
, I sometimes mixes words in english.


Outside of backing out of fights because of lack of skill or potions, every "quest" is pre-packaged in a way where you can't accidently do things out of order or have your decisions made during the quest effect the outcome.
I thought the "hand" puzzles might of offered one of the biggest challenges but became rather easy once the soluton was discovered. Then there's the "find the lever and pull it" - have we really not progressed past Doom1/Quake1 style "puzzles"? There are a few that involve pulling multiple levers - with the only "bad" outcome is that you can't continue. IMHO the only "puzzle"(s) that required some thinking was gaining access to "the Blades" temple.
Go fetch this or go kill that. Repeat. While each one may send you off into another section of the vast world there is very little difference.
Outside of backing out of fights because of lack of skill or potions, every "quest" is pre-packaged in a way where you can't accidently do things out of order or have your decisions made during the quest effect the outcome.
I thought the "hand" puzzles might of offered one of the biggest challenges but became rather easy once the soluton was discovered. Then there's the "find the lever and pull it" - have we really not progressed past Doom1/Quake1 style "puzzles"? There are a few that involve pulling multiple levers - with the only "bad" outcome is that you can't continue. IMHO the only "puzzle"(s) that required some thinking was gaining access to "the Blades" temple.
Go fetch this or go kill that. Repeat. While each one may send you off into another section of the vast world there is very little difference.


the freaking EXPLODING HOUSE glitch enrages me to no other.
into this game on master difficulty, playing it everyday for three months, lol. That's how svcked in I got, even though the combat got a bit too easy towards the end from all the levelling up, perks and stronger daedric gear. I haven't come from Oblivion or Morrowind so I haven't seen how certain things would be repeated in Skyrim, but since everything was new to me, I've just been in wonder and amazement since november. My genres are normally action/adventure (ala tomb raider), point and click adventures (eg broken sword) and FPS. This game has a mix of all that and more. Exploration of course, light puzzles, secrets, traps, enjoyable combat, interesting weapons, fun character development with smithing and enchanting, cool perks, dialogue, interesting books to read, journals and notes left behind by NPC's to fill you in with the stories, beatiful landscapes, I mean Skyrim is like at least 10 normal size games all in one, with something for everyone; the ultimate adventure game really. I thought I was going to hate swords at first, coming from fps with guns, but I didn't miss them at all once I got stuck in. So that's my take on it. If this isn't a proper RPG, then it doesn't bother me, there were enough RPG elements to keep me happy.
I acknowledge the game's faults, but I still give it 10/10 because it fulfilled everything I want from a game.
