If they would've actually put some forethought into their current perk system they never would have released with it. I agree in principle with the people who say that perk choices should be permanent, just because those should be choices that you weigh carefully. The problem with Skyrim is that the perks are so vital to what you do, because they are given all the power from when you level. In Oblivion, your skill increases were the primary source of your power and your choice of which attribute to boost supplemented your character empowerment as well as customization. Skills even governed when you got access to perks.
Now when you level, your perk largely dictates the strength of your skill. Just look at the formula for calculating weapon damage from http://uesp.net/wiki/Oblivion:Blade compared to http://uesp.net/wiki/Skyrim:One-handed. By my calculation, an increase in your blade skill in Oblivion resulted in a 1.2% increase in damage, whereas a similar increase in Skyrim results in merely a .5% increase. So skills are half as effective, and why? Because you have perks! And aren't they wonderful? Increase your damage by x%, cut spell cost in half, increase spell damage by x%, regen mana x% faster, etc. They are boring, they are downright yawn inducing. I seriously wonder why they even chose to put perks in the game in the first place. All the stuff these perks accomplish used to be done just by raising your skill. What do we gain with the perk system?
We gain a system where people who try to experiment with different things are punished. Which is why these threads are so pervasive. Misplaced perk points matter greatly, because surprise surprise, not everyone has the know how or the ability to grind skill points for extra levels once they cap out their primary skills. The game isn't conducive to such behavior anyway. You know how hard it would be to grind destruction magic for a barbarian character so he can have more points? I can pretty soundly say he probably hasn't invested many points into magicka boosts, and if he doesn't enchant heavily, he has no real viable way to reduce spell cost. So his proverbial goose is cooked when it comes to grinding any magic skill.
Effectively, players can get around 55 perks before it becomes a pain to get them outside of their primary playstyle. A misplaced perk point into Conjuration could mean the difference between getting the top tier perk in Heavy Armor or some other skill. In that sense, every single misplaced perk is a major investment. Without perks, your skills mean nothing.
So please, to everyone who insists on saying "NO PERK RESETS, I'M SMART YOU'RE DUMB!" please consider just walking away from the thread instead of posting your baseless opinions. If you want to make an evidence based assertion as to WHY perk resetting is not a good idea, then please feel free to do so, I'd love to see it. Until then, as I said, I agree with you in principle but in the current circumstances, it more than makes sense to have perk resetting in this game.
This.
To counter 'it's unrealistic': THERES MAGIC, DRAGONS, WEREWOLVES, VAMPIRES, WALKING TALKING CATS AND LIZARDMEN. YOUR SERIOUSLY WOUNDED BODY REGENS TO PERFECT HEALTH WITHIN MINUTES AND ITS POSSIBLE TO BRUSH OFF AN ARROW *
THROUGH THE FACE. Are we really going to pull the realism card here?
To counter why not just replay: that's just how it is for some people. Not everyone has the time or patience to do this.
And to counter everything:
it would be an option for those who wanted it. It won't be forced on anyone, people won't magically enjoy the game less, and it won't be as if they'll slap a new stall into riften with a huge sign saying "PERK RESPEC WHILE U WAIT TROLOLO" now is it?
I've said it before, I'll say it again; I fail to see the harm caused by an option.