Playing as a good person.

Post » Sat Jun 09, 2012 7:38 am

I'd play as a good person, but all of my characters look like Ghoulies. There's no way they're up to any good. Even if they try.

Not my fault btw. I'll make a good character when Bethesda decides to let me make someone who looks human and takes an occassional bath.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Sat Jun 09, 2012 12:21 pm

Most of the city and village quests are good, since you are basically going around being a do-gooder helping everyone out with their problems. Just running around talking to every npc you see and you will probably end up with over a dozen quests for just one town.
Even most of the daedra quests have a positive outcome or at least the choice of one.

The guilds though are a problem. Only the Mages one is really suitable for a good character. The other three would probably be much too out of character.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Fri Jun 08, 2012 11:49 pm

There are few "good" questlines. Most are selfish, need based, or just downright evil. The rewards for completing evil quests are usually much better than the rewards for being a a good-guy.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Sat Jun 09, 2012 4:51 am

"keko4321,--No! I used Mayhem and everyone else did it for me. It really was mayhem. I had to use Harmony right away and still, innocents died. O:) But my hands were clean."

That isn't nice. :) Tricking or forcing people to do your killing and watch it happen doesn't make you not guilty. It's way more wicked than doing your dirty work by yourself. Where's your conscience, man? I don't see Dark Brotherhood that evil. It has long traditions and everybody knows how things work. Of course I believe they should be extremely careful what contracts they decide to and try to minimize killing innocents. Playing nice doesn't mean not killing. People need to hunt for food. Besides our morals and standards don't apply to Skyrim. It's a bit more rough out there. :) Guess it would be nice if there were like an United Nations faction with peace corps.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Sat Jun 09, 2012 7:43 am

It's impossible to play a D&D Paladin. Then again it was impossible to play one in the BG series too, even though you could select the class.

I prefer to do the "right thing" rather then play a good guy like I did in the BG series and the KotOR series. But just like the FO series, Witcher and Vampire: Bloodlines, the TES series has a different morality system.Would've like to play a Vigilante of Stendarr though, just to make Skyrim a more Deadre-free place.

As for guilds...the Companion questline isn't evil. You can easily do "the right thing" at any point.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Sat Jun 09, 2012 3:46 am

I don't think it's impossible. Umm, if there's a model for that type of good character, it's Mjoll the Lioness.

You'll have to avoid many quests, of course.. but you'd probably still get enough of the game.

I really wouldn't mind doing it myself, but I'm serious about what I said. My character is ugly as hell. He's pissed off at life... and the gods. He's taking his grievances out on everyone, because his creators can't distinguish a face from a monkey's butt.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Fri Jun 08, 2012 11:03 pm

It might not be considered "good" but on one of my characters, a Breton thief, I use frenzy and stuff like that so that I don't have to kill anyone, sure there's always one left, but you can just beat him in a fair fight, or sneak past him.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Sat Jun 09, 2012 5:04 am

I wish for ways to permanently disable people whitout killling them. A "sleep-poison" perhaps.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sat Jun 09, 2012 8:05 am

there is always Spiro..............love that little dragon.......
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Sat Jun 09, 2012 2:06 pm

The mistake is wanting to be a good person in a game. Be a good person for real but do whatever you feel like doing in the game world.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Sat Jun 09, 2012 4:07 am

Old definition of Good is what God approves. So just worship a Daedra and all your evil actions are justified.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Fri Jun 08, 2012 10:30 pm

there is always Spiro..............love that little dragon.......

Wasn't it Spyro? :D I like "Grisu" much more :P
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Fri Jun 08, 2012 10:29 pm

Using illusion magic and messing with peoples heads will isn't realy "good" either.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sat Jun 09, 2012 12:53 pm

Playing as a good person in Skyrim is almost impossible. There are very few non lethal alternatives in the game, Calm is a great spell that can help you to play as a pacifist, however it is limited by the narrow corridor that is the Skyrim Quests. In many of the quests I have no option other than to kill said person. Although there are times in which I can persuade a person to give me an item, or to leave, that option is almost always impossible as the speech options are few and far between, followed by the lack of progression that the Speech skill can go through due to limited chances to actually raise it.

I'm not asking for a morality meter that is based upon responses that are either Bad, Neutral, or Good. I'd just like to go through the game without desensitizing myself from my character because he is forced to steal, murder, and pillage everyone, and everything.

Maybe Skyrim is a metaphor for life, detailing the whole saying that "Nice guys finish last", or that morals are useless in a world in which so much corruption exists. The more probable answer is it wasn't on the top of their list of priorities.

You're equating "good" with "non-confrontational" and maybe even "pacifist".

Your character is not required to steal or murder or pillage. You're taking the fact that the opportunity to murder somebody comes up as you are obligated to do it. You're not.

However, in your playthrough, you may need to commit that murder to follow a questline. But that's your choice to follow it or not. See, the trouble here is that you're breaking with the idea of playing your 'good' character by chooisng to do bad things. Just as you, in real life, could take a baseball bat and go on an assault spree, which would open up some very exciting and dangerous opportunities to say the least, but you would no longer be a "good" person.

This game allows you to get into situations in which you question your character's motives- you're doing it right now. What the game isn't doing it showing the One True Path in your face, and I for one find that refreshing. Coimg up with the 'good' character's motivations and concscience is up to the player, and this is, after all, a ROLE playing game. When my good character comes up against a tough choice, he makes the best deal he can out of it. He does the least harm possible given the situation he's in. Nowhere is there written in divine stone tablets "You'll always find yourself in a fair deal". This happens all the time in real life. far from your 'nice guys finish last" social commentary, or some sweeping observation on world morality, the game is giving you more difficult and more sophsiticated situations. Defintely more sophisticated. People claim "dumbed down". Well, how much more 'dumbed down' can you get than the 'click this entry for the Good choice, pick this entry for the EVIL choice' we are used to seeing?

Skyrim is introducing a "mission oriented" dynamic. You need to be prepared to compromise things if you want to accomplish a mission. You don't have to accomplish it though. You don't have to do much except escape Helgen. But if you want to finish a quest somebody gives you, well then are you dedicated to finishing that quest? if your 'good charater' balks, then either don't DO the quest, or well, his morality has slipped, because that is how YOU played him!
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Sat Jun 09, 2012 4:26 am

It's impossible to play a D&D Paladin. Then again it was impossible to play one in the BG series too, even though you could select the class.

I prefer to do the "right thing" rather then play a good guy like I did in the BG series and the KotOR series. But just like the FO series, Witcher and Vampire: Bloodlines, the TES series has a different morality system.Would've like to play a Vigilante of Stendarr though, just to make Skyrim a more Deadre-free place.

As for guilds...the Companion questline isn't evil. You can easily do "the right thing" at any point.



It's not "Vigilante", lol. It is "Vigilant". It is a name in this usage. It means "One who guards against danger" in this case. It's root is from the latin vigil, meaning to watch, guard or stay alert: "The soldiers exerted more vigilance at night" for example.

the Vigilants of Stendarr are therefore those who guard against the dangers of Oblivion in the name of Stendarr
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sat Jun 09, 2012 5:39 am

Roleplaying a milk drinker, hmmm...

I do that everyday on these forums...
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Sat Jun 09, 2012 3:42 am

I love Elder Scrolls games. I do not like killing things or lots of violence. So I will work it out with a combo of mods and console cheats. I would love ways to be able to tie people up to disable them. Or transport them far away. Or paralyze them. I know you can paralyze in game but I want that to be an option to killing to complete the quest. I hate that the problem solving method in these games is so often "kill it". There is so many other creative ways to remove an obstacle.

Since I refuse to play that way, I will just mod it out as much as I can and console code out the rest.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Sat Jun 09, 2012 3:59 am

Well, being a "good" person doesn't have to mean being a pacifist. You can still kill people, just make sure it's done fairly, as in fight them.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Sat Jun 09, 2012 7:03 am

Paladins are so boring.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Sat Jun 09, 2012 11:43 am

Felix The Peaceful Monk is great and it is a suprisingly fun way to play.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat Jun 09, 2012 3:27 am

Paladins are so boring.

RPing one in Skyrim should be a challenge and potential fun.

Every time I see a "can't be a good character in this game", I want to reply with "what you mean is that they game doesn't take you by the nose and show you the Good Path that they mapped out for you"
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Sat Jun 09, 2012 5:39 am

Is being good necessarily not killing anyone at all? Would you be a good person if you saw a bandit murder an innocent person and rob his goods because the bandit refused to stop without a fight and you were not prepared to kill him to stop him?

Is it being good if a man who you warned not to kill a child killed the child anyway and you did nothing because you don`t want to have to kill?

Is it being good if you stand by and watch a person destroy an entire city full of people for no reason than his own amusemant because you were not willing to stop him because you would have to kill him?

Muse upon these things.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri Jun 08, 2012 10:57 pm

Is being good necessarily not killing anyone at all? Would you be a good person if you saw a bandit murder an innocent person and rob his goods because the bandit refused to stop without a fight and you were not prepared to kill him to stop him?

Is it being good if a man who you warned not to kill a child killed the child anyway and you did nothing because you don`t want to have to kill?

Is it being good if you stand by and watch a person destroy an entire city full of people for no reason than his own amusemant because you were not willing to stop him because you would have to kill him?

Muse upon these things.

Agree. Being good and thinking good things and wishing for good results doesn't make bad things cease, and choosing to do nothing is actually a choice. For example, I could choose to keep quiet about evidence that would clear an accused killer of the crime. While I do no violence, my inaction has a clear result that I knowlingly contributed to
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat Jun 09, 2012 10:22 am

You can do the MQ in Fallout NV without killing anything. There were several threads about it, I tried but then rememebred why I got those type games....
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sat Jun 09, 2012 12:13 pm

You can do the MQ in Fallout NV without killing anything. There were several threads about it, I tried but then rememebred why I got those type games....

Uh...this game isn't a sequel to Fallout NV, so I'm not sure why a Fallout NV aspect makes anything in Skyrim better or worse
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

PreviousNext

Return to V - Skyrim