Perk reset in Dawnguard?

Post » Sat Jun 16, 2012 2:01 pm

It's confirmed that we will be able to change our looks, but what about reseting perks?

Mostly wondering because I have a few maxed out characters and really am not looking forward to making a new one just for some Vampire perks.
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Tom
 
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Post » Sat Jun 16, 2012 6:04 am

You can get the vampire perks with your maxed out characters.
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The Time Car
 
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Post » Sat Jun 16, 2012 10:14 am

^What he said. But resetting perks? God no.
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M!KkI
 
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Post » Sat Jun 16, 2012 10:57 am

Vampire/Werewolf perk points aren't gained per level like your skills, they're gained depending on how many kills you preform as them.
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Vivien
 
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Post » Sat Jun 16, 2012 7:21 am

Ahh that's wonderful!
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Steve Fallon
 
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Post » Sat Jun 16, 2012 8:10 pm

Vamp/Were perks are aquired by using the vamp/were not by leveling up with them. And Beth please never EVER EVER put in resetting perks(if you keep the perk system that is). What is the point of building up a char getting a relationship with him creating a backstory and then just throwing that out the window so you can get some different perks
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Brooke Turner
 
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Post » Sat Jun 16, 2012 8:25 pm

They should make a sticky. "Perk Respec will never happen get over it"
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Star Dunkels Macmillan
 
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Post » Sat Jun 16, 2012 1:00 pm

If a perk reset existed then i would have gotten bored of the game within a few days as i would have tried everything out with 1 character and starting over would have been pointless.
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jodie
 
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Post » Sat Jun 16, 2012 7:39 am

Perk respec will happen for sure because of demand but not in THiS DLC. I suspect it'll be in a late DLC, like it was in New Vegas.
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Blaine
 
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Post » Sat Jun 16, 2012 9:39 am

Perk respec will happen for sure because of demand but not in THiS DLC. I suspect it'll be in a late DLC, like it was in New Vegas.
I have to disagree. Perk respec most likely will never be implemented because it will kill a lot of the replay value for the game. I don't think Bethesda wants to kill the replay value of their own game, thus, perk reset will not be implemented.
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Chantel Hopkin
 
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Post » Sat Jun 16, 2012 7:26 pm

I'm all for the perk respec myself, but I'm looking at it from more of an ability to correct an error one might have made and wasted some perk points early in the game to then find out that the way they wish to play doesn't really fit their chosen abilities. For example: early in my 1st playthrough, I spent a few perk points on bow skills thinking that no matter what your build, you should have ranged attacks to at least weaken an enemy before engaging in close combat. However, as I got more powerfull I realized my battle-mage rarely, if ever, used my bow, so those 3 or so points I had foolishly used for bow skills were pretty much wasted because the bow became obsolete. The bow was usefull for the first 15 hrs or so, but that was because I hadn't learned spells yet.

So when your begining your adventure, you might need one abilty, but after you gain a certain level of experience that ability becomes obsolete. In that case, why not have the option to free up points? This game is hundreds of hours long, should you really be forced to have to permantley assign a perk point when an ability stops being usefull after a small fraction of the game?

It would actually be more in line with the way the game is designed; in that you can build exactly the charecter you want and play as you wish. It's a chance to fine-tune your charecter to optimize his/her style. I can't think of how many times I respecked my ME3 charecter on my first playthrough because what I thought were good choices for how I wanted to play actually were bad, but at least I had the abilty to remedy those mistakes. With a game as vast as Skyrim, how could the ability to fix a mistake or optimize you charecter be bad? If you don't want to use it, you don't have to. But with a level cap, every point is important, so having the ability to alter my skill set would be a welcomed addition.

And for the people who say they wouldn't like the game if they could reallocate skill points, I ask why not? No one forces you to use it, so what's the problem with having the feature? Even if some people would abuse the respec to completely alter their charecter mid-game, so what; isn't the whole point of games like Skyrim to allow each player to tailor their individual playthrough as they see fit?

I say add any and every feature to this game imaginable as long as their optional to use. You can't go wrong with added freedom and new game features that aren't mandatory. If anything make it a one-use only option, or a first-time free option, and any following respec would be ridiculously expensive. It should definetly be a limited, special-occasion option, but an option nonetheless.
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Caroline flitcroft
 
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Post » Sat Jun 16, 2012 5:34 pm

I have to disagree. Perk respec most likely will never be implemented because it will kill a lot of the replay value for the game. I don't think Bethesda wants to kill the replay value of their own game, thus, perk reset will not be implemented.
Not adding it, is killing replay value. It really svcks when you put a point on a perk that you find out later was completely useless. If they even let you at least re-perk once, that will do
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TOYA toys
 
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Post » Sat Jun 16, 2012 7:40 pm

Vamp/Were perks are aquired by using the vamp/were not by leveling up with them. And Beth please never EVER EVER put in resetting perks(if you keep the perk system that is). What is the point of building up a char getting a relationship with him creating a backstory and then just throwing that out the window so you can get some different perks

Agree. That is why you create a new one.
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Wayland Neace
 
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Post » Sat Jun 16, 2012 12:50 pm

In the rpg corner we have choices with consequences. And in the action adventure, it's all about making the character that kills the best even if you got it wrong corner, we have speed-forgetting 101.
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Jason King
 
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Post » Sat Jun 16, 2012 9:40 am

Agree. That is why you create a new one.

For a game that can be 300+ hrs long, simply starting the whole thing over just to have a slightly altered experience - the only difference in a restart is you; the missions are the same - can be a rather tall order. Many people - like myself - are lucky to find enough free time to do one playthrough, let alone 2. For us, the abilty to respec and keep our level and experience without having to reinvest the hours IS our replay value; once we complete all the missions, we can reload a mid-point save, respec and play through specific parts with our altered charecter.

Again, why would anyone say no to this when no one is forcing a player to use it. Shouldn't all the options be available so each person has the best chance at experiencing their adventure as close to the exact way they envison it?

By saying no to this, you're only keeping others from getting something they might want; you don't even get anything if you get your way. All you will have succeeded in doing is ensuring someone else couldn't enjoy something the way they wish? That's kind of cruel to vote against something when it really wouldn't impact your individual experience.

Your idea of replay value is not certainly everyone's idea of replay value; how would your replay desire be decreased by something you wouldn't have to use if you didn't want to?
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sam westover
 
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Post » Sat Jun 16, 2012 3:06 pm

Perk respec will happen for sure because of demand but not in THiS DLC. I suspect it'll be in a late DLC, like it was in New Vegas.
There was no perk respec in New Vegas you could change you're two traits way different then changing perks. Despite demand it never happened. The only reason we could change traits as because Old World Blues added several and new traits can only be chosen at character creation while each DLC added 5 levels letting you get at the new perks even if you had previously been at the cap.

Perk Respec WILL NEVER HAPPEND get over it.

Your idea of replay value is not certainly everyone's idea of replay value; how would you replay desire be decreased by something you wouldn't have to use if you didn't want to.
If an iron dagger was the most powerful weapon and the most common weapon in the game wouldn't it ruin the experience despite the fact you could choose not to do it?
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Austin England
 
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Post » Sat Jun 16, 2012 6:54 pm

There was no perk respec in New Vegas you could change you're two traits way different then changing perks. Despite demand it never happened. The only reason we could change traits as because Old World Blues added several and new traits can only be chosen at character creation while each DLC added 5 levels letting you get at the new perks even if you had previously been at the cap.

Perk Respec WILL NEVER HAPPEND get over it.


If an iron dagger was the most powerful weapon and the most common weapon in the game wouldn't it ruin the experience despite the fact you could choose not to do it?

Uh...no because you said the key words ' you could choose not to do it.' That's the point: it's not a factor unless you make it one. If you don't use it, it doesn't exist in essence.

How is something you can control and ignore a threat if you don't use it? No one has yet to understand that point: it's optional. It's like having a horse, getting married or being a werewolf; if you don't like it, don't use it. It can't bother you by just being a possibiltiy. You would really vote against an OPTIONAL feature that would have no bearing on YOUR game if you didn't want it to?

Here's a good comparrison example: the Ogli Infimium (you know what I mean - the book that lets you level 5 up) is an optional cheat in the game, but no one complains about it affecting their game just because the possibiltiy exists, at least no one reasonable. This cheat to easily max-out could be argued based on your position to lower replay value, but the vast majority of players and devs all agree it should not be removed/patched. How is this ANY different?

Checkmate!
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Darren
 
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Post » Sat Jun 16, 2012 7:07 pm

Uh...no because you said the key words ' you could choose not to use it.' That's the point: it's not a factor unless you make it one. If you don't use it, it doesn't exist in essence.

How is something you can control and ignore a threat if you don't use it? No one has yet to understand that point: it's optional. It's like having a horse, getting married or being a werewolf; if you don't like it, don't use it. It can't bother you by just being a possibiltiy. You would really vote against an OPTIONAL feature that would have no bearing on YOUR game if you didn't want to?
:thumbsup: I agree with this post
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Kelly John
 
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Post » Sat Jun 16, 2012 1:00 pm

How is something you can control and ignore a threat if you don't use it? No one has yet to understand that point: it's optional. It's like having a horse, getting married or being a werewolf; if you don't like it, don't use it. It can't bother you by just being a possibiltiy. You would really vote against an OPTIONAL feature that would have no bearing on YOUR game if you didn't want to?
Yes it can bother you, when cheating is allowed(and respec would be cheating the system) without it being cheating the tempation to use it can be to great. All my decisions in developing a character are meaningless because I can just undo the damage. The dagger would ruin the experience as whats the point of bothering with anything else if the most powerful tool is handed to you at the begining of the game. If Novice level spells delt more damage then expert that be a problem saying oh its optional isn't an answer.

A game needs rules, it needs boundries, it needs consequences. Removing thoses ruins the experience.

Respec will never be an option DEAL WITH IT
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Steve Fallon
 
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Post » Sat Jun 16, 2012 7:20 pm

Yes it can bother you, when cheating is allowed(and respec would be cheating the system) without it being cheating the tempation to use it can be to great. All my decisions in developing a character are meaningless because I can just undo the damage.
Then that is your fault. Just because you don't like it, does not mean they cannot and should not add the feature.

And if they do end up adding the feature I am going to laugh, which I think they will, since the level max is unbalanced and they could be adding a perk tree to Spears if they add them.

A game needs rules, it needs boundries, it needs consequences. Removing thoses ruins the experience.
Would love to hear your views on Mods then, because those go against every single one of your views, and Bethesda supports them
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RaeAnne
 
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Post » Sat Jun 16, 2012 8:45 am

Yes it can bother you, when cheating is allowed(and respec would be cheating the system) without it being cheating the tempation to use it can be to great. All my decisions in developing a character are meaningless because I can just undo the damage. The dagger would ruin the experience as whats the point of bothering with anything else if the most powerful tool is handed to you at the begining of the game. If Novice level spells delt more damage then expert that be a problem saying oh its optional isn't an answer.

A game needs rules, it needs boundries, it needs consequences. Removing thoses ruins the experience.

Respec will never be an option DEAL WITH IT

So.... you admit the problem is really your inabilty to resist temptation!?

You've got bigger problems than a video game my friend. hahahahahahahahha

Maybe you're just not ready for the pressures of M rated situations because you seem yourself unable to "DEAL WITH IT" and probably a lot else.
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Jason White
 
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Post » Sat Jun 16, 2012 4:04 pm

:thumbsup: I agree with this post

Because you are obviously reasonable and wise!
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Elisha KIng
 
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Post » Sat Jun 16, 2012 12:36 pm

Ive never understood the want or need for respecs in a single player RPG game, especially in an TES game. The games designed for multiple play throughs, and its system is implemented for that purpose. Now if this was an MMO game then sure by all means I would support and even expect a respec option at some point in the game.

But in a single player game? No point to it, especially when plots and quests change depending on your choices and playstyle. And with 81 levels of perk points available you can easily make a good character and still have plenty of points left over without even needing to respec. Skyrim even supports switching styles and advancing a different way with removal of specific classes.

There isnt a need for a respec option and its counter to the games design and implementation. So I dont think we will ever see it officially added.
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CxvIII
 
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Post » Sat Jun 16, 2012 8:22 am

Lol at wanting a perk reset, why would you want to eliminate all choices and consequences to your actions in the game. You can always make a new character to play a differnt way that's part of the fun or TES. Anyways with a perk reset I imagine there would be those to reset their perks to craft, then their speech to sell at the highest process then they would reset to get all the perks in combat skills.

It should never happen if you want to play a new way make a new character simple really.
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Nicholas C
 
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Post » Sat Jun 16, 2012 7:41 pm

Lol at wanting a perk reset, why would you want to eliminate all choices and consequences to your actions in the game. You can always make a new character to play a differnt way that's part of the fun or TES. Anyways with a perk reset I imagine there would be those to reset their perks to craft, then their speech to sell at the highest process then they would reset to get all the perks in combat skills.

It should never happen if you want to play a new way make a new character simple really.
Yes because everyone has the time on their hands to restart a 30+ hour character because they didn't like the perk they picked. People need to remember that people don't have time to keep restarting characters over and over.

They should not make resetting free or they can simply make it a one-time-deal. Let you reset once on each character, if you mess up again, you are stuck. Very simple ways of getting around people who would exploit it
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Hilm Music
 
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