Is it possible that it's so that, if you shoot it, it has the possibility of falling and looking more.... fally... in the process, instead of sorta being an exploded hulk which remains super-glued to the ceiling?
Just theorizing here, have not seen it.
Just theorizing here, have not seen it.
Nods I agree with the possibilities, but I have never seen the effect work well in-game if thats the case. I honestly can't fathom the reason. I have not seen turrets in the game in any other configuration than Normally mounted on ceilings or ground doing the same things they did in Fallout3... I mean a turret is a huge metal machine that is hard-mounted to a surface and can only rotate - it makes less sense that they would want it to bounce around like a ball...
Yet this Must be a feature if someone found collision objects beneath the turrets to hold them up (I can't find these in Vault 11 turrets btw, but my GECK isn't rendering much of the content in Vault 11 so its hard to say). Still assuming these exist, it means somehow the collision barrier held the turret in place even though its barrel moves around (and through the collision plane below it) to hit targets - so the barrel must not have collision or it would cause the turret to shake and rattle as Havok tries to figure it out (like when a corpse gets half-stuck in the ground and flails around each frame as Havok tries to resolve the situation). I don't see any wobble, its like there are no collision planes at all (or the turret barrel has no collision).
Either way, its very strange and not intuitive - we would need a clue from the Devs.
