Platform Equality

Post » Fri Jun 08, 2012 3:41 pm

I can appreciate the point about the cost of the game...but I wonder, when it was developed, did they write the codes etc using a console, or a PC? That's why PC'ers are getting the creation kit.

In general terms, PC's get mod-ability, while consoles get stability and consistency...that's the big difference between the two. As a PC'er, I would love to be able to buy a disc, and throw it into my system and be up and running within a few minutes...but as it stands, I know that the first day I have a new game will be taken up with installing, tweaking, patching, fiddling and checking forums to look up bugs, glitches, fixes and warnings.

Skyrim, in some ways, was a breath of change for gaming, not that is a good thing, but for some console users they actually got to experience what many PC gamers regularly face with new releases.
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Amy Siebenhaar
 
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Post » Fri Jun 08, 2012 7:57 pm

No. It's "I paid $60 for the game, so why am I not getting the same type of content, utilities and/or services that PC gamers are getting?"
This...
This...
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Karen anwyn Green
 
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Post » Sat Jun 09, 2012 1:40 am

but I'd likewise expect them to throw console owners a bone as well.

The Xbrick gets the DLC a month early. Besides that. If 1.4 were merely delayed because of the CK, and it's woeful Steam integration, then Beth could easily release it to the console people already. Since the platform with the most specific issues is the PS3, it's highly likely that that platform is the one to point fingers to if you really wish to seek blame for delays.

If you really had any interest in mods for games you wouldn't have gotten this game for a console in the first place, so I really see no reason to be butt hurt about it. Consoles don't get mods.

[/rant]

[edit]
And about having payed more for the game: that's because Sony and MS add their platform premium to the store prices. There's nothing Bethesda can do about that.
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Charlotte Henderson
 
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Post » Fri Jun 08, 2012 12:05 pm

i rather them port the good PC mods to console then have motion controls in the game at all. motion controls are just plain stupid and its sad MS is pushing kinect so hard.
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Aman Bhattal
 
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Post » Fri Jun 08, 2012 10:03 am

I can appreciate the point about the cost of the game...but I wonder, when it was developed, did they write the codes etc using a console, or a PC? That's why PC'ers are getting the creation kit.
It was coded on PCs for the xBox.

PCs get the editor because only PCs can handle the both hardware and software requirements.


i rather them port the good PC mods to console then have motion controls in the game at all. motion controls are just plain stupid and its sad MS is pushing kinect so hard.

BethGS will never play favorites. No mod is more deserving then any other. That is how it should be.
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KIng James
 
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Post » Fri Jun 08, 2012 2:46 pm

Adding kinect support will add more memory overhead on the console; probably enough to run out of memory :laugh:

Speaking of; there's already motion control and voice control mods in progress for the pc.
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Flutterby
 
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Post » Fri Jun 08, 2012 2:50 pm

On a less serious note, I could just picture someone standing in a court, explaining that they had been only playing skyrim on Kinect when the police found them standing over their headless significant other.
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Add Meeh
 
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Post » Fri Jun 08, 2012 11:06 pm

The patch and the CK are separate. They're still working on the patch.

Plus, the CK isn't "watered down" in any shape of form. Apart from some little third-party plugins, it's the real deal.
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alicia hillier
 
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Post » Fri Jun 08, 2012 10:05 am

The patch and the CK are separate. They're still working on the patch.

We don't need LIVE for the updates/patches, correct?

Sorry, but it's just that I cancelled my LIVE membership, so I am not so sure how the offline updating works :)
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Miguel
 
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Post » Fri Jun 08, 2012 10:34 am

i rather them port the good PC mods to console then have motion controls in the game at all. motion controls are just plain stupid and its sad MS is pushing kinect so hard.

They would need to recoup this cost somehow then. With the PC mods, they are letting the community put in the work and develop the mods. It is then hosted on sites like Nexus or soon Steam. They are not having to take these mods and convert them to work on PS3 and/or 360. They are not "charging" anything because it is not "costing them" anything. I am kind of stunned they would even host the mods on Steam to begin with however unless their intent is to make this a profit center (DLC & micro transactions).
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Elizabeth Falvey
 
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Post » Fri Jun 08, 2012 9:58 am

On a less serious note, I could just picture someone standing in a court, explaining that they had been only playing skyrim on Kinect when the police found them standing over their headless significant other.

http://www.youtube.com/watch?v=WcNCXtGG-Uk

Yea, its hilariously bad as it sounds.
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Melissa De Thomasis
 
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Post » Fri Jun 08, 2012 10:16 am

We don't need LIVE for the updates/patches, correct?

Sorry, but it's just that I cancelled my LIVE membership, so I am not so sure how the offline updating works :smile:
No, Silver is suffice. You still need to be connected to get updates however.
BethGS will never play favorites. No mod is more deserving then any other. That is how it should be.
They played favourites with mod authors this time however.
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Trent Theriot
 
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Post » Fri Jun 08, 2012 3:04 pm

We don't need LIVE for the updates/patches, correct?

Sorry, but it's just that I cancelled my LIVE membership, so I am not so sure how the offline updating works :smile:
Keep it plugged in to the internet and you should still get updates. They cant legally keep updates from you because you dont have a 3rd party payed membership.




They played favourites with mod authors this time however.

How? With the CK beta testing? They did that because its not ready to be released and they wanted the most prominant people of the community to test its many functionalities. They picked people who are known for doing basically "crazy" things with the editors.
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Suzy Santana
 
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Post » Fri Jun 08, 2012 9:47 pm

Keep it plugged in to the internet and you should still get updates. They cant legally keep updates from you because you dont have a 3rd party payed membership.

Okay, good to know... thank you!

Because I have had LIVE ever since 07, I just don't feel like paying for it anymore :smile:

So it will give me that normal Update screen, correct?
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rolanda h
 
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Post » Fri Jun 08, 2012 7:18 pm

Pretty sure you will find the consoles dont have enough memory or power to run the CK.

So that would be Microsoft and Sony causing the issue with out of date hardware. If they both lifted their game we would all be getting better games.
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Nymph
 
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Post » Fri Jun 08, 2012 11:40 pm

The mere fact that this is even released on consoles is surprising.

Not really, when you compare the number of people playing on consoles compared to those on PC.
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Nathan Hunter
 
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Post » Fri Jun 08, 2012 2:11 pm

Steam doesn't release sales numbers like console retailers.
http://www.vg247.com/2011/12/16/skyrim-ships-10-million-units-worldwide-sets-steam-record/

With 280,000 concurrent users on launch day, Skyrim http://www.vg247.com/2011/11/11/over-200000-people-playing-skyrim-on-steam/. Sales-wise, http://www.vg247.com/2011/11/16/skyrim-sells-3-5-million-units-in-first-48-hours/, 3.5 million copies of Skyrim had been snapped up, eating up half of the publisher’s initial shipment of 7 million.
280,000 versus 3.5 million (a majority of which are 360 and PS3 sales, which you'd know by looking at http://www.gamesas.com/topic/1317287-skyrim-sales-discussion-10-million-retail-copies-shipped-as-of-dec-15-thread-2/page__fromsearch__1 thread. Then again, the 280,000 is from launch day for Steam, not the first 48 hours, but it's nowhere close to 3.5 million.

Motion controls is a gimmick that will die soon enough.
http://en.wikipedia.org/wiki/Kinect
10 million units of the Kinect sensor had been shipped by March 9, 2011.http://en.wikipedia.org/wiki/Kinect#cite_note-10-million-1 Having sold 8 million units in its first 60 days on the market, Kinect has claimed the http://en.wikipedia.org/wiki/Guinness_World_Record of being the "fastest selling consumer electronics device".http://en.wikipedia.org/wiki/Kinect#cite_note-10-million-1http://en.wikipedia.org/wiki/Kinect#cite_note-Gamasutra-record-19http://en.wikipedia.org/wiki/Kinect#cite_note-CVG-record-20http://en.wikipedia.org/wiki/Kinect#cite_note-Guinness-record-21 According to Wedbush anolyst Michael Pachter, Kinect bundles accounted for about half of all Xbox 360 console sales in December 2010 and for more than two-thirds in February 2011.http://en.wikipedia.org/wiki/Kinect#cite_note-132http://en.wikipedia.org/wiki/Kinect#cite_note-133 More than 750,000 Kinect units were sold during the week of Black Friday 2011.http://en.wikipedia.org/wiki/Kinect#cite_note-134http://en.wikipedia.org/wiki/Kinect#cite_note-135
Sure, keep thinking that.

Just look at how it was implemented for Mass Effect 3. That could easily have been done with Skyrim, especially when you consider the use of Thu'um in-game.
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RUby DIaz
 
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Post » Fri Jun 08, 2012 10:14 pm

So it will give me that normal Update screen, correct?
Yep.
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Jarrett Willis
 
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Post » Fri Jun 08, 2012 5:55 pm

Okay, we get it. Bethesda will not release a construction set for consoles because Microsoft and Sony won't allow it.

.. but why can't they do something else? Why can't they implement features for motion sensing technologies available for both consoles? Why can't they take better advantage of PSN and XBL? Why can't they take advantage of the ability to use up to 4 controllers on each console?

Sure, it would delay development (which affects PC owners), but if you don't think us console owners were affected by Bethesda choosing to make the game moddable for PC gamers, you're incredibly naive. Hell, we're waiting on 1.4 right now because the CK needs to be tested and Steam Workshop integration is still being fine-tuned -- something that has absolutely nothing to do with consoles, yet we're stuck waiting just like you guys.

I'd also have absolutely no problem with Bethesda making the PC version of the game better for PC gamers, but I'd likewise expect them to throw console owners a bone as well.

I'm a console player. I wouldn't want those features that you described.

Yes, it svcks that we can't have mods, but that's not Bethesda's fault. They've said a few times that they'd love to get mods onto consoles, but that Sony and Microsoft won't allow it. PC users having mods and console users not having them is not preferential treatment.
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helen buchan
 
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Post » Fri Jun 08, 2012 5:13 pm

http://www.vg247.com/2011/12/16/skyrim-ships-10-million-units-worldwide-sets-steam-record/


280,000 versus 3.5 million (a majority of which are 360 and PS3 sales, which you'd know by looking at http://www.gamesas.com/topic/1317287-skyrim-sales-discussion-10-million-retail-copies-shipped-as-of-dec-15-thread-2/page__fromsearch__1thread. Then again, the 280,000 is from launch day for Steam, not the first 48 hours, but it's nowhere close to 3.5 million.
That's not sales. That's how many people playing at the same time.

Steam never release sales figures.
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Marine Arrègle
 
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Post » Fri Jun 08, 2012 9:07 am

The Xbrick gets the DLC a month early. Besides that. If 1.4 were merely delayed because of the CK, and it's woeful Steam integration, then Beth could easily release it to the console people already. Since the platform with the most specific issues is the PS3, it's highly likely that that platform is the one to point fingers to if you really wish to seek blame for delays.

If you really had any interest in mods for games you wouldn't have gotten this game for a console in the first place, so I really see no reason to be butt hurt about it. Consoles don't get mods.

[/rant]

[edit]
And about having payed more for the game: that's because Sony and MS add their platform premium to the store prices. There's nothing Bethesda can do about that.

MS and Sony Q&A process takes awhile specially MS

and for the paye dmore yes its Sony and MS premium Beth made the decision to charge 60 for PC because of greed alone not anything else. So again my point still stands 360/PS3 paid $50 for Skyrim because they of the consoles and their owners they paid $10 more to those companies PC was charged $60 period doesn't go MS or Sony or anyone else except BETH and before you say "O WELL STEAM.." steam has games for $50 that is the normal premium PC game price.
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Zach Hunter
 
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Post » Fri Jun 08, 2012 11:40 pm

Not really, when you compare the number of people playing on consoles compared to those on PC.

Which is surprising as hell to me anyways, however, the type of game and how it controls lends itself so much better to a PC it isn't even funny. They have done excellent marketing jobs creating zombie children who do not know any better and think consoles are the be-all end-all. Consoles are great, just not for games like Skyrim (or any FPS game or intensive game). Gears of War, Madden, Forza - all perfect for a console. Skyrim, MW3, Starcraft, MMORPGs - you should jump off a cliff you buy these for a console.
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Amanda Leis
 
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Post » Fri Jun 08, 2012 11:03 pm

Yep.

Alright, sweet, thank you !

I appreciate it.
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WYatt REed
 
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Post » Fri Jun 08, 2012 3:44 pm

280,000 versus 3.5 million (a majority of which are 360 and PS3 sales, which you'd know by looking at http://www.gamesas.com/topic/1317287-skyrim-sales-discussion-10-million-retail-copies-shipped-as-of-dec-15-thread-2/page__fromsearch__1thread. Then again, the 280,000 is from launch day for Steam, not the first 48 hours, but it's nowhere close to 3.5 million.

That 280,000 is referring to the peak in amount of players that were playing Skyrim on Steam at the same time. Steam does not release sales figures.
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Meghan Terry
 
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Post » Fri Jun 08, 2012 8:01 pm

No console/platform wars allowed!
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Sheila Reyes
 
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