Skyrim is my first TES game and I am not going to play any older ones... They look ugly. . . And I am not into RPG really. I only play Skyrim because of the graphics and the interesting quirks, TBH.
Two things:
First, you're really missing out on something.
Second, you're saying that the quality of a game is heavily based on graphics. Saying you won't test a game just because it has below average graphics compared to what you CAN get today is enough to make me cry. I tried to play Arena&Daggerfall, but it was unplayable on my computer (controls not working...). From what I hear, I would've loved Daggerfall, and it would've been really nice to get through Arena just to see how the series started.
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Yep, sure, would be happy to have all menus and inventories removed and all levelling happen through completing quests and finding items, weapons and spells limited to the few worth using and easily equipped in-game. In short, I'd prefer this to be an action adventure with minimal management distractions. I just don't get off on endless skill options and items that need micro-managing.
- It's supposed to be an RPG and not an adventure-action game, but it's more of a adventure-action game with a little RPG spice. Now, which spells are "useless"? Also, if you want things that simple, play solitaire or find a game that's made for super-simplicity. Also, options are options, and implementing lots of clothing, armor and weapons that uses the same animations isn't that time-consuming. It's just something for the modelers to kill time with. Also, boss fights are supposed to be hard, and by that I mean, hard enough so you can't go eat dinner while having the boss stay hitting you and expect to be alive when you come back 30 minutes later. Being more or less immortal is possible, but where is the fun in that?
There is little choice within quests , you usually either take on a quest or you don't.. would much prefer a focus on alternate story lines rather than endless character customization and items, and an overly complex system of determining your character's actual health , powers and damage resistance, which is often unbalanced and leads to severe difficulty spikes in the game. In terms of smooth flowing uninterrupted play, Skyrim is rather [censored].
-If you call skyrims "numbers" hard, you'd commit suicide over the earlier games. It's ridiculously simple. Finding a wall where there is a dragon shout and then unlocking it at some random time later with a dragon soul, is that complex? It's almost as simple as you finding a chest and having that key in your pocket. Alternate storylines were in Daggerfall, and I think it also were there in Arena. I agree with you about either you do the quest or you don't. In Morrowind you often had more than one solution to a quest. The perk system is a waste of time, and it's not necessary to pick any perks at all. I've passed level 60 and haven't spent a single perk yet. Because they're not needed. Nor have I even lifted the smithing hammer.
The puzzles aren't exactly ingenious either....
- Funny thing is that you're presenting the reason for puzzles being way too easy in your earlier statements, and saying that adding two or more numbers together is hard, much harder than 22+17+9 (which is 48)?
PS: If you find enemies hard to deal with, there is always the difficulty slider if you really feel the need to stick your tail between your legs.... Also, be sure to increase your health every now and then.
PPS: If you want something super-simple you can try Trine, Trine 2, Portal, Portal 2, Cogs and almost every FPS game there is out there.
PPPS: I'm glad that I don't see posts like this too often, it makes my heart cry.......