Playing as a good person in Skyrim is almost impossible. There are very few non lethal alternatives in the game, Calm is a great spell that can help you to play as a pacifist, however it is limited by the narrow corridor that is the Skyrim Quests. In many of the quests I have no option other than to kill said person. Although there are times in which I can persuade a person to give me an item, or to leave, that option is almost always impossible as the speech options are few and far between, followed by the lack of progression that the Speech skill can go through due to limited chances to actually raise it.
I'm not asking for a morality meter that is based upon responses that are either Bad, Neutral, or Good. I'd just like to go through the game without desensitizing myself from my character because he is forced to steal, murder, and pillage everyone, and everything.
Maybe Skyrim is a metaphor for life, detailing the whole saying that "Nice guys finish last", or that morals are useless in a world in which so much corruption exists. The more probable answer is it wasn't on the top of their list of priorities.
You're equating "good" with "non-confrontational" and maybe even "pacifist".
Your character is not required to steal or murder or pillage. You're taking the fact that the opportunity to murder somebody comes up as you are obligated to do it. You're not.
However, in your playthrough, you may need to commit that murder to follow a
questline. But that's your choice to follow it or not. See, the trouble here is that you're breaking with the idea of playing your 'good' character by chooisng to do bad things. Just as you, in real life, could take a baseball bat and go on an assault spree, which would open up some very exciting and dangerous opportunities to say the least, but you would no longer be a "good" person.
This game allows you to get into situations in which you question your character's motives- you're doing it right now. What the game isn't doing it showing the One True Path in your face, and I for one find that refreshing. Coimg up with the 'good' character's motivations and concscience is up to the player, and this is, after all, a ROLE playing game. When my good character comes up against a tough choice, he makes the best deal he can out of it. He does the least harm possible given the situation he's in. Nowhere is there written in divine stone tablets "You'll always find yourself in a fair deal". This happens all the time in real life. far from your 'nice guys finish last" social commentary, or some sweeping observation on world morality, the game is giving you more difficult and more sophsiticated situations. Defintely more sophisticated. People claim "dumbed down". Well, how much more 'dumbed down' can you get than the 'click this entry for the Good choice, pick this entry for the EVIL choice' we are used to seeing?
Skyrim is introducing a "mission oriented" dynamic. You need to be prepared to compromise things if you want to accomplish a mission. You don't have to accomplish it though. You don't have to do much except escape Helgen. But if you want to finish a quest somebody gives you, well then are you dedicated to finishing that quest? if your 'good charater' balks, then either don't DO the quest, or well, his morality has slipped, because that is how YOU played him!