Platform Equality

Post » Fri Jun 08, 2012 2:21 pm

Okay, we get it. Bethesda will not release a construction set for consoles because Microsoft and Sony won't allow it.

.. but why can't they do something else? Why can't they implement features for motion sensing technologies available for both consoles? Why can't they take better advantage of PSN and XBL? Why can't they take advantage of the ability to use up to 4 controllers on each console?

Sure, it would delay development (which affects PC owners), but if you don't think us console owners were affected by Bethesda choosing to make the game moddable for PC gamers, you're incredibly naive. Hell, we're waiting on 1.4 right now because the CK needs to be tested and Steam Workshop integration is still being fine-tuned -- something that has absolutely nothing to do with consoles, yet we're stuck waiting just like you guys.

I'd also have absolutely no problem with Bethesda making the PC version of the game better for PC gamers, but I'd likewise expect them to throw console owners a bone as well.
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Vivien
 
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Post » Fri Jun 08, 2012 9:56 pm

Okay, we get it. Bethesda will not release a construction set for consoles because Microsoft and Sony won't allow it.

.. but why can't they do something else? Why can't they implement features for motion sensing technologies available for both consoles? Why can't they take better advantage of PSN and XBL? Why can't they take advantage of the ability to use up to 4 controllers on each console?

Sure, it would delay development (which affects PC owners), but if you don't think us console owners were affected by Bethesda choosing to make the game moddable for PC gamers, you're incredibly naive. Hell, we're waiting on 1.4 right now because the CK needs to be tested and Steam Workshop integration is still being fine-tuned -- something that has absolutely nothing to do with consoles, yet we're stuck waiting just like you guys.

I'd also have absolutely no problem with Bethesda making the PC version of the game better for PC gamers, but I'd likewise expect them to throw console owners a bone as well.

I agree with everything you said besides the online...

I would not play online for Skyrim, hence it's only made for a Roleplaying offline type.

:)
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Gemma Archer
 
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Post » Fri Jun 08, 2012 12:55 pm

.. but why can't they do something else? Why can't they implement features for motion sensing technologies available for both consoles?

Because very few people want that, there's no point wasting time adding features that barely anyone would use.
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Hayley Bristow
 
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Post » Fri Jun 08, 2012 10:32 am

Why couldn't they use networking technology to add dynamic content to the game real-time? It doesn't have to be multiplayer. PSN and XBL offer much, much more than that.

Because very few people want that, there's no point wasting time adding features that barely anyone would use.
Compare the PC version sales to console sales and rethink what you just said. Using that logic, there's no reason for them to even release a Creation Kit since PC gamers make up less than 1/4 of the market for them.
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Peetay
 
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Post » Fri Jun 08, 2012 11:10 am

Its called DLC all paltforms are getting it. DLC (or expansion packs whatever you want to call it) are just official mods made by BGS.

Also 360 (especially) and PS3 has gotten a game that caters to them while PC players did not see UI for example (+other features such as small FOV and no option to change low graphics/textures overall and much much more)
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Emily Martell
 
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Post » Fri Jun 08, 2012 11:03 am

And the point of this thread? 'I'm disadvantaged because I use a console'?
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Nauty
 
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Post » Fri Jun 08, 2012 12:41 pm

I just want the damn PS3 version fixed. Even post patch I routinely get massive framerate drops. Once that happens, then we'll talk.
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Hot
 
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Post » Fri Jun 08, 2012 11:10 pm

Implementing motion control features would mean developing an entire part of the game for consoles - two completely different motion control systems for two completely different consoles, in fact - which wouldn't have anything to do with the PC. It could cause problems with compatibility. The CK is, from what I hear, just Bethesda taking the tools they used to develop the game and making them available for PC users. It doesn't directly affect the game at all.
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Rob Davidson
 
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Post » Fri Jun 08, 2012 2:38 pm

Why couldn't they use networking technology to add dynamic content to the game real-time? It doesn't have to be multiplayer. PSN and XBL offer much, much more than that.


Compare the PC version sales to console sales and rethink what you just said. Using that logic, there's no reason for them to even release a Creation Kit since PC gamers make up less than 1/4 of the market for them.

Steam doesn't release sales numbers like console retailers.
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Nicole Kraus
 
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Post » Sat Jun 09, 2012 1:07 am

And the point of this thread? 'I'm disadvantaged because I use a console'?
No. It's "I paid $60 for the game, so why am I not getting the same type of content, utilities and/or services that PC gamers are getting?"

Implementing motion control features would mean developing an entire part of the game for consoles - two completely different motion control systems for two completely different consoles, in fact - which wouldn't have anything to do with the PC. It could cause problems with compatibility. The CK is, from what I hear, just Bethesda taking the tools they used to develop the game and making them available for PC users. It doesn't directly affect the game at all.
The game is created in a way that allows people to use a watered down version of developer tools to change almost anything they wish by saving those changes in the form of plugins and hooking them into the game. There are likely a lot of things that need to be designed in such a way to allow for non-developers to make such significant changes to the game, and those things cost time and money to implement -- time and money that console owners never see, despite it not affecting them.
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rolanda h
 
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Post » Fri Jun 08, 2012 9:44 pm

No. It's "I paid $60 for the game, so why am I not getting the same type of content, utilities and/or services that PC gamers are getting?"


This...
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dean Cutler
 
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Post » Fri Jun 08, 2012 11:47 pm

Okay, we get it. Bethesda will not release a construction set for consoles because Microsoft and Sony won't allow it.

.. but why can't they do something else? Why can't they implement features for motion sensing technologies available for both consoles? Why can't they take better advantage of PSN and XBL? Why can't they take advantage of the ability to use up to 4 controllers on each console?

Sure, it would delay development (which affects PC owners), but if you don't think us console owners were affected by Bethesda choosing to make the game moddable for PC gamers, you're incredibly naive. Hell, we're waiting on 1.4 right now because the CK needs to be tested and Steam Workshop integration is still being fine-tuned -- something that has absolutely nothing to do with consoles, yet we're stuck waiting just like you guys.

I'd also have absolutely no problem with Bethesda making the PC version of the game better for PC gamers, but I'd likewise expect them to throw console owners a bone as well.
Provide examples otherwise your statement is pointless.

Motion sensing is silly for 90% of games anyway. The development time alone would be far from worth it. You already have the game, so Bethesda gains nothing from it. The editor on the otherhad has an indirect benefit and even additional sales of PC version.

How would you propose taking advantage of PSN and XBL? Its a single player game, so what did you have in mind?

What good would 4 controllers have? Its a single player game.

1.4 is barely being delayed because of the editor. Besides, the Steam Workshop is more then likely a test bed for organizing mod distribution so they can allow mods on consoles in the future, so you are benefiting from this as well.




Compare the PC version sales to console sales and rethink what you just said. Using that logic, there's no reason for them to even release a Creation Kit since PC gamers make up less than 1/4 of the market for them.
Yes, because everyone who has a console uses it for the motion control. Right...
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Robyn Howlett
 
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Post » Fri Jun 08, 2012 12:30 pm

Your console can't handle it. :laugh:

didn't we explained through that already ?
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Rachael
 
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Post » Sat Jun 09, 2012 1:06 am

Motion controls is a gimmick that will die soon enough.

I never want this series as an online game in any respect. It should stay a single player RPG series.
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Chris Cross Cabaret Man
 
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Post » Fri Jun 08, 2012 2:44 pm

I agree that we all need some improvements - regardless of the platform.

They said they're looking at 27 January to release 1.4 - if that holds it will be interesting to see if this will be better than 1.2 (remember dragons flying backward.) For me, 1.3 really worked good, didn't have any problems after it was installed.

I also saw something in that thread about having an option of not letting the patch install - unless I missread that - but I plan not to install it for at least 2-3 weeks, if we have that choice. Just to make sure everything in it is ok.
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Ysabelle
 
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Post » Fri Jun 08, 2012 10:26 pm

us console owners
People do bad things unless forced not to. The reason console users dont have mods are console users. For the record, PS3 had Linux.
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Kortknee Bell
 
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Post » Fri Jun 08, 2012 9:18 pm

About the only thing that consoles can do that PCs can't is motion detection. Whatever else it is, they will put it out for PC also, so it will still be "unfair". As for motion control, meh, how is that going to work when every button on the controller is being used? I doubt anyone wants it.
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Thema
 
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Post » Fri Jun 08, 2012 5:32 pm

I agree that we all need some improvements - regardless of the platform.

They said they're looking at 27 January to release 1.4 - if that holds it will be interesting to see if this will be better than 1.2 (remember dragons flying backward.) For me, 1.3 really worked good, didn't have any problems after it was installed.

I also saw something in that thread about having an option of not letting the patch install - unless I missread that - but I plan not to install it for at least 2-3 weeks, if we have that choice. Just to make sure everything in it is ok.

Sorry for the dumb question, but actually, I just expired my Gold membership for LIVE, so I have never experienced offline for awhile, I don't need Xbox LIVE to receive these updates, correct??
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abi
 
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Post » Fri Jun 08, 2012 10:43 am

About the only thing that consoles can do that PCs can't is motion detection. Whatever else it is, they will put it out for PC also, so it will still be "unfair". As for motion control, meh, how is that going to work when every button on the controller is being used? I doubt anyone wants it.
PC has head tracking systems.

http://www.youtube.com/watch?v=9wXx3vMy_AQ
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Kitana Lucas
 
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Post » Fri Jun 08, 2012 8:04 pm

It would be better if they stopped making TES games for pc, then everyone is on equal ground. :biggrin:
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darnell waddington
 
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Post » Fri Jun 08, 2012 3:52 pm

No. It's "I paid $60 for the game, so why am I not getting the same type of content, utilities and/or services that PC gamers are getting?"


Believe it or not anyone who bought Skyrim on Xbox 360 or PS3 was charged LESS for Skyrim then PC players for the simple fact PC games do not have a $10 extra console tax collect by MS and Sony which is almost every other game other then Skyrim MW3 and BF3 sells at $50 instead of the overpriced $60. So you can use this argument on anything and ALSO I could bring up the "misguided" fact that you pay 500000k for a PC while you pay $700 at most for a console. But again that shouldn't because you paid less for Skyrim itself then PC players did because again $10 of that $60 paid goes to MS and Sony not to Beth.
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Chloe Yarnall
 
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Post » Fri Jun 08, 2012 7:21 pm

BY THE GODS:

Creation Kit can't come to XBOX because Creation Kit ISN'T freaking Map Maker from Halo. It's literally a polished version of the very thing the developers used to create the game. Do you want to try scripting and navmeshing on an XBOX controller? Be my guest.

Mods though, can work so long as they don't add new features that require extra buttons. The only reason for that is because Microsoft and Sony won't allow it. That I can agree with. Mods like Mart's Monster Mod or Quest mods should be on XBOX and PS3 for free.

But motion control...reallly? It's a stupid function for a game like Skyrim. If you want to look like a drunk and pretend to cast fireballs, then be my guest but rather than waste money and time on stupid motion controls, they should actually add features that REALLY make the platforms equal. Like a better UI for PC or the ability to put mods onto consoles.
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Mariana
 
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Post » Fri Jun 08, 2012 11:03 am

The mere fact that this is even released on consoles is surprising. Consoles are nothing but inferior computers. It has a lot less capabilities and when you get down to it, does not really cost that much less than a PC - considering you need to take the difference in the price of a "gaming computer" v a standard PC and then compare THAT to a console. That "upgrade" price is the true price comparison considering you are going to probably have a computer of some sort (unless you are some hipster who only buys Macs and never plays computer games). I digress, you guys should not be getting up-in-arms over the limited support options. Consoles have to differentiate themselves based on input controls because that is the only thing they have going for them - and even THEN, they are all inferior to Mouse + Keyboard's responsiveness, precision, and utility. I don't want to sound like a PC elitist, I have pretty much all of the consoles since Atari (which still works), but jeez - DON'T FREAKING BUY GAMES LIKE THIS FOR A CONSOLE.
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BEl J
 
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Post » Fri Jun 08, 2012 10:39 pm

BY THE GODS:

Creation Kit can't come to XBOX because Creation Kit ISN'T freaking Map Maker from Halo. It's literally a polished version of the very thing the developers used to create the game. Do you want to try scripting and navmeshing on an XBOX controller? Be my guest.

Mods though, can work so long as they don't add new features that require extra buttons. The only reason for that is because Microsoft and Sony won't allow it. That I can agree with. Mods like Mart's Monster Mod or Quest mods should be on XBOX and PS3 for free.

But motion control...reallly? It's a stupid function for a game like Skyrim. If you want to look like a drunk and pretend to cast fireballs, then be my guest but rather than waste money and time on stupid motion controls, they should actually add features that REALLY make the platforms equal. Like a better UI for PC or the ability to put mods onto consoles.

The makers of a mod can't guarantee a mod will run properly on a console though; its a liability for ms and sony. Especially if it causes crashes.
Or causing a console to run out of memory.

A difference of 16 gb of ram vs. a console's 512 mb
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Oyuki Manson Lavey
 
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Post » Sat Jun 09, 2012 12:27 am

It would be better if they stopped making TES games for pc, then everyone is on equal ground.
Everybody will only be on equal ground if everybody plays the game on the same platform.

People speak of "consoles" as though they are all the same. They are not. The PS3 and the XBox and the PC are three separate platforms.
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Dalley hussain
 
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