We all have wildly disparate opinions about Bethesda games - but there is actually one universal fact. The fundamental appeal of a Bethesda game is exploring a world. No other video game company is quite so skilled at injecting as much detail into an explorable realm as Bethesda, and this becomes the essential value to their games. After all, we don't go "wow" when we see a Bethesda character model, or animation, or script (being only so-so)... we go "wow" when we see the beautiful vistas, wonderful architecture and distant terrain, knowing it is chock full of things to discover and explore.
Which is why playing without fast travel is great. It really injects a sense of scale, depth and atmosphere into the world, dramatically enhancing the fundamental appeal.
Naturally, not everyone would agree with my appraisal, and for them, convenience is more important than atmosphere. That's fine - we all play differently, but I thought I would articulate why fast travel is detrimental to Bethesda's design ethos.
So for all you folks out there who haven't tried it - please do. Actually walk/ride from Whiterun to Solitude..... and you will discover all the wonderful experiences (both scripted and unscripted) that will occur.

