Post Your Characters Background!

Post » Wed Jun 13, 2012 4:42 am

Name: Aurarial
Race: High Elf
six: Male

Skills: Destruction, Illusion, Pickpocket, Restoration.

Aurarial is a nice guy, he supports the Thalmor and thinks they are misunderstood. Most of the time he likes to avoid conflict, making him reliant on his calm spells but he isn't afraid to defend himself or kill bandits and mercenaries. He likes to pickpocket more for the thrill of it and because of his curious nature. He likes to take away those nasty weapons off those dangerous people. He supports the Stormcloaks because he thinks the Empire is being too rash and brutal, and he doesn't want to see Maven Black-Briar become jarl of Riften.

He is a proud member of the college of winterhold and does his best to assist Urag recover valuable books.
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Agnieszka Bak
 
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Post » Wed Jun 13, 2012 4:53 am

Name: Aurarial
Race: High Elf
six: Male

Skills: Destruction, Illusion, Pickpocket, Restoration.

Aurarial is a nice guy, he supports the Thalmor and thinks they are misunderstood. Most of the time he likes to avoid conflict, making him reliant on his calm spells but he isn't afraid to defend himself or kill bandits and mercenaries. He likes to pickpocket more for the thrill of it and because of his curious nature. He likes to take away those nasty weapons off those dangerous people. He supports the Stormcloaks because he thinks the Empire is being too rash and brutal, and he doesn't want to see Maven Black-Briar become jarl of Riften.

He is a proud member of the college of winterhold and does his best to assist Urag recover valuable books.

How does he support the Thalmor AND the Stormcloaks?
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Chenae Butler
 
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Post » Wed Jun 13, 2012 1:15 pm

It's a long background, so be forewarned... I've tried to tie a lot of the background to the game; it's still a work in progress, and I add more to the story as it comes to me. This has really helped with my re-start-itis - this is my first of many attempted characters ever to get past level 30...currently lvl 48 and haven't started MQ yet...deep into aThieves Guild quests though.

Name: Y'ffre Dovahkiin
Race: Breton

Erik and Elara fell in love as children, both citizens of the Breton-ruled city of Markarth. Erik was of Nordic descent, and grew up studying the martial arts of war; Elara, a Breton schooled in the arts of Illusion and Conjuration, demonstrated great talent at a young age.

After marrying Erik (a somewhat contentious union, as Elara had been betrothed to a Breton noble), the couple fled The Western Reach, striking west into High Rock and toward the city of Daggerfall.

Elara, by this time an accomplished mage, quickly gained renown in the region and was invited to become Apprentice to the Court Wizard of Daggerfall. Erik and Elara were invited to take up residence in Castle Daggerfall. While Elara studied vigorously, Erik was granted royal license to hunt the King's forests. Due to his prowess with bow and blade, Erik soon earned the title of Huntsman, and he was enlisted to lead the At-Force hunts for bear and wild boar.

Within a few short years, the couple welcomed the birth of their first child. Elara - in honor of both her's and Erik's heritage - named their son Y'ffre, after the Breton God of the Forest.

Years passed... Y'ffre was raised amongst nobility, privileged but not royalty; although his family enjoyed an honored status within Castle Daggerfall, it was always with the knowledge that their status was fragile.

In Y'ffre's 10th year, the Court Wizard uncovered, and diverted, an assassination attempt against the King. Elara was implicated as being solely responsible, and the Court Wizard claimed to have evidence of her treason. Unable to defend herself in the face of her mentor's carefully contrived "evidence," Elara was sentenced to death; however, before her execution was to be carried out, the King decreed that she would first bear witness as Y'ffre and Erik were tortured and stoned.

As the King's sentence was about to be carried out, Elara cast an illusion far more intricate and powerful than anyone - including the Court Wizard - could have imagined; in fact, the Court Wizard believed that he had subverted Elara's abilities, dampening them to point of non-existence. He did not believe her to be a threat to the King's will. Elara's illusion provided the opportunity for Erik and Y'ffre to escape - an opportunity that Elara compelled both to take. Drained to the point of exhaustion, her act of defiance a victory, Elara was executed - and the hunt began for Erik and Y'ffre.

Whilst fleeing from High Rock, Erik continued to teach his son the ways of the hunter. Y'ffre honed his ability with a bow, and grew stronger by the day. Erik taught his son how to use the world around him - the plants, the animals - to brew medicines and salves. Though Y'ffre remembered much that his mother had taught him, much was also forgotten through lack of practice. His father was now his world, and his wisdom was the key to his survival.

Erik imparted the tales of his past, of his culture and heritage. As the two set their compass for the Western Reach, Y'ffre eagerly listened to to the stories of his ancestors.

Upon crossing the border into Skyrim, Y'ffre and his father were accosted by Imperial soldiers. Thinking the ragged looking pair to be Forsworn, the Imperials attacked. Though outnumbered, Erik and Y'ffre did not submit; rather, they tore through their assailants until two remained. Y'ffre, finally, was outmatched, and Erik gave his dying breath to intercept a killing blow.

Y'ffre fled, using his father's many tricks of camouflage and concealment in order to become one with the night and the underbrush. When the soldiers had given up the search, Y'ffre returned to bury his father. After blessing his fatherin the name of Talos, Y'ffre claimed the last link to his heritage that his father had possessed, "The Book of the Dragonborn." Erik had never explained the tome's significance, though Y'ffre had inquired almost daily. Fearing for his future, and for the safety of this vestige of his forefathers, Y'ffre buried the book beneath a landmark tree near the Skyrim border.

With weighted steps, Y'ffre made for Markarth - and found a city in the midst of turmoil. Jarl Ulfric Stormcloak had recently overturned, and routed, the ruling aristocracy. With hopes of finding family, Y'ffre was instead met with blood-stained streets and piercing glares. However, Y'ffre continued his search of the city - sleeping in the Warrens, and chasing long cold trails during the day. His many inquiries attracted the attention of the new ruling party, and in the early hours of an ill-fated morning, Y'ffre was assaulted and abducted - carried from the Warrens and out of Markarth.

When Y'ffre next opened his eyes, his limbs were bound and his mouth gagged. He felt the cold stone floor of a bare cell beneath him. Looking to his left, Y'ffre's eyes met those of another boy, bound much as himself, and perhaps 2 years his elder. The boy, Xerces, revealed to Y'ffre that they lay in the basemant of Riften's orphanage - and that he had taken his meals in the cell for more days than he could count.

Y'ffre and Xerces remained in their cells for two more days and nights before met by their jailer; Grelod the Kind, as she referred to herself, greeted her prisoners with the searing pain of lightning. As she wielded her Staff of Arcing, she shared her philosophy of child-rearing: All children must be broken of their bad habits before they can be fixed; in pain, we are pure, in pain we are forged anew.

Grelod the Kind took a particularly keen interest in Y'ffre's cleansing, as his Breton blood provided him a measure of resistance to her staff. Purifying Y'ffre required that Grelod think creatively, expanding the boundaries of her gift. And Y'ffre truly acknowledged Grelod's gift - the simplest of instruments could produce the most excruciating pain in Grelod's hands; furthermore, she seemed attuned, without fail, to Death's approach. With this grim foresight, Grelod ushered in Death, and pulled Y'ffre from His grasp countless times; hewas cleansed, and then healed, for weeks on end until Grelod finally declared him pure.

Y'ffre was dragged to the Common Room, and roughly dropped into the bed next to Xerces. The orphans of Honorhall - all of whom were "cleansed" much as Y'ffre - welcomed him into their family. And for five years, Y'ffre lived in a constant state of vigilance. The sound of Grelod's laughter crippled him in his waking hours, and her jagged grimace haunted his sleep.

When Xerces came of age at 16, he was released from Grelod's dark guardianship; before departing, he bade Y'ffre to find him in Windhelm. Xerces planned on appealing to old friends of his father's, the Aretino's, for employment while he studied magic - for which he had secretly discovered an aptitude.

In Y'ffre's 15th year, in the early hours of a bitter Heartfire morning, Grelod the Kind was approached by a cloaked Khajiit with an interesting proposition. The Khajiit offered Grelod a large sum of Septims in exchange for an able-bodied young man. Grelod volunteered Y'ffre without hesitation - not because she found the Septims tempting, nor because she considered him strong or capable, but because it ensured that Y'ffre would be denied freedom beyond his 16th year.

That very day, Y'ffre left Honorhall, shackled to a carriage bench, the newest member of a Khajiit caravan. It soon became obvious to Y'ffre that this was not the typical Khajiit merchant caravan that he remembered from his youth, but rather a caravan of thieves masquerading as merchants.

The Khajiit reasoned that, in purchasing an orphan, a human without strong ties to his people or his land, they could indoctrinate him - the Khajiit could train him as a thief, and use him as an inconspicuous accomplice to their cause. And if this failed, they could be rid of him without concerns for retribution.

Y'ffre recognized his tenuous place within the caravan, and fully embraced his training. He rediscovered his aptitude for the bow, and learned to step quickly and quietly, melding into the nighttime shadows and dark corners of lighted rooms.

Y'ffre earned the trust of the Khajiit after many months and found that, though he was initially biding his time while awaiting an opportunity to escape, he had grown content. He appreciated the sense of camaraderie amongst the thieves, and took enjoyment from such simple things as breaking bread with the caravan. It was a familiar sense of contentment and belonging, though one he had not felt in a long while. Although he had formed bonds with Xerces and many of the orphans of Honorhall, they were bonds forged in fear and subversion. His ties to the Khajiit grew from a mutual respect, and the acceptance he earned was almost familial in its nature. One year from the day of his enslavement, the caravan elders offered Y'ffre his freedom, however Y'ffre chose to remain with the caravan. He had found a home.

Y'ffre distrusts Court Wizards and Jarls/Kings - he does not readily bow to their demands.
Y'ffre sides with the Forsworn, who are the remnants of his parents' people.
Does not trust Jarl Ulfric Stormcloak, as he routed his people from Markarth, and is ethnocentric.
Y'ffre has an easy way with Khajiit, and sympathizes with their plight in Skyrim.
Hates the Thalmor, who wiped out the Khajiit caravan that Y'ffre lived and travelled with.
Sought out the Thieves Guild in hopes of recapturing lost sense of camaraderie and family.
Enjoys the thrill of thieving; initially a means of survival, it became rewarding as his successes increased his worth to the caravan.
Does not kill if unprovoked, with the exception of bandits, in which case it's kill or be killed.
Y'ffre has strong protective instincts for those whom he considers friends/family.
Y'ffre has always sensed that his life has been manipulated; that those around him have all been taken from him, and he has been left alone to move onward. He entertains the hope that there is some greater reason for this - a purpose for him...
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Nicole Mark
 
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Post » Tue Jun 12, 2012 11:39 pm

General Info:

Name: Arinbjorn Brondolf.

Class: Brondolf Family member (a warrior-sorcerers' Nordic clan from Solstheim).

Race: Nord.

Age: 20

Occupation: Noble. Currently sort of "cast out" of his family (but he left in good terms), so he's learning Smithing to earn a life.

Physical Description: Radiant blonde hair, blue eyes, muscular build.

Main Abilities: One-Handed, Heavy Armor, Block, Smithing, Alteration, Restoration.

Minor Ability: Speech.

Misc. Abilities: His clan is extremely talented with Restoration/Alteration magic, being able to achieve feats like Teleporting both short and long distances, push/pull enemies, and minor Levitation, along with advanced Transmutation that allows him to transmute ingots out of raw ore, as well as iron ingots into silver/gold ingots.

Personality: He likes to craft jewelry (a pretty lucrative hobby of him :smile: ), he also likes to mine up ore (he says it's "relaxing"...there's nothing written about tastes I guess), and to pick up any iron ore he can and transmute them up into gold ingots. He also loves a good bath in the hotsprings before some good sleep time and, of course, the three essentials every true Nord likes: To Eat (and to eat WELL), To Drink (also WELL) and To Fight (..a good fight, of course:D ).

He's a Stormcloak symphatizer, and while he has no real grudges against other races, he tends to dislike Dark Elves (can't help it, since they invaded Solstheim, and his brothers had to fight them back). He also hates the Thalmor with a passion, thinking that the only thing worse than their intentions are their ways to achieve them. He doesn't 'really' hate the Empire, but rather feel pity for them, as they've fallen so far to become the Thalmor' puppets, but although he doesn't hate them, he knows they're also an enemy now, and fights them wherever they're found.

And about himself, being educated in Solstheim's Royal Family, he's a very educated and righteous person...most of the times, as he's also pretty quick to anger. He generally likes to do deeds and dislikes injustice.

I'll post his background later :smile:
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emily grieve
 
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Post » Wed Jun 13, 2012 4:54 am

Playing with the Live Another Life mod, for more immersion!

GENERAL INFO

Name: Luther Lachance
Race: Imperial
Age: 24
Occupation: Assassin
Physical Description: Tall and muscular. Shaved head. Prefers light armour with hoods. Slight scarring across one eye from a Bandit that got too close
Personality: Sneaky and vindictive, Luther will manipulate people to get his own way whenever possible.

BACKSTORY

Born to an Imperial family in Northern Skyrim, Luther is a descendent of Lucien Lachance (just before the Oblivion Crisis Started, Lucien's brother fled to Skyrim with his wife, leaving Lucien nothing to concentrate on his position in the Black Hand). Luther's parents both followed the family tradition of being Dark Brotherhood Assassins, but were killed when Luther was 3 years old. Leaving the Sanctuary, Luther went to live with his Grandfather, who had retired from the Brotherhood, living in Markarth.

When Luther was 19, his Grandfather died after a Forsworn agent infiltrated the city and robbed his house. Luther inherited everything and found a letter from his parents, that was intended for him on his 21st birthday. Reading it, he found out all about his parents past and how they wanted him to be the first family member for generations that had the choice whether or not to join the Brotherhood.

At first, Luther was anxious, and did not want to become known as a murderer. But after drinking heavily and gambling away his final few Septims on a fight between a Skeever and a Mudcrab, Luther finally gave in.

Now, 24, Luther heard rumours of a boy in Winterhold praying to the Dark Brotherhood. Making his way there, Luther intends to prove his worth to the Assassins and gain a place within their numbers, like his parents once did.
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Marine Arrègle
 
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Post » Wed Jun 13, 2012 12:53 pm

Enjoyed reading the back stories... Do you all stick religiously to your characters story?

I do, and to be honest the drunken bum drives me nuts. Just as I find myself building a nice little nest egg (from
Questing, no looting) he decides to have a drinking session and spanking the lot!! :(
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Robert Garcia
 
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Joined: Thu Oct 11, 2007 5:26 pm

Post » Wed Jun 13, 2012 2:56 am

Enjoyed reading the back stories... Do you all stick religiously to your characters story?

I try to. The backstory I posted here was one that developed over time while playing a previous PC, who was also a female Nord "mostly melee" character that stuck pretty close to the "might for right" principle. But by the time I got the backstory really clear in my head, I was ready to retire that character, which gave me a sad. So after doing a more amoral build with different preferences for armor and weapons, and playing that til I was ready to start over again, I decided to use the backstory I already had and create a character with that specifically in mind.

This one will be interesting because altho she's got the sense of duty and order that comes from spending her entire advlt life in the Legion, having to survive as a fugitive for a while might have taught her that sometimes simple survival trumps other considerations. I will still try to keep her as "righteous" (if ultimately practical) as I can. Last night I ended up reloading a save because I came out of the Palace in Windhelm and went to the market and accidentally stole something from one of the vendors. I'm experimenting a more HUD-less display in some situations as well as with 3rd person view, and sometimes the unseen crosshair isn't exactly where I think it is and I hit E to activate before my brain registers what I'm actually doing even if it's right up there on the screen. So I ended up stealing a greatsword instead of talking to Niranye, lol.

At first I just let the guard intervene and paid my bounty, then did all my shopping and crafting... but eventually I just couldn't stand the thought that Eydis had STOLEN something and now had a criminal record in the city of Windhelm, where she intends to make her home as soon as she is able. So I reloaded the Autosave where I had just come out of the Palace and did all my trading and crafting over again. :tongue:
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Alberto Aguilera
 
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Post » Wed Jun 13, 2012 11:35 am

Lol I'm with you on that, I accidentally begun a daedric quest (hircine). No intention of helping them so I had to reload, lost 2hrs play. I've managed to keep my bounty to zero so far, cross my fingers I can maintain it.

One issue I have with skyrim is that is hard to be righteous, would really enjoy more options in terms of quests. Maybe a morality meter as well, with NPCs treating you slightly differently as a consequence.
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Sarah Kim
 
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Post » Wed Jun 13, 2012 10:41 am

Lol I'm with you on that, I accidentally begun a daedric quest (hircine). No intention of helping them so I had to reload, lost 2hrs play. I've managed to keep my bounty to zero so far, cross my fingers I can maintain it.

One issue I have with skyrim is that is hard to be righteous, would really enjoy more options in terms of quests. Maybe a morality meter as well, with NPCs treating you slightly differently as a consequence.

Yeah, there are some "dodgy" quests that you get svcked into just by having what seems like a harmless conversation with someone. It wouldn't be so bad if there was always a way to say "no thanks" and walk away, but sometimes the quest starts before you've even agreed to do something. Sure you can just ignore it, but then it sits there in your journal forever. I had that a lot with my first character, who refused to finish out some the Daedric quests she ended up with just by being a nice person and talking to people. I'm still wondering if there's any way I can initiate conversation with the blacksmith in Falkreath without going through the opening stages of the whole Barbas thing.

I actually did the Hircine one with my character who joined the Companions, because I figured she would sympathize with the guy, and played it out as though that was the reason she got involved. Not that she didn't sympathize with the other people involved, but she also had some understanding of what Sinding was going through.
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Rach B
 
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Post » Wed Jun 13, 2012 9:45 am

Enjoyed reading the back stories... Do you all stick religiously to your characters story?

I do, and to be honest the drunken bum drives me nuts. Just as I find myself building a nice little nest egg (from
Questing, no looting) he decides to have a drinking session and spanking the lot!! :(

Yeah, I'm sticking to my current character's backstory. I've just "enrolled" in the Brotherhood and I'm trying to contract Vampirism as I think it would fit a descendent of Lachance. However, its sods law that whenever you actually WANT to contract the damn disease, you never can! I've fought for about an hour with vampires, letting my health get low, then drinking loads of potions and taking them out, but I just can't contract it :(
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Alexander Horton
 
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Post » Wed Jun 13, 2012 10:10 am

More Argonians please!
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mollypop
 
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Joined: Fri Jan 05, 2007 1:47 am

Post » Wed Jun 13, 2012 1:52 am

My Breton vampire Herrick was born on the Waterfront district in Cyrodiil, 300 years prior to the events of Skyrim. His father was a Redguard pirate who died at sea early in Herricks life. His mother was a Breton alchemist and healer. Helping the sick around the Waterfront. When Herrick was in his teens his mother died of a bad case of Ataxia (Ironically). Herrick, without the influence of his mother took to petty thievery and skooma use. At age 23, After accidentally killing a man in an attempted mugging, he was arrested and sent on a prison ship to Morrowind. Where he was a stranger to this alien land. He spent months in Balmora begging on the streets and pickpocketing from travelers. One day he was on the run from the city guard where he ended up in a dark cave. He was confronted by a Dunmer vampire named Gralen. Gralen took an interest in this young Breton. Gralen then gave Herrick a choice to either turn him, or kill him. Herrick chose the dark gift. Gralen revealed he was apart of the Cyrodiilic Vampyrum Order and he was to return to Cyrodiil. Herrick acted as Gralens spy and silencer. Enforcing the ways of Our Order and posing as noblemen. 300 years later Gralen sent Lord Herrick to establish an influence in Skyrim and to help push the Imperials to victory. He was to infiltrate the major establishments such as the Mages Guild, then to move on into the Legion itself. Herrick was then caught trying to cross the border into Skyrim at night. Herrick yelled at the soldiers, asking "Do you know who I am?!" But they would not listen.. Herricks story is only beginning.
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Princess Johnson
 
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Joined: Wed Feb 07, 2007 5:44 pm

Post » Wed Jun 13, 2012 11:59 am

Telvon Veloth (Dunmer, male)
Class: Rogue--later---->Spellsword
(^ my Oblivion character, but later also remade into an old, battledamaged Telvanni wizard. none of them pose as the hero, just characters that has not changed the history pretty much)
Was born in Morrowind, Tel Vos. Parents unknown atm, but they were all members of House Telvanni. After his mother was killed by the Mages Guild and his father went missing he traveled to Cyrodiil to get away from the rivaleries between Telvanni and MG. He was a young advlt when he decided to join the Thieves Guild and he quickly raised to the rank of Prowler. Realizing that this was not his way and in fear of going too far away from his roots he joined the MG and practiced magic like he just to when he was a part of House Telvanni. He became a magician and was later thrown out from MG after killing all of the members responsible for taking away his parents. Telvon Veloth still live (due to Telvanni magic and dunmer age), but his location is unknown.

Farvyn Veloth (dunmer, male):
(^ my Skyrim character and the one I'm currently playing on. Not a dovahkiin. Son of the Telvon Veloth)
Class: Nightblade
Born in Bruma, Cyrodiil and abadoned by his father of unknown reasons. Raised by Terewan Darhem (dunmer born in Cyrodiil and close friend of Telvon Veloth). At his young advlt years he joined the thieves guild (in Bruma) and was slowly getting missions that required him to settle in Skyrim. Farvyn left Cyrodiil and was offered a house in Riften for his efforts. Rest of the story is "to be continiued...." I guess.
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biiibi
 
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Post » Wed Jun 13, 2012 1:00 pm

I have two elaborate ones:
My first one was created before the release of Skyrim...
Name: Tywyll Llygaid.
Race: Bosmer
Class: Archer/alteration mage
Tywyll was a skilled archer from a young age, even for a Bosmer.
He found that he had impecable skill, and his parents saw this.
They trained him hard and strict, hoping him to be the best.
They entered him into competitions and challenges, pushing him to the best of his ability, ignoring the fact that he had always been facinated with the arcane arts.
Tywyll grew tired of the constant torment from his family, as wel as the Thalmor threat, so left Valenwood in search of oppertunity.
He then heard of a College in Skyrim that aimed only to teach the Arcane arts.
This begun his journey to Skyrim, in which he would get into a little spot of bother...

and my most recent character;
Name: Ruit Ddraig
Race: Breton
Class: Alchemist/illusion spellsword
Ruit lived a simple life with his family and friends in a small settlement south of the Wrothgarian Mountains.
In the fields and hill he spent most of his days, relaxing and harvesting the ingredients that facinated him.
Until one day, a group of Orcs raided the settlement he lived in.
Ruit was away restocking his ingredients, when he arrived he found his family slaughtered and home destroyed.
After the one little fight his mom got scared and said "you moving with yo aunty and uncle in Bel Air
He then decided that he needed change, to escape the horrors of his home, so he moved to Skyrim, which he got into a little trouble upon entry.. (as do we all)
Ruit is currently residing in an Inn in Whiterun, until he hears of the Orc settlements in the province...
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Rhiannon Jones
 
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Joined: Thu Sep 21, 2006 3:18 pm

Post » Wed Jun 13, 2012 5:36 am

Name: Athena
Race: Breton
Age: 23
Class: Jack of all Trades

Backstory:

Athena was born to a lower house of nobles in Evermore, where she lived with her parents, two older brothers, one elder sister, and two younger sisters. Naturally curious about the world, Athena studied everything she could, from combat theory (her father rarely let her actually swing a sword), to cooking, to history, to literature, to practicing magic. Her mother was an accomplished mage from the College of Winterhold, and told Athena that one day she should study there, if she found magic to be her calling.

Unfortunately, Athena's time with her family came to an end when she was 13, a casualty of theMotierre family. With her family home burned to the ground, Athena found herself separated from her parents and siblings. She searched for some time, but eventually decided it was time to leave. She ventured into Hammerfell for a time, where she met a Redguard family that let her stay with them for a while, but after a time she decided it would be best to keep moving. She was still afraid the Motierre family was looking for her, and so she learned to largely stay out of sight, traveling mostly at night. She also began to practice archery and alchemy as a means of living off the land, hunting her own food and mixing potions on a trial and error basis. On a few desperate occasions, she stole food and other necessities from bandits, which as much as she hated to admit it, she did find quite thrilling.

She rarely ventured into towns, but did dealings with traveling merchants (mostly for books and news of the world) and actually traveled with some for a brief time, learning more of the trade and how to get the best price. However, the merchants were heading towards High Rock, and not wanting to go back to her lost home, Athena chose to part ways with them. Alone again, Athena decided to venture into Skyrim, thinking that if she was going to start off back at zero, she might as well start somewhere new.
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Adrian Morales
 
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Post » Wed Jun 13, 2012 3:25 am

I hope I'm not getting off-topic, but as I tend not to create too elaborate backstories I'd rather say who my 3 main characters were when I started playing, and who they became.

My first charachter:

Name: Kraisedion
Race: Dark Elf
Age: Unknown
Physical Description: Long black hair, red eyes, crooked nose, muscular (but as all dark elves small in size)

Seeing as he was my first character in Skyrim he was essentially an expansion of myself morally, at least at the beginning, and my way to explore the world. Therefor he had no backstory. He proved to be relatively moral, yet greedy, willing to be corrupt, yet despising cruelty and fighting on the side of justice (most of the time). He did however become more and more disillusioned and selfish, being more and more willing to compromise.



My second charachter:

Name: Aventus Vendicci
Race: Imperial
Age: 30-40
Physical Description: Shaved hair, large build
Occupation: Soldier

My second character obviously contained more roleplaying elements. Aventus is a loyal imperial subject, with a black and white view of good vs. evil and the world in general. He despises all forms of crime and injustice, though on the fence of the whole Talos matter. On exploration he turned out to essentially be a brainless soldier, not quite knowing what to do if not given direct orders. After I did the civil war questline I discovered that he was just plain dull, a relatively empty macho-man, but quite fun while it lasted.



My third charachter:

Name: Sadela Uvirith
Race: Dark Elf
Age: Unknown
Physical Description: Red eyes, red hair(partly shaved), war paint
Occupation: Small time criminal/bandit

This time I wanted to play a more of a villain. Sadela came to Skyrim to make a name for herself in the underworld. She viewed the thieves guild as usable start, but tried her best to grab the Dark Brotherhood's attention. She has absolutely no qualms about killing, looting or framing anyone - with the exception of Dark Elves. She has a certain amount of racial pride and is quite easily agitated in regard to racial insults against her people. If she has to kill or steal from Dark Elves she feels remorseful, and in case of theft she will never steal more than what's aquired of her, while she will rob any non-Dark Elf blind.

So yes, she is a bit of a racist, and does not have the highest views of the Nords. She's even a bit sad the Thalmor isn't more open to the rest of the elves, so that they could work together against the humanoid races. At the beginning she found the idea of Talos rather disgusting, but has come to terms with it. She's obviously at least somewhat psychotic, and she does enjoy embracing her madness, often dressing up as a jester.

However, as time passed she actually started to get more moral, mainly because she had a choice to view herself as something other than a thief/murder/assassin. She never seemed to have much choice in the past, but now she does.
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asako
 
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Post » Wed Jun 13, 2012 12:22 am

He's something I quickly wrote up just then :-)

Name: Jericho
Race: Imperial
Age: 22
Occupation: N/A

Do you have a back story?
As a young boy Jericho like every other boy wanted to be in the Imperial Army or City Guard righting the wrongs and fix the injustices on Skyrim. When Jericho was 12 a corrupt guard put his father in jail and after years of his mother trying desperately to set him free from jail he eventually died. Jericho's mother went into a deep depression in the weeks after this and Jericho, now 15 years of age had to take on the roles of the bread winner/carer of his broken mother. Jericho worked for a local Merchant called Belethor for a few years, helping out with minor jobs around the store and cutting wood when he needed it. Everyday Jericho would see the corrupt guard responsible for his fathers arrest and inevitable death his happy filled and wealthy lifestyle created a burning hatred; Jericho would try his best to ignore this hatred, as he had his mother to take care of and family was more important than any form of revenge...no matter how statisfying it would be.

One morning Jericho woke up as he walked into the main area of the house and his heart stopped, as he saw his mother lying on the ground in a pool of blood. A knife in one hand, on the ground beside her with one wrist slit from side to side and one only cut a part of the way. Jericho drops to his knees and puts his ear to her chest to check for breathing.

Nothing…his mother was gone.

Slowly Jericho’s anger started to build up inside like Blacksmith adding coal to their smelter; the flames of burning hatred built up and Jericho who has to pay for this…the corrupt town guard.

Jericho got up, grabbed his knife from underneath his bed and then went to the local blacksmith to sharpen it; if he was going to kill someone he wanted to have a decent blade.

That night Jericho went around town skulking for his prey to start his watch. The time came when the corrupt guard started his watch and once alone Jericho unshelted his blade and sliced his throat from ear to ear.

Jericho watched as the corrupt guard bled out onto the ground in front of him his revenge had be satisfied. Jericho didn’t plan on hanging around after he murdered the corrupt guard so he got all of his mother and all that was important or essential and he headed for Tamerial for a new life

Side note: He was then captured trying to get out of Skyrim and taken back to Helga
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I love YOu
 
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