They never did that in FO3... so it must be a bug with the new GECK or something idk.
The obvious implication here is that I haven't looked at them in F:NV
Neither of you are understanding what they are -> they are creatures and they DO NOT defy gravity their root needs to be sitting on some type of collision so if you want them hanging high up you have to place an invisible collision plane under them so they do not fall and if you want them to not get pushed up into the roof you have to make sure your area has the clearance thats required by their animations to not have that occur, this is a situation where you absolutely much obey the uses that beth did (as that is how they got animated to function !) and if not you have to make special setups to compensate.
The obvious implication here is that by including what I said in his reply he's saying they work the same in FO3 and F:NV
Its because if SaidenStorm doesn't actually know what he's talking about, you can just float them in the air and you're done!!!!
Well, actually. I think you could check the existing ceiling turrets in the game and see how they are done, and roll that way.
Well since they work the same in Fallout 3 as in NV I present to you, http://i474.photobucket.com/albums/rr107/Trezamere/Game%20Screens/ScreenShot201.jpg as well as a little bit of http://i474.photobucket.com/albums/rr107/Trezamere/Game%20Screens/ScreenShot200.jpg. Clearly Saiden knows what he is talking about and all of the rest of you have actually tested anything in either game before http://www.destructoid.com/randy-pitchford-talks-valve-steam-and-exploitation-151293.phtml with http://www.destructoid.com/tripwire-valve-absolutely-not-exploiting-steam-devs-151832.phtml :rolleyes:
What does any of this have to do with placing my turrets? :facepalm:
Who knows and it's unfortunate that it happened - a simple misunderstanding of who's talking about what, but Obsidian broke something in NV and you do in fact have to use collision markers to keep them up. Which explains why there are only 5 ceiling turrets in the game - nobody wanted to deal with that hassle.