Perk respec

Post » Sat Nov 17, 2012 3:50 am

Dude are you honestly telling Bethesda to implement a feature that ruins replayability of their game? Whats the point of replaying the game when you can simply re-perk whenever the hell you want?
A feature than can honestly break their game by having people get max enchanting, alchemy, and smithing perks then respec to all offensive perks when they are done crafting?
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Michelle Serenity Boss
 
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Post » Sat Nov 17, 2012 12:43 am

Well if they want it just leave out those skills lol. Not tha I care though. im going on 15 characters lol. But I understand those that have outside obligations and social responsibility.

on a side note, this is a single player game remember. So its not like it matters if you can do that anyway. the only people that seem to care are the ones that like to brag about how powerful there characters are. I laugh at my friends when they do that as call them idiots. Its just a game, not a life challenge
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Charlie Sarson
 
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Post » Fri Nov 16, 2012 9:39 pm

Well, in his defense this is the first I've read of this topic so for me its not spam. I've only just started participating in these forums when Dawnguard released, so I've not trolled through the hundreds of other threads in the General Skyrim forums. Nor do I plan on doing so.

I for one would support this.

I have no problem living with mistakes, since Bethesda explained it ahead of time, and by purchasing and playing the game I obviously have to approve (if not only accept) how things work in their world. However with DG they did introduce a way to change your appearance. I'm not interested in this function so I haven't explored what you can and can't do with it. But if they're going to introduce this, then it makes sense that they'd eventually introduce at "respec" option.

I for one have a point in heavy armor and one in two-handed weapons. In the beginning I thought I might go that route. Almost 50 levels and 200+ hours later it turns out that my default play style is more Light Armor / Sneaky Bastard / One-Handed Weapons / Archery. I also dumped a few points into Destro and Resto since I thought at one point that I might go this route. I finally settled on the assassin-type build in the late 20's, and by then I felt that I had put far too much time into this one character just to dump her and make another...so I've dealt with it. It really hasn't hurt my game play, since I'm lethal as hell with my sneak attacks and I'm fairly deadly with my bow. Yet in total I have (off the top of my head) maybe 10 points that I'd like to re-purpose. Those points would be sooo nice to help fill out some of my trees, if for no other reason than for completion.

From an RPG perspective, as most try to mimic real life to some degree, it makes sense that at some point in my adventuring career I might change my mind and drop the big-ass heavy axe for a pair of swords. So perhaps if they put a lengthy in-game time limit on those perk points that you don't use, it might unlock just those for respec.

For instance, and I'm just brainstorming here for an acceptable option, if I don't ever use my Two-Handed skill for 2 or 3 months in-game, then maybe those point would become available if visit a certain trainer (an essential npc) and pay a boat-load of gold as well as do some crazy-ass quest line depending on the skill I want to "forget". Or "Unlearn what you have learned." -Yoda

I'm just suggesting put the option out there, but don't make it "drive through service". Maybe even a one shot deal per skill tree, per character.
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Terry
 
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Post » Fri Nov 16, 2012 11:11 pm

on a side note, this is a single player game remember. So its not like it matters if you can do that anyway. the only people that seem to care are the ones that like to brag about how powerful there characters are. I laugh at my friends when they do that as call them idiots. Its just a game, not a life challenge

^This.
Bold x 1,000.33333 repeating :goodjob:
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Ebou Suso
 
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Post » Sat Nov 17, 2012 2:17 am

I see no reason not to. It would really help those that made small mistakes and don't want to play for 100 hours to recreate their character with one or two different perks.

At the end of the day, people would in no way be forced to use it. If you think it is a bad idea and would rather make a new character then nobody is stopping you. I know that if this existed I would still make new characters. It is a single player game so balancing it is hardly an issue. The restoration potion glitch already makes smithing, alchemy and enchanting obsolete so if you want to make a God then that's already an option and requires minimal time / perks / effort.
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Kayla Oatney
 
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Post » Sat Nov 17, 2012 9:44 am

No, I don't think so.
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[ becca ]
 
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Post » Sat Nov 17, 2012 6:03 am

What next? will it be at the end of a certain quest with choice (a rare thing) i will get a box saying "do you want to do this quest again so you can pick the better path?"
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Kari Depp
 
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Post » Sat Nov 17, 2012 11:47 am

What next? will it be at the end of a certain quest with choice (a rare thing) i will get a box saying "do you want to do this quest again so you can pick the better path?"

You already have the option to do that...save before you start said quest.
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MatthewJontully
 
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Post » Sat Nov 17, 2012 2:10 am

I don't think it should be added. Unless I am mistaken the perk were added to specialize your character in a meaningful way, giving advantages and restrictions on your character to make it more distinct, and make you think twice about what you want to specialize in. Taking away that would remove the point of the perks in the first place.
Limitations in how you can make your character and that you cannot "unlearn" something makes each perk point more important, adding to specialization.
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Emilie Joseph
 
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Post » Sat Nov 17, 2012 9:03 am

You want perk respec? Buy the PC version, there's a mod for it.
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Cccurly
 
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Post » Fri Nov 16, 2012 9:25 pm

You want perk respec? Buy the PC version, there's a mod for it.

Yep.

http://skyrim.nexusmods.com/mods/19944

Honestly, I don't see how you can play an Elder Scrolls Game without Mods, In-game console or unoffical patches. They improve and fix so much.
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Meghan Terry
 
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Post » Sat Nov 17, 2012 8:01 am

Yep.

http://skyrim.nexusmods.com/mods/19944

Honestly, I don't see how you can play an Elder Scrolls Game without Mods, In-game console or unoffical patches. They improve and fix so much.
I played on the 360 until a little after Dawnguard came out. I was so disappointed by it, and all the bugs still in the game, the bad magic system, and the terrible vampires, that I switched to the PC. I do not regret my decision at all.
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Bellismydesi
 
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Post » Sat Nov 17, 2012 3:33 am

well word on the street is we will be able to change appearance/race in Dawnguard.

well word on the street trully is, you can chagne your appearence.
Race and Gender are set. (I have Dawngaurd, so trust me)
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TIhIsmc L Griot
 
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Post » Fri Nov 16, 2012 9:05 pm

Yep.

http://skyrim.nexusmods.com/mods/19944

Honestly, I don't see how you can play an Elder Scrolls Game without Mods, In-game console or unoffical patches. They improve and fix so much.

Well, unlike some people, I have very poor impulse control when it comes to video game cheats. On the PC if I were to ever encounter a tough spot or a challenge that I can't yet complete, it would be too easy for me to Toggle God Mode and git'r dun. Then I'd be playing the rest of the game in god mode and I'd soon be bored because nothing would be a challenge.

I for one prefer the Xbox360 version. Then I can at least play and fully enjoy the game as the Dev's intended; without mods and with all the neat glitches.

I do however own the PC version of Skyrim, just so I can play with the Construction Kit :biggrin: But my real game is played on the Xbox360.
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Lory Da Costa
 
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Post » Sat Nov 17, 2012 4:38 am

If they would've actually put some forethought into their current perk system they never would have released with it. I agree in principle with the people who say that perk choices should be permanent, just because those should be choices that you weigh carefully. The problem with Skyrim is that the perks are so vital to what you do, because they are given all the power from when you level. In Oblivion, your skill increases were the primary source of your power and your choice of which attribute to boost supplemented your character empowerment as well as customization. Skills even governed when you got access to perks.

Now when you level, your perk largely dictates the strength of your skill. Just look at the formula for calculating weapon damage from http://uesp.net/wiki/Oblivion:Blade compared to http://uesp.net/wiki/Skyrim:One-handed. By my calculation, an increase in your blade skill in Oblivion resulted in a 1.2% increase in damage, whereas a similar increase in Skyrim results in merely a .5% increase. So skills are half as effective, and why? Because you have perks! And aren't they wonderful? Increase your damage by x%, cut spell cost in half, increase spell damage by x%, regen mana x% faster, etc. They are boring, they are downright yawn inducing. I seriously wonder why they even chose to put perks in the game in the first place. All the stuff these perks accomplish used to be done just by raising your skill. What do we gain with the perk system?

We gain a system where people who try to experiment with different things are punished. Which is why these threads are so pervasive. Misplaced perk points matter greatly, because surprise surprise, not everyone has the know how or the ability to grind skill points for extra levels once they cap out their primary skills. The game isn't conducive to such behavior anyway. You know how hard it would be to grind destruction magic for a barbarian character so he can have more points? I can pretty soundly say he probably hasn't invested many points into magicka boosts, and if he doesn't enchant heavily, he has no real viable way to reduce spell cost. So his proverbial goose is cooked when it comes to grinding any magic skill.

Effectively, players can get around 55 perks before it becomes a pain to get them outside of their primary playstyle. A misplaced perk point into Conjuration could mean the difference between getting the top tier perk in Heavy Armor or some other skill. In that sense, every single misplaced perk is a major investment. Without perks, your skills mean nothing.

So please, to everyone who insists on saying "NO PERK RESETS, I'M SMART YOU'RE DUMB!" please consider just walking away from the thread instead of posting your baseless opinions. If you want to make an evidence based assertion as to WHY perk resetting is not a good idea, then please feel free to do so, I'd love to see it. Until then, as I said, I agree with you in principle but in the current circumstances, it more than makes sense to have perk resetting in this game.
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Ian White
 
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Post » Sat Nov 17, 2012 5:28 am

If they would've actually put some forethought into their current perk system they never would have released with it. I agree in principle with the people who say that perk choices should be permanent, just because those should be choices that you weigh carefully. The problem with Skyrim is that the perks are so vital to what you do, because they are given all the power from when you level. In Oblivion, your skill increases were the primary source of your power and your choice of which attribute to boost supplemented your character empowerment as well as customization. Skills even governed when you got access to perks.

Now when you level, your perk largely dictates the strength of your skill. Just look at the formula for calculating weapon damage from http://uesp.net/wiki/Oblivion:Blade compared to http://uesp.net/wiki/Skyrim:One-handed. By my calculation, an increase in your blade skill in Oblivion resulted in a 1.2% increase in damage, whereas a similar increase in Skyrim results in merely a .5% increase. So skills are half as effective, and why? Because you have perks! And aren't they wonderful? Increase your damage by x%, cut spell cost in half, increase spell damage by x%, regen mana x% faster, etc. They are boring, they are downright yawn inducing. I seriously wonder why they even chose to put perks in the game in the first place. All the stuff these perks accomplish used to be done just by raising your skill. What do we gain with the perk system?

We gain a system where people who try to experiment with different things are punished. Which is why these threads are so pervasive. Misplaced perk points matter greatly, because surprise surprise, not everyone has the know how or the ability to grind skill points for extra levels once they cap out their primary skills. The game isn't conducive to such behavior anyway. You know how hard it would be to grind destruction magic for a barbarian character so he can have more points? I can pretty soundly say he probably hasn't invested many points into magicka boosts, and if he doesn't enchant heavily, he has no real viable way to reduce spell cost. So his proverbial goose is cooked when it comes to grinding any magic skill.

Effectively, players can get around 55 perks before it becomes a pain to get them outside of their primary playstyle. A misplaced perk point into Conjuration could mean the difference between getting the top tier perk in Heavy Armor or some other skill. In that sense, every single misplaced perk is a major investment. Without perks, your skills mean nothing.

So please, to everyone who insists on saying "NO PERK RESETS, I'M SMART YOU'RE DUMB!" please consider just walking away from the thread instead of posting your baseless opinions. If you want to make an evidence based assertion as to WHY perk resetting is not a good idea, then please feel free to do so, I'd love to see it. Until then, as I said, I agree with you in principle but in the current circumstances, it more than makes sense to have perk resetting in this game.
I agree with all of this, even though I still believe if you want perk reset then you should get the PC version, and get the mod.
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ruCkii
 
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Post » Sat Nov 17, 2012 8:55 am

Why must you try to ruin this game... EVEN MORE?!? There are already enough problems with this game and perk respec would just add to it. For example, say you max out the Conjuration tree and then one day you say "[censored] Conjuration, I am going to COMPLETELY forget about this skill." It is >UNREALISTIC<. Why don't you go to the existing threads about this? And I swear to god if Bethesda adds perk respec to the TESVI, I will load my 12 guage with either buckshot or breaching rounds, and DESTROY the disc. I just don't see The Lor- Todd, putting that in the game. I have faith in him.
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Peter lopez
 
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Post » Sat Nov 17, 2012 1:04 am

I guess it's kind of like a life lesson - there's some decisions you have to make that you can't change afterwards; you've gotta live with 'em. That's why I chose my main char's perks wisely and I'm pretty happy with it now.
Exactly. If you shoot and kill someone in real-life, and then you get life in prison, I have NO clue how you'd be able to respec THAT decision.
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Ross Zombie
 
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Post » Sat Nov 17, 2012 10:03 am

Exactly. If you shoot and kill someone in real-life, and then you get life in prison, I have NO clue how you'd be able to respec THAT decision.
Exactly. That is real life, the elder scrolls is a video game. A single player game at that, some one using a respec option will not effect your game. If somebody using an option in a game that has no effect on you drives you that crazy......well the problem is with you.
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Adam Porter
 
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Post » Sat Nov 17, 2012 3:07 am

Why must you try to ruin this game... EVEN MORE?!? There are already enough problems with this game and perk respec would just add to it. For example, say you max out the Conjuration tree and then one day you say "[censored] Conjuration, I am going to COMPLETELY forget about this skill." It is >UNREALISTIC<. Why don't you go to the existing threads about this? And I swear to god if Bethesda adds perk respec to the TESVI, I will load my 12 guage with either buckshot or breaching rounds, and DESTROY the disc. I just don't see The Lor- Todd, putting that in the game. I have faith in him.

Can be explained with magic / potions. Something similar to the face sculptor added by DG.
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Dan Stevens
 
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Post » Sat Nov 17, 2012 2:35 am



Can be explained with magic / potions. Something similar to the face sculptor added by DG.
It would not even have to be included in the game world. It could be included in the options menu. It would just be an option to fix mistakes, some people might abuse it but again its a single player game it would not hurt my game.
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Eve(G)
 
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Post » Sat Nov 17, 2012 3:05 am

Why not? it's not like your forced to do it and it would be nice for people that don't have a ton of free time to start over.

Because, similar to the Oghma Infinium glitch, it defeats the purpose of playing the game.
I dont understand why people would use that glitch instead of just actually playing the game, which seems a lot more fun to me, and I dont understand why people would want to 'respec', instead of creating a new character to roleplay with.

This is a roleplaying game. Its about the journey.

That being said, I dont see any real reason not to include these things.
If it were added, I wouldnt have to use it and people that want to can.

I just dont see the point of it.
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Rex Help
 
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Post » Fri Nov 16, 2012 11:22 pm

I don't think you are seeing the other side of the coin. Not all players want to replay all of skyrim over and over again, redoing the same quests again and again just to try out the different weapon, armor and magic combinations in the game.

In previous Elder Scrolls games if you were proficient with swords but you found a nice axe and wanted to use that instead, you could just level up that skill. In Skyrim you can't do that, once you pick something you have to stick with that linear form of gameplay. Unless you want to start new and replay everything again, which offers no challege and is repetetive as hell, so it's kind of pointless. Skyrim is build in a way that the game never really ends, it has a huge amount of content. Specifically so that you don't have to replay all the same stuff over and over again.
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Petr Jordy Zugar
 
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Post » Sat Nov 17, 2012 6:01 am

If they would've actually put some forethought into their current perk system they never would have released with it. I agree in principle with the people who say that perk choices should be permanent, just because those should be choices that you weigh carefully. The problem with Skyrim is that the perks are so vital to what you do, because they are given all the power from when you level. In Oblivion, your skill increases were the primary source of your power and your choice of which attribute to boost supplemented your character empowerment as well as customization. Skills even governed when you got access to perks.

Now when you level, your perk largely dictates the strength of your skill. Just look at the formula for calculating weapon damage from http://uesp.net/wiki/Oblivion:Blade compared to http://uesp.net/wiki/Skyrim:One-handed. By my calculation, an increase in your blade skill in Oblivion resulted in a 1.2% increase in damage, whereas a similar increase in Skyrim results in merely a .5% increase. So skills are half as effective, and why? Because you have perks! And aren't they wonderful? Increase your damage by x%, cut spell cost in half, increase spell damage by x%, regen mana x% faster, etc. They are boring, they are downright yawn inducing. I seriously wonder why they even chose to put perks in the game in the first place. All the stuff these perks accomplish used to be done just by raising your skill. What do we gain with the perk system?

We gain a system where people who try to experiment with different things are punished. Which is why these threads are so pervasive. Misplaced perk points matter greatly, because surprise surprise, not everyone has the know how or the ability to grind skill points for extra levels once they cap out their primary skills. The game isn't conducive to such behavior anyway. You know how hard it would be to grind destruction magic for a barbarian character so he can have more points? I can pretty soundly say he probably hasn't invested many points into magicka boosts, and if he doesn't enchant heavily, he has no real viable way to reduce spell cost. So his proverbial goose is cooked when it comes to grinding any magic skill.

Effectively, players can get around 55 perks before it becomes a pain to get them outside of their primary playstyle. A misplaced perk point into Conjuration could mean the difference between getting the top tier perk in Heavy Armor or some other skill. In that sense, every single misplaced perk is a major investment. Without perks, your skills mean nothing.

So please, to everyone who insists on saying "NO PERK RESETS, I'M SMART YOU'RE DUMB!" please consider just walking away from the thread instead of posting your baseless opinions. If you want to make an evidence based assertion as to WHY perk resetting is not a good idea, then please feel free to do so, I'd love to see it. Until then, as I said, I agree with you in principle but in the current circumstances, it more than makes sense to have perk resetting in this game.

This.

To counter 'it's unrealistic': THERES MAGIC, DRAGONS, WEREWOLVES, VAMPIRES, WALKING TALKING CATS AND LIZARDMEN. YOUR SERIOUSLY WOUNDED BODY REGENS TO PERFECT HEALTH WITHIN MINUTES AND ITS POSSIBLE TO BRUSH OFF AN ARROW *THROUGH THE FACE. Are we really going to pull the realism card here?

To counter why not just replay: that's just how it is for some people. Not everyone has the time or patience to do this.

And to counter everything: it would be an option for those who wanted it. It won't be forced on anyone, people won't magically enjoy the game less, and it won't be as if they'll slap a new stall into riften with a huge sign saying "PERK RESPEC WHILE U WAIT TROLOLO" now is it?

I've said it before, I'll say it again; I fail to see the harm caused by an option.
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Lance Vannortwick
 
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Post » Sat Nov 17, 2012 1:53 am

Yup, it should be an option for those who want to use it and ignored by those who do not.
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Crystal Clear
 
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