move or not?
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Britney Lopez
 
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Post » Mon Jun 04, 2012 7:27 pm

You might be right, but then I could say, "That hand-crafted world could do well to have the gameplay systems of games X, Y, and Z. Imagine how awesome it would be then!" And I think that's what people are getting at.

This is a great game with a beautiful and detailed world, but it lacks some of the features that other games use to grab and hold onto players.
Yeah, but those other mechanics force limitation on the player so you really can't have it all. I'd rather create my own story in an engaging, alive world than sit through a boring, awkward anime movie with some repetitive combat thrown in.
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Pumpkin
 
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Post » Mon Jun 04, 2012 3:31 pm

I love TES games for one simple reason: they allow me to make the kind of character I want to make, they allow me to take that character where I want to go, when I want to go there, they allow me to play my character they way I want to play it.

In other words, the Elder Scrolls series allows me to roleplay with more freedom than any other RPG series I have ever played.
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neen
 
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Post » Mon Jun 04, 2012 9:16 am

Holy [censored]... Master Chief just makes a post to say how much he loves the open world of TES games, and you guys are hard-pressed to shut him down... What the [censored]? I can understand having criticisms, but there are other threads for these you know... (you know, like the 1967382045 "this is not a RPG" thread everyday, or the "gimme back my spellmaking! by removing it in Skyrim you prevented me to use it in Oblivion!")



...Kids these days...
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Carolyne Bolt
 
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Post » Mon Jun 04, 2012 5:09 pm

Holy [censored]... Master Chief just makes a post to say how much he loves the open world of TES games, and you guys are hard-pressed to shut him down... What the [censored]? I can understand having criticisms, but there are other threads for these you know... (you know, like the 1967382045 "this is not a RPG" thread everyday, or the "gimme back my spellmaking! by removing it in Skyrim you prevented me to use it in Oblivion!")



...Kids these days...
Wow,

That raging can't be good for your heart gramps.

And why shouldn't people be allowed to have a discussion on a forum?, it wouldn't have any members if it was www.SkyrimisSwellForum.com
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Anna Watts
 
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Post » Mon Jun 04, 2012 4:44 am


We love TES games because it is TES. Dark Elves, Redguards, Nords and Argonians. Dwemer, Daedric, Glass and Steel. Dwemer ruins, bandit forts, caves and daedric shrines. Skeletons, rats, Durzogs and Zombies.


...what?!

you are saying you love the series because... its the series you love? you think maybe you might love it for what got you interested in it in the first place? do you... know what that is? your friend has a very good point; sandboxes in general have mediocre elements compared to more focused games, but their strength is in providing synergy between them in a large and open world. skyrim has no synergy, and virtually all combinations of skills (most of the gameplay elements) are either pointlessly weak or boringly overpowered. it just has a world, and that is no good if the fast travel system and magic pizza slice completely destroy all in-game reason to explore and get around on your own.

i dont care how much you love the game, go ahead and love it all you want, but youve presented a non-argument. perhaps you can tell me specifically what got you interested in the TES series and why it still interests you? then maybe we would have something to discuss.
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louise tagg
 
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Post » Mon Jun 04, 2012 10:02 am

I was talking to a friend recently regarding RPG's, and I am of the TES persuasion, and he is of the everything else persuasion. (mass effect, dragon age, dark souls etc).

His argument was this, while I played Skyrim, he pointed out everything about the game that other games do just as well if not better. His remark was "the only thing TES games excel at beyond other games is this huge hand crafted world. Other features are the same."

But then I thought..isn't that the point? TES players don't love the games because of mechanics, or shiny graphics, or awesome hardware reqs.

We love TES games because it is TES. Dark Elves, Redguards, Nords and Argonians. Dwemer, Daedric, Glass and Steel. Dwemer ruins, bandit forts, caves and daedric shrines. Skeletons, rats, Durzogs and Zombies.

THIS is why we play TES. Not because it's the best RPG, not because it's the GOTY, and not because of how many pixels it has.

But because it's the world of Nirn, Tamriel, and that's home to us. And any chance we get to spend time in this amazing lore filled world, we WILL be there. :happy:

Anyone else agree?

YOU might play the game because of those things, but I along with many others DO play the game because it's SUPPOSED to be an RPG. Having a good story line and the open world is a great plus. However, if it fails as an RPG, and Skyrim did, than it failed as a game in my opinion.

I LOVE TES because it WAS a great RPG and I'm hoping it will return to that. Everything else is a bonus.
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daniel royle
 
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Post » Mon Jun 04, 2012 8:05 pm

Indeed.
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Frank Firefly
 
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Post » Mon Jun 04, 2012 7:32 pm

I rather liked the classless system of Skyrim. Reminds me a lot of Fallout.
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Casey
 
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Post » Mon Jun 04, 2012 7:54 pm

I just got a quest from the blacksmith in Windhelm to find the lost sword of a queen of old. He didn't tell me where it was, and I had no dialogue options to ask him about it.

But then the location of this long-lost sword just popped up on my map.

That big f'king gap that they left out - that was questing. This form of questing we have now hardly differs from games like GTA or Saint's Row. That big gap was what made the game an RPG, for me. Finding clues and putting them together to form a solution, not just having the solution plopped on your map.

Other than that, Skyrim gets 10's across the board (okay, maybe not the voice overs :yuck: ). Still love the game, and the series, but it's becoming RPG-lite.
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Kyra
 
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Post » Mon Jun 04, 2012 11:22 am

I love the concept of TES, being a FIRST PERSON, OPEN WORLD role play game. Open world RPGs are seldom, and the genre of first person RPGs seems to be completely dead (or was there anything recent other than Fallout/TES?).
Sadly the realization of this concept is flawed in so many way, that I already lost my interest in the game.

I just finished the mages guild just to finish it (not having much fun doing it), exploration of dungeons got already old with my first character, cities feel dead, loot is meaningless, leveling is highly unconvincing.



Really, I am an absolute fan of the genre. I liked Oblivion with Mods/Overhauls very much and I loved Fallout3.
But Skyrim is really not that great ... or well, it is. It is packed with content, and in some regards it's overwhelming. But the gameplay is in many regards really just plain bad.
In the beginning it was very cool, but after a rather short time everything feels like "already seen" or "not worth exploring". Leveling feels unrewarding.
In Oblivion there were at least the quests and quest-lines, which are all in all much better than in Skyrim. To me even the atmosphere was better (in Skyrim we don't even have real rain anymore ... only some minor drip drops).
In Fallout3 the quests were great as well (also I LOVED, that you almost always actually had multiple ways to do a quest), and in Fallout3 even exploring was somehow more rewarding ... yes, even in the "oh so dead" wastelands (because to me, the world of Skyrim actually feels more dead).

I still appreciate all the hard work, Bethesda has put into this game, and I still see all the things, they've done really well in it, but all in all I can't even honestly say, it is a good game. I'd love to, but this would just be a lie.

Also I feel really offended by the UI (especially for PC, but also for gamepad) and the fact, that they put obviously absolutely no work into optimization for PC (http://www.gamesas.com/topic/1321575-rel-tesv-acceleration-layer/).
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Kate Murrell
 
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Post » Mon Jun 04, 2012 12:35 pm

Don't understand the issue at hand.

So let's pretend a videogame was nothing but a list of separate features ... lol ... even if there is a game that does thissy just as well as Skyrim and another one that does thatty even better, how would it affect Skyrim? At all? It's not like one must choose one game and will have to play it for the rest of eternity.

If it was a matter of "who does what best", we would only need one song, one book and one movie on the planet.

Well, it's the overall experience and all the content anyways that make a game, all aspects together and so on. And quite frankly, the TES are a sort of their own, kind of, there's no other series you could play "instead".
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Lori Joe
 
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Post » Mon Jun 04, 2012 6:42 pm

Speaking as one of the "new ADD kiddies", I play on xbox. I wanted my own game to play after watching my hubby play RDR and AC: brotherhood and other games but those I helped a little with and liked. I picked up Fable II ( I really wanted to shoot that dog) I liked the game, but some things annoyed the heck outa me, and the errr Young man at the game store recommened Oblivion after I told him what I liked and didn't like about the afore mentioned games. I loved Oblivion, and when I heard about Skyrim I waited in anticipation... I also played other games while I waited ( i've been playing (again) for less than 2 yrs soooo newbie).
Thing is I Love Skyrim. It's easy for me to "play", I played Dragon age and it was to complicated for me. I could never remember who did what with what. I know their are those that are saying "huh? complicated?" I'm happy you don't think so.
I've "watched" games being played for 30 plus years (brother, 1st hubby, various boyfriends, son, new hubby) If your old enough you'll know which ones...not like their were all that many.
Back on track...see ADD.... I love skyrim for the back story, the diversity of what you can do, what you can play, the ( to me ) beautiful interactive graphics. Are their problems' yeah, could this or that be better...perhaps. could they have added "this" feature that some like from "that" game...probably. I'm to new compare Skyrim against all the other games out their...unless ya wanna comparison of "hitchiker's guide to the galaxy"? or Frogger? Pong? yep... the graphic's and and and everything is sooooo much better.
I'm sorry they didn't keep stuff some ppl liked and didn't add the features that other's wanted... But I'm very happy with Skyrim the way it is.
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michael flanigan
 
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Post » Mon Jun 04, 2012 8:33 pm

...what?!

you are saying you love the series because... its the series you love? you think maybe you might love it for what got you interested in it in the first place? do you... know what that is? your friend has a very good point; sandboxes in general have mediocre elements compared to more focused games, but their strength is in providing synergy between them in a large and open world. skyrim has no synergy, and virtually all combinations of skills (most of the gameplay elements) are either pointlessly weak or boringly overpowered. it just has a world, and that is no good if the fast travel system and magic pizza slice completely destroy all in-game reason to explore and get around on your own.

i dont care how much you love the game, go ahead and love it all you want, but youve presented a non-argument. perhaps you can tell me specifically what got you interested in the TES series and why it still interests you? then maybe we would have something to discuss.
someone is upset with his purchase and feels the need to try to convince others that love skyrim why they shouldnt. this game is amazing despite its flaws.Destroy all reason to explore? what game are you playing and real TES fan is loving exploring skyrim. why dont you go to a negative thread so u can cry with all the other butthurt morrowind [censored] .(i love morrowind but you know what i mean)
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Darlene DIllow
 
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