Post 1.5 update results.

Post » Thu May 31, 2012 7:13 am

@Gryphon: Does Ambient Occlusion still work for you on your GTX-460?
I dunno - I guess so. Hard to tell inside Breezehome, heheh...
I have the AO set to 'performance' from within nVidia Control Panel.
I'm done (two complete playthroughs) and have actually moved on, to other games.
But I'm gonna go back in tonight and find some stuff to do in Skyrim!
Hey - too bad the Creation Kit is still bugged, unfriendly, glitchy, and apparently still has the navmesh issues.
Pretty disappointing.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Thu May 31, 2012 6:47 am

Absolutely untrue. Last night I had numerous killcams when there were still other NPC's alive in the group.

Unless the requirements to trigger a killcam has changed in 1.5 what you say should not be possible in VANILLA skyrim. There are however mods that relax the "last standing opponent" constraint; Killmove plus is an example of such mods.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Thu May 31, 2012 3:31 am

I play vanilla and have played LOTS of hours since 1.5 and the kill cams slow things down and distract at times especially when there are multiple foes. It's true. It happened to me last night, several times. Five drauger, kill one, a kill cam shot and then have to take out the others. So it IS neat and I do like the dirrerent camera angles but not in the middle of a ballte with many foes.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Wed May 30, 2012 10:47 pm

Unless the requirements to trigger a killcam has changed in 1.5 what you say should not be possible in VANILLA skyrim. There are however mods that relax the "last standing opponent" constraint; Killmove plus is an example of such mods.
Nope, no mods. It really does happen. Play exclusively as an archer and you'll see it too.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Previous

Return to V - Skyrim