» Tue May 31, 2011 7:29 am
Weaponsmith - Repair 100, Science 100, Jury Rigging, Level 20 - Your mastery of technology has paid off! You've finally come to understand how to make conversions on certain weapons, and even outright construction, with the right parts. From crafting normal weapon mods, to performing more extreme modifications, you've got it down pat! Adds the ability to craft weapons, mods, as well as to transform a Laser Pistol into a Magneto-Laser Pistol, and a Plasma Rifle into the near-legendary Turbo Plasma Rifle.
Fist of the Shi - Unarmed 90 - The real San Fransisco treat! Your skill in the martial arts is approaching legendary, and it shows! You learn all the unarmed combat maneuvers, and gain an unarmed VATS special attack, 'Fist of the Shi' with increased chance of a critical hit, and armor penetration, whenever completely unarmed (no weapons at all).
Cult of Personality - CHA 10, level 14 - Your Karma and Reputation/Infamy always count in a positive fashion! Everybody loves you, or at least finds you too interesting to just shoot on sight.
Long-Haul Courier - END 5, STR 5, Survival 25 - The heaviest item in your inventory does not count against your encumbrance.
Fueled by Pain - END 10, level 14 - The more damage you take, the faster your AP recovers.
Moo-Moos? - INT 1 - Brahmin will follow you, acting as your allies, so long as you do not harm them (and make sure to protect them from any bugmen!) Once every 4 days, they will also provide you with a bottle of delicious milk! You think you can even understand the noises they make!
Lightbringer - Energy Weapons 75 - Lasers no longer disintegrate, but gain an increased chance of dismemberment. Lasers gain an additional 2 points of armor penetration.
All Systems Go! - Level 20, Power Armor Training - That's what that switch does! When wearing a full, matching suit of Power Armor and Helmet, you have figured out the secret they kept from you, and it's a doozy. Bringing dormant systems online, your Power Armor's assist systems begin to function at combat levels. All PA - Reduced weapon spread, +10% VATS accuracy, Water Breathing (sure, that's not what the sealed environment systems are for, but who's got Mustard Gas these days?) and self-supporting (no longer counts against encumbrance while worn). T-45d/Brotherhood T-45d = +1 Strength. T-51b/Brotherhood T-51b/Gannon Family Tesla Armor = +2 Strength. Remnants Power Armor = +3 Strength. (Bringing them up to +2, +3, and +4, respectively)
Drunken Thug - TRAIT - Whenever under the effects of alcohol, you gain 5 DT. You are now permanently addicted to alcohol.
Controlled Bursts - Guns or Energy Weapons 50 - You've really gotten the hang of letting off for just long enough. Fully automatic weapons degrade at 1/2 rate.
Crawling Poison - END 6 - Something about your body has mutated. Poison lasts twice as long, but does damage at half the normal rate.
That's all I've got off the top of my head.