Post Your Characters Background!

Post » Tue Jun 12, 2012 9:47 pm

For me, half the fun of making a new character in Skyrim is writing his back story! I'm sure I'm not the only one who utilized this character-defining tool, so if you have a character concept or backstory to share, this is the place to do it. I get a bit detailed below, but your contribution could be something as simple as the first part of my description. Please, share!


GENERAL INFO

Name: Velan Roscius
Race: Imperial
Age: 21
Occupation: Alchemist
Physical Description: Dark brown air, brown eyes, average build
Personality: Values knowledge, admires adventurers, finds mental clarity in alchemy, dislikes the Dominion/Empire, greedy


BACKSTORY

4E 180 - Velan is born to alchemist parents in the city of Chorrol. The Second Treaty of Stros M'kai is signed after Redguard and Dominion forces come to a stalemate. Aldmeri armies retreat from Hammerfell.

CHILDHOOD (0-13)
Velan was born to alchemist parents in the city of Chorrol in 4E 180. His parents ran a shop that sold potions and poisons to travelers and warriors. His father, Cassius, would spend some time every night teaching his son various alchemic recipes, showing him how they reacted together, letting him taste every ingredient so he could grasp his craft on a deeper level. From a young age, Velan was exposed to stories of adventure and tragedy, reward and repercussion. He idolized the brave fighters that came to the family shop, and hung on their every word. He would lay at night imagining his poisons being applied to rusty swords and arrows by brave and noble adventures in the deepest caverns and ruins, arrows covered in his product bursting into bandits and creatures, coursing through their veins more and more with every heartbeat. He saw helping his parents around the shop as his window into the lives of the men he idolized. It made him feel like he was part of the adventure, in his own way. He seldom left the confines of the family shop, and even more seldomly left the city itself. In his childhood, he would fantasize of the day he could venture out into the Colovian Highlands on his own to save damsels and become like the men that came in and out of the shop.

TEENS (13-17)
By the time he was a teenager, Velans potions and poisons were indistinguishable from his fathers. He was considered by local alchemists and businesspersons as a sort of child prodigy, and due to his delivery duties around the city, most everybody knew him by name. By then, he was old enough to notice the Aldmeri presence in Cyrodiil. He felt uneasy around the foreigners. He had educated himself on the Great War and the White-Gold Concordat. The idea that the Empire would roll over and submit to the Aldmeri Dominion left a bitter taste on his tongue. Velan grew to hate the Aldmeri, the Thalmor, and by association, Altmer. For a time, he entertained the idea that Emperor Titus Mede II simply agreed to the Concordat in order to regain military strength, but the constant Aldmeri presence blinded him of his reassuring belief, and he began to view the Empire as weak, and doomed.

advltHOOD (18-21)
Cassius's hands weren't what they used to be, and his mother, Pellecia, had grown tired of working. They announced their retirement, and left Chorrol for the sandy beaches of Elswyr. Velans skills were so advanced that he was able to take full control of the shop. He became beloved in the city of Chorrol as a crafter of the finest potions. Through word of mouth and boisterous, drunken conversation, his hatred of the Aldmeri Dominion was public knowledge. One night, while he was asleep in his room above the shop, Imperial soldiers and a few Aldmeri representatives entered the shop and woke him. According to them, a poison was used to assassinate a high ranking Dominion official, and the poison was traced back to Velan. He was accused of conspiracy and aiding the assassin, and was to be arrested. Before he could be hauled off, Velan set fire to the shop and made his escape through a second story window. As a person of interest to the Aldmeri, and with a warrant for his arrest, Velan ran north through the night, until he knew was sure that he was across the Skyrim border. His life and career had been shattered in an instant. His reputation, meaningless. His home, forced behind him. Dazed, and near collapse, Velan surrendered his consciousness to exhaustion in a dark, foggy place that, he wouldn't discover until the morning, was the Falkreath graveyard. (I'm not "starting the game" in Helgen, I'm roleplaying a start in Falkreath.)
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Jacob Phillips
 
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Joined: Tue Aug 14, 2007 9:46 am

Post » Wed Jun 13, 2012 7:40 am

To be honest, I don't create back stories. Sure, they can be nice, and I always give a reason as to why my character is in Helgen, but they're not important. What's important is what's HAPPENING to them in the game. That's where the best stories are told. My character can have all the backstory he wants, but its not going to make me enjoy the game!

Anywho, happy storytelling :)
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John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Wed Jun 13, 2012 4:38 am

To be honest, I don't create back stories. Sure, they can be nice, and I always give a reason as to why my character is in Helgen, but they're not important. What's important is what's HAPPENING to them in the game. That's where the best stories are told. My character can have all the backstory he wants, but its not going to make me enjoy the game!

Anywho, happy storytelling :smile:
Did they get a bump to the head and forgetted their life? :(

My name is Maximus Decimus Meridius. Commander of the Armies of the North. General of the Felix Legions. Loyal servant to the true Emperor, http://en.wikiquote.org/wiki/Marcus_Aurelius. Father to a murdered son, husband to a murdered wife – and I will have my vengeance, in this life or the next.

True story.

Currently writing a new char's backstory since I lost my old saves so might well have to re-create my old characters at a later point. My new character seems to be Altmer great war veteran, warrior and are in Skyrim for, not sure what reason yet. All I know is that they are undecided about what side to pick and that they are 211 years old and has a sweet tooth for entire cloves of garlic at once :o
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Kirsty Wood
 
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Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Jun 13, 2012 6:43 am

Name: Rashir Nashida.

Age: 28

Pictures if you want too take a look, currently I'm trying to picture Aserun somewhere:

http://i1129.photobucket.com/albums/m507/Dream_Sequencer/Photo0010.jpg- in his thieving and killing clothes, I have to say I'd be terrified if I saw a guy dressed like that

http://i1129.photobucket.com/albums/m507/Dream_Sequencer/Photo0011.jpg

http://i1129.photobucket.com/albums/m507/Dream_Sequencer/Photo0012.jpg

If you want to read about him here:

http://www.gamesas.com/topic/1239466-rashir-nashida/page__pid__18785089#entry18785089- Focus on his childhood, thought it needs to be updated.

http://www.gamesas.com/topic/1233208-the-vipers-neck/- Tells the tale of how Rashir and his brother became trapped into Skyrim and as well it focus on the teenager years, also needs to be updated

http://www.gamesas.com/topic/1366517-a-brief-reunion/page__p__20625520#entry20625520- is my recent written work about Aserun and Rashir meeting a long time

http://www.gamesas.com/topic/1283162-running-with-a-wild-steed/page__fromsearch__1- Is Rashir's quest and life journal that I need to update

And if you want you may read Aserun's journal as well

http://www.gamesas.com/topic/1278773-the-imperials-dunmer-dog/page__fromsearch__1- also needs updates

-----------------------------

For brief background. Rashir Nashida is a dark elf whom hails from Solstheim. His mother is a Morrowind Dark Elf an adventuring thief and his father is from Skyrim a blacksmith. He has an older brother Aserun Nashida. Rashir and his brother when teens were called by their father to come on down to Skyrim. He stated in the letter he was sick, but the truth was that he wanted to announced the family heirloom to the boys. The father's original letter sent for both Rashir and Aserun, but Aserun forced Rashir to stay home in Solstheim. Rashir did not listen and followed. When both boys were there the father told of the story of their ancestors and the ancient magical poisoned elven sword called The Viper's Neck. A curved poisoned blade with a magical poison that has no cure. The in search of the blade found it and they fough over whom deserved the heirlom. The aftermath left Rashir blinded in the left eye and a scar on Aserun's chest where Rashir had slashed him with the Viper's Neck. Aserun was saved by a Hagraven whom he was able to bribe and beg to. [I'm not sure yet on the details.] Rashir was saved by a man. Rashir from then on has lived a life of oppurtunity. Thieves and Dark Brotherhood guilds and hiding from his brother Aserun and most importantly all hiding The Viper's Neck.


-------------------

A little info on Aserun

Aserun joins the Imperial army because he feels it's the highest position of authority and it means he can keep tabs on any news of Rashir. While Rashir was saved and he became very oppurtunistic. Rashir is a petty thief, I say petty cause Rashir could care less about the thieves guild he thinks they are bunch of cowardly fools and a hired assassin for the Brotherhood.

As Aserun grew in the ranks of the Imperials and the influence over Skyrim, Aserun could not find anything about his brother. His brother seemed cloaked from existence. Which in turned made Aserun more bitter and angry. He's a bit of a drunk too [to bad you can't get drunk in Skyrim for real]. And he is also married with a wife and two children. [can't have children in Skyrim either, but I'll pretend]

While Rashir remains cloaked, Aserun is hearing news of activity in Dawnstar, a creepy door and people going in and out. He wonders if this is where Rashir is hiding. Which now comes my shameless advertisiment plug. Check the gamesas forums in the fanart area, because I'm going to write such an encounter from Aserun and Rashir. It will be titled: "A Brief Reunion" where Rashir and Aserun exchange words with one another.
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Kate Murrell
 
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Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Jun 12, 2012 10:37 pm

HERE: http://niamhwoodelf.wordpress.com/stories/niamh-a-character-study/
IT's a little out of date now, but this was all that was known about her at the time.
You can read more about her on that blog as well.

I'm in the process of piecing together more of her history at the moment...
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Sophie Morrell
 
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Joined: Sat Aug 12, 2006 11:13 am

Post » Wed Jun 13, 2012 3:48 am

I am unsure about Telina's past. Either I haven't thought it up, or she hasn't told me.

However what I do know is that something long ago forced her to never use melee weapons, regardless of a fight.

She was kind hearted, and morals to match a saint. But since the death of her good friend Uthgerd she turned to the Thieves Guild, in search of a family.
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Sarah Bishop
 
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Post » Wed Jun 13, 2012 7:41 am

Can't even be bothered to copy/paste anymore. Gwyn likes a simple breakfast of bread and tomatoes, and her favourite evening meal is grilled leeks and goat's cheese. She still refuses to eat a giant's toe, and still has a problem with the odd bottle of alto or several. Her favourite places are the heathlands of the Reach, and the mountains between Winterhold and Dawnstar.
She still refuses to swear loyalty to Ulfric or the Emperor, they can bloody well get down on their knees and beg before she spills blood in the name of their petty politicking.
Next on the agenda, find this staff. Acano must die, slowly and in agony, and the deed, and it's perpetrator, must be reported to her father. That should bring the bugs scuttling out from under the rotten wood. Look, daddy dearest, look what your wayward child is capable of now. Still full of your 'Mer superiority'? Good, fitting then that a child of Alinor should be your undoing. Toss and turn, dream and sweat in the night. Your arrogance and indifference have turned your own sweet girl into eyes in the dark, a knife in the night, the hidden, cleansing fire you dread from your darkness. I am the surgeon's knife, father, you and your ilk the disease. That is the fate you chose for the both of us.
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Minako
 
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Post » Wed Jun 13, 2012 3:02 am

http://i239.photobucket.com/albums/ff52/nell2thaizzay/thadious35-1.jpg (since lost after a tragic X-Box 360 hard drive wipe :( )

http://i239.photobucket.com/albums/ff52/nell2thaizzay/thadious2.jpg

http://i239.photobucket.com/albums/ff52/nell2thaizzay/thadious2-1.jpg

Name: Thadious
Race: Breton
Age: Young (not specified)
Personality: Noble, honorable, brave
More detailed - Thadious comes from a family of honor, a well off family, a father who believes in justice. Thadious carries on those traits, despite being trained in dark arcane arts, considered by many to be "evil", Thadious constantly fights against his struggles and urges to give in, to become consumed by his power. While his powers are considered to be evil in nature by many, Thadious displays a level of control over his powers, and takes advantage of these abilities to do good, to fight against the threats that would bring chaos and destruction to the world. His tactics may have people look upon him in fear, but he does so for the greater good, to maintain peace, and order.

Thadious was born to a very well off family in High Rock. Thadious' father, despite being a Breton, gifted naturally with arcane abilities, shunned the mystic arts, having watched a former friend and ally become corrupted and consumed by the powers of Necromancy. Instead, Thadious' father shunned magic, and instead followed down the path of martial combat skills. These teachings were passed on to Thadious, who became a skilled warrior himself, however having been sheltered for most of his youth, he had a fascination with arcane abilities.

Fortunately for Thadious, one of his father's closest friends was a wise mage. Thadious' father was unaware of this fact, and Thadious began to study magic in secret. While Thadious' mentor was wise, Thadious was young and careless. During his studies, he encountered another student of the magic arts, and befriended him. Little did he know, however, that this new friend of his was the disciple of his father's former friend who had become infatuated with Necromancy. Thadious unwittingly became entangled with this group, and before he realized what had happened, he had become trapped under the control of this new master. Thadious was held captive for years, the influence of his new master slowly rubbing off on him.

Unaware of where he was being held captive, Thadious remained patient. He silently paid attention to the skills of his captor, and when he felt he had developed enough on his own, he used those powers of magic to escape. Little did he realize that he had been taken to Cyrodiil. After escaping, he ran, and continued to run, until he crossed the border into Skyrim, where he became entangled in an Imperial Legion ambush of the Stormcloaks. Tied up, and thrown on a cart to Helgen, Thadious had no idea of the fate that awaited him...
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Fiori Pra
 
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Post » Tue Jun 12, 2012 9:52 pm

Name: Talib
Race: Redguard
Home: Alik'r Desert
Class: Desert Ranger
Alignment: Chaotic Good
History:

The yellow emptiness of the Alik’r desert stretched infinitely in all directions, and so scalding were its sands that the boy Talib liked to imagine he was running on the sun itself. He ran as fast as ever, pushing himself to his absolute limit. The arrow had cut but a small gash on the back of the fox’s neck, but he wasn’t worried. He just kept on running, fuelled by the thrill of the hunt and a feeling of complete freedom. Finally, the unfortunate animal slowed as the cobra’s venom began to take effect. He had a kill. Talib screamed jubilantly, for this was a turning point for all boys of his tribe. He knew he would be summoned to the Elders’ Tent, a tremendous honor he would never forget. Carrying the fox on his shoulders, he took the first proud step towards home. He was a hunter now.

Talib recalled that moment fondly as he sat once again in the great tent, in the center of a ring of men: elders, warriors, and other dignitaries. To his right sat his uncle and chief of the tribe, Azzan, a man wise beyond his years with muscles toned to perfection from years of combat. To his left was Thaik, an elder with a great, curly white beard. Before him stood an elderly woman, wearing a thick, sleeveless robe covered in bijous and feathers of many different shapes and colors. Her wrinkled, tattooed face was staring into nothingness, and her frail body convulsed rhythmically to an unheard beat. She was the great seer, and most respected member of the tribe after the chief himself.

“It is time.” instructed Thaik, drawing a short curved dagger from its wooden sheath.
Talib extended his right hand and steeled himself. He did not wince as the dagger cut across the palm of his hand. The seer approached and drank of his blood which ran freely from the wound. She then imbibed a murky liquid from a copper flask that hung from her leather belt. All fell silent in anticipation as the great seer suddenly stood still.

Talib felt uncomfortable with the curious stares of the men around him, and the dizzying mixture of their hot breaths, sweaty bodies, and the strong incense that pervaded the tent. The heat was almost unbearable. He tilted his head back to try and breathe fresher air and regarded curiously the tapestries that hung from above, one in particular which depicted a battle in which his tribe had served as militiamen alongside the Imperial Legion. His father had fought bravely in that battle. He wondered when he too might bask in the glory of honorable combat. Fending off desert raiders just wasn’t the same.

The great seer was in a deep trance now. She spoke in Yoku, the ancient tongue of the Redguards, which few present but the tribe’s elders understood.
"Ra nogo!" she exclaimed, pacing the center of the ring like a trapped beast, her face contorted with fear.
"A great danger." translated Thaik.
The old woman spread her wrinkled arms out like wings.
"Ra tobr'a!" she cried.
"A great evil."
She raised her arms to the heavens and screamed. “Zhang-gak-hi!"
The elders gasped and whimpered. Some covered their weathered faces with trembling hands, while others prayed.
"Destruction magic." translated Thaik.
Whispers circulated all around the great tent like bees. Ignoring or oblivious to the growing noise, the seer fixed her gaze on Talib for a long while before rolling her eyes back into her head.
"Dua togo tokt tobr'a." she commanded. "Dua togo sogat kuloto!"
The whispers quickly turned to an uproar. Some men argued, some cheered, and others wept. A few minor scuffles broke out. Some of the elders tried in vain to stop the commotion, shaking their heads in disappointment. Azzan lowered his head and sighed, concern clearly visible on his handsome face.
"What did the great seer say?" inquired Talib. "Uncle, what did she say?"
The great chief helped himself up and extended his hand to Talib. "Come." he said, solemnly.

The racket could still be heard outside as they entered Azzan's tent and sat on richly embroidered pillows.
“Tea?” offered the chief.
Talib declined with an outstretched hand.
“You must find this evil. You must resist it.” recalled Azzan whilst pouring some of the fragrant liquid into an ivory cup. “Those were the seer’s words.”
Talib could not hide his confusion.
“Me? I am to resist a mysterious evil I know nothing about? I don’t understand.” he complained.
Azzan took a modest sip of the fine tea and cleared his throat.
“A few nights ago, the great seer had a major vision.” he explained. “She gazed into the eyes of evil, great amber orbs inside of which a thousand fires raged, and saw reflected in them the terrible destruction it had wrought. She saw its great shadow hanging ominously over the land like a dark blanket, and all that it covered came to ruin. And then, Talib, she saw you.”
He took another sip of the strong tea before continuing.
“When the elders heard of this, they weren’t sure what to make of it, particularly the part that concerned you. You see, time is an ancient tapestry woven with fate and mended with patches of free will, our actions. A seer’s vision is but a glimpse of that tapestry, but where fate ends and free will begins is difficult to discern, so finely are they woven together. Are you destined to fight this great evil alone, or are you but a mere stitch in the coming tale? That had to be discerned, and is why we convened.”
“And the great seer foresaw my vanquishing of this evil?” inquired Talib.
“No, child. She saw that your fates are strongly intertwined, but it will be up to you to weave the end of this tale, as well as any who may decide to help you along the way. Your bow will be the needle, and your arrows the thread.”
Talib lowered his head in contemplation.
“But why me? What is so special about Talib?” he asked.
Azzan laughed.
“Have you not been paying attention? You are destined to face this great foe, so you will find your way before the time comes. Trust in yourself.”

Azzan got up and made his way to the far end of the tent. From an elaborately adorned chest he produced a large cloth package, which he placed at Talib’s feet. The young man gently unfolded the rich fabric, noting the exquisite cross-stitched patterns which depicted a large battle between Redguards and the Thalmor. Beneath the last fold was an unassuming, unstrung long bow.
“That belonged to your father.” explained Azzan. “It is yours now. Cherish it, for it has a rich history and will bring good fortune to whoever wields it.”
Talib gazed upon the weapon reverently. “I will guard it with my life.”, he promised.
Azzan smiled and placed a hand on the young man’s shoulder.
“Go now, child.” he commanded. “Rest well, for you rise with the sun tomorrow.”
Talib made for the flap in the tent before turning back.
“Will I ever see you again, uncle?” he asked.
Wise Azzan smiled wider.
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Kelly James
 
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Post » Wed Jun 13, 2012 10:53 am

I just wanted to state everyone has some great characters around.
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Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Wed Jun 13, 2012 7:47 am

Current character:

Name: Jonus Rugius
Race: Imperial
Home: Colovian Highlands
Class: Battlemage
Personality: Chivalric, tries to be noble and helpful but his desire for wisdom sometimes leads him astray (basically Battlemage played as a knight/crusader).
History:


Born in the Colovian HIghlands a few years after the end of the Great War, Jonus have both Imperial and Nord ancestry. After becoming a man he joined the Imperial Navy in Anvil. After a few years he was honorably discharged and decided to travel to Skyrim to learn more about the Nord side of his family. While descending the Jerall Mountains he spotted a few legionaires guarding a fork in the road. Thinking he was among friends he emerged from the woods without caution. A few days later he found himself lying on the executioner's block in Helgen, accused of being a Stormcloak scout and a traitor to his own kind.

After the events at Helgen he began traveling around Skyrim, eventually ending up at the College of Winterhold. Seeing the sorry state of Skyrim also made him re-join the Legion (he views the execution attempt as an honest mistake and would probably have done the same thing), strongly believeing in a unified Tamriel under an Imperial banner. Being in decline, the Legion had a shortage of Battlemages and welcomed him with open arms and, proving himself during the defense of Whiterun and siege of Fort Dunstad, he soon found himself among the upper ranks of the Legion...
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Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Wed Jun 13, 2012 4:50 am

Thorom
Nord
'Warlord' type fighter(Illusion, Restoration, Heavy Armor and Two-Handed).

Thoroms parents were killed i the great war when he was a young lad. His uncle was a mercenary and decided to take him in, despite the dangers.
Growing up training with his uncles mercenary group in Cyrodiil he is trained in melee combat, but showed a talent in field commanding. To further these abilities he started to study Illusion, as well as Restoration to help his comrades-in-arms.

Thorom, now a grown man, had assumed leadership of the mercenary group after his uncles passing, but made a vital mistake; he accepted a contract from a man he knew nothing about. It turned out the man was an agent of the Thalmor and after they had retrived the item the contact sought they were betrayed. Only Thorom made it out alive and decided to travel to his ancestral home.
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Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Wed Jun 13, 2012 12:16 pm

Name: Thales
Race: Breton
Male: Male
Type: Priest of Arkay
Skills: (Major all perks) Restotation, Alteration, (minor) one handed, illusion, destruction.

Back story:

Thales parents were killed whilst on a pilgrimage to the imperial city. He was taken in by the priests of Arkay, and bought up in orphanage sponsored by said priests. He was picked on by the other orphans for being different and due to his size (he is huge, very powerful build) which left him feeling unloved / ostracised. He was a paricually pious young man and made the decision to devote his life to serving Arkay. When he came of age he was ordained as a priest. He became a popular figure in the imperial city and during his 20s developed a wide social circle, but he never had any close friends. His popularity invariable led to him being invited to dinners and inns on a regular basis. It was during this time that he began drinking heavily, this gradually became worse and continued into his late 30s.

During his late 30s (he doesn't know his exact age) whilst drunk he managed to knock a pregnant local down a flight of stairs. She was knocked unconcious, lost her unborn child and spent 6 months in a coma. This destroyed him, he was lost and devoid of hope or meaning. He spent every moment he could by her bedside nursing her through her coma tending to her eery need. When he woke she was distraught, but taking one look at Thales realised that this incident had broken something inside of him. She told him he must leave the imperial city, conquer his demons and make amends for the life he had taken. He left the very next day or Skyrim.

Restrictions: only wears robes, no looting of the living (once dead), no theft, no murder, no lock picking, no marriage, buying of a home, no killing or eating of animals. Shall sleep once a day in an Inn, but drinks the bar dry of ale before he sleeps (great money sink). He also hates the undead and daedra.

Let his adventure begin.
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sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Tue Jun 12, 2012 9:47 pm

Oh goody, there are some pretty amazing stories here! :smile:

I myself do think of my characters' stories and backgrounds, but I usually don't write them down in a classical way. I just store them in my mind and think of them while playing so I can incorporate the character's values, thoughts and preferences into the gameplay.

But if I could write a story for a character, it would be Vanae. Actually, I am writing a story for her right now. Pretty easier and much more inspiring than my other characters, since I am not only with her now. I was always there, when she was younger (Oblivion), and I'll be there to see her earliest past (Morrowind, don't know the exact time I'll start playing her). Discover the roots of her personality, maybe?

Basic "facts" below:
Spoiler

Name: Vanae
Race: Dunmer
six: Female
Birthplace: Unknown

Story-ish-description-ish below: (not very developed yet, and expect some cheese- I'm in a poetic mood)
Spoiler

---
Vanae is so sweet. Is she not? She's just a bit... mad.
Not knowing any kind of rational reaction, trying to escape from her own prison but ending up behind the bars wherever she found herself. No home, no harmony inside her.

Home. What is a home? A place you settle in or a place where you're accepted? Vanae knew of neither. She was a lonely wanderer, her home was the wild, her place of origin was unknown. And would she care? She lived only inside her own mind.

Years have passed since she has seen the shiny shores of true joy. But still she has something inside her, a magic spark. How did that pyre ignite inside her, in the dark times, she will never know. She doesn't know. She doesn't really know anything. But still she knows so much.

And so her mad little spark led her to a distant land. For where could have she gone? Disoriented, lost. Into the unknown she walked, fearlessly. For she knew no fear. Nor any other emotion. Or was she very emotional?

She likes to forget.
She likes to forget all that has happened to her. Is it good? Maybe. At least it allowed her to be carefree, unlike anybody around her.

Is this her final destination? The end of her tale? The wanderer walks in the mist, and she looks so different than before.
But still she's not any less bizarre. And her adventures are definitely not of lesser proportions.
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Nadia Nad
 
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Joined: Thu Aug 31, 2006 3:17 pm

Post » Wed Jun 13, 2012 12:51 am

HERE: http://niamhwoodelf.wordpress.com/stories/niamh-a-character-study/
IT's a little out of date now, but this was all that was known about her at the time.
You can read more about her on that blog as well.

I'm in the process of piecing together more of her history at the moment...

Nice work Phon :goodjob:


On topic: I don't have a real back story of her yet because i'm too lazy... or simple minded? :tongue:

But here goes:

Name: Excellébet (the Dutchess)
Race: Nord/Kamal
Gender: femme fatale
Class: Jackal

Back story: she's currently possessed by a ancient Kamal sorcerer spirit who's real name is unknown to her (real reason; i don't have one :tongue: )
She's got Kamal blood running through her veins due to the fact that one of her ancestors got r a p e d by one a long, long time ago => http://www.uesp.net/wiki/Lore:Kamal

Edit: http://i1073.photobucket.com/albums/w389/photoshooty/20120415110936611.jpg http://i1073.photobucket.com/albums/w389/photoshooty/20120415111014090.jpg http://i1073.photobucket.com/albums/w389/photoshooty/20120415111036351.jpg
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Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Wed Jun 13, 2012 5:28 am

I don't come up with elaborate backstories. To me, the simple civilian who is forced into an epic quest and becomes this generations greatest hero is enough backstory for me, even if it is increadibly cliched
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Melanie Steinberg
 
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Joined: Fri Apr 20, 2007 11:25 pm

Post » Tue Jun 12, 2012 9:54 pm

Name: Ylva
Race: Nord
Age: 20
Class: Blade Mistress (two swords, heavy armor)
Physical Description: Black hair, Pale Skin, Very light grey eyes, female
Personality: Mysterious, very Open-Minded (unlike some stormcloaks, she did joined them however), Quiet.

Well...i will keep the childhood short then.

20 years ago, a nordic woman gave birth to a girl with black hair...which is odd because none of her family members have black hair.
Father reminded the girl of a strange black wolf often appearing into his dreams. So he called her ''Ylva'' (which is Nordic for She-Wolf). In childhood Ylva was very quiet, she prefered staying outside in night looking at the nature and the moon. One night the Thalmor caught her parents worshipping Talos and they got killed, but they managed to hide their 6 years old girl to escape.
After a week wandering in the forests she met an old werewolf, who raised her and trained her as a Blade Mistress.
14 years later (the present) the old werewolf became too old to continue living, he told Ylva that she must not worry...as she is strong enough to go on her own. A day later Ylva wanders the woods confused...not knowing she became part of an imperial ambush.
She then went to Helgen...and you know what happens there.

That is all i got for now, i just made the character so yeh :biggrin:

Just adding a small new part in the story.
After becoming werewolf herself, Ylva starts to wonder ''is there really a beast living in me?'' all the time. The other werewolves always mention that their minds are fogged and smell other peoples fear. Ylva does not feel any of this, she actualy still feels like a human. She also wonders ''Is it possible that i may have connections with the beast in my father his dreams? I don't feel like a werewolf at all, my soul feels so strong...and my mind is clear....what is this?'' Confused about all this, Ylva ignores the greybeards summoning her for quite a long time. But she knows that she can't ignore it forever. ''If i do fullfill my destiny...then maybe Sovngarde will smile upon me'' is what she thinks. And who knows.... :D
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x a million...
 
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Post » Wed Jun 13, 2012 6:54 am

This is a work in process for my new Dead is Dead character. I'm not near my computer for a couple of days, so I am planning my characters backstory and looks till I can play again!

Name: Helsef Arvel
Race: Dark Elf
Age: 18
Occupation: Hunter
Physical Description: Black slicked back hair, slim build, red eyes with a scar from a bear attack across his left cheek. Wears leather armour and wields a hunting bow. He also has a small iron dagger, that he uses if his prey gets too close.

Childhood;
Helsef was born to his parents in their Ranger's Cabin in Morrowind. His parents were both hunters and had inherited a small piece of woodland from their parents. As a young child, Helsef's parents taught him how to use a bow and raised him with a great respect for nature, never killing more than what was needed for survival. They also had a small enclosure next to their cabin where they bred deer, always making sure that they replaced what they took from nature.

Teens;
When Helsef reached his Teens, his parents started to teach him how to make his own Bows and clothing. Favouring Leather Armour over cloth, Helsef made a new set every few years, as he grew. Going out on his first proper hunt at the age of 16, Helsef accidentally shot his father with an arrow. Hearing that a Vigilant of Stendarr was staying at an inn about a 2 day walk away, Helsef hiked off, leaving his mother to care for his father. After returning with the Vigilant, Helsef found that his parents cabin had been burnt down, their corpses outside, having being badly beaten. All their possessions had been taken.

Helsef, upset, set off to find revenge, hearing that a Bandit Group had set off towards Skyrim. 2 years later, he tracked them down, on the border, in a skirmish with a group of people in strange, blue armour. Just after this, he saw an Imperial Legion turn up and start to attack the people in blue armour. As one came for him, Helsef laid down his bow and surrendered....

And so, Helsef's adventure in Skyrim begins
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Rachael
 
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Post » Wed Jun 13, 2012 11:30 am

*****WARNING: GIANT WALL OF TEXT AHEAD*****


Eydis Snow-Song
Nord, female, age ~35

Eydis was born in Helgen in the years just before the onset of the Great War. Her father was a blacksmith and Legion veteran. He left his family to rejoin the Legion and fight for the Empire against the Aldmeri Dominion, and died a hero's death in the Battle of Red Ring.

Her mother remarried a year or so later, becoming the wife of a relatively well-to-do Imperial merchant. They relocated to Cyrodiil where they prospered even in the aftermath of the devastating conflict that had taken Eydis' father from her. Given their new and improved status in life, her mother had big plans for Eydis and made sure she took advantage of all the educational and social opportunities available - especially the ones that might make it easier to land a wealthy and prominent Imperial husband and live a life of relative ease. Eydis, however, had other ideas, and spent most of her free time at the smithy run by her stepfather's older brother, the blackmith for the local Imperial garrison. There she learned the basics of that trade as well as how to handle a wide variety of weapons; it seemed like there was always at least one soldier around who was glad to share a tip or two, especially with the wide-eyed little Nord girl who saw in every Legionnaire the image of the father she'd lost. And she listened, too, as they quietly discussed the one thing they all looked forward to: the day when the Empire would throw off the terms of the White-Gold Concordat and crush the hated Thalmor and their Dominion armies once and for all.

It should have come as no surprise when Eydis joined the Legion as soon as she was old enough. Her stepfather was disappointed; her mother, horrified. But Eydis knew in her heart that one day she would have the chance to help make right what had been wrong for far too long. It was only a matter of time and then she and her comrades would see to it that her father and so many others had not died in vain. As it turned out, she was a natural born fighter and soldier, gradually rising through the ranks and finally becoming the commanding officer of the small outpost where she was stationed.

Eventually she met and married a young man from a nearby settlement. Like many people across Imperial Tamriel, they were still devoted to all Nine Divines despite the terms of the treaty that had signed away their right to worship the Ninth one freely. Her husband kept a small shrine of Talos in the back room of their home and, even with the growing vigilance of the Thalmor Justiciars who roamed the Empire in ever greater numbers, it seemed safe enough. He even allowed others to worship there if they so desired. Many did. Someday soon the Empire would do what it took to turn things around, and they wouldn't have to hide any more. Until then... well, they weren't hurting anyone. What harm could it do? Over time their home became the unofficial "temple" of Talos both for the soldiers Eydis commanded and for their civilian neighbors. It was an open secret, and an increasingly dangerous one.

No one knows how the Thalmor found out, only that they did. They arrived, so they said, only to do what they had every right to do under the law, and were met with fierce resistance. Naturally they defended themselves and naturally they did so with magic. The only survivors of the fire that resulted from their elemental ammunition were two of the Thalmor agents; no other witnesses remained to either confirm or cast doubt on their story, and they walked away free and clear. Eydis had been on duty at the time and could only return to grieve over the remains of her home, her husband, and the neighbors who had been visiting that evening.

That's when she noticed something, through the grief, through the tears. There had been two children present, neither much more than a babe in arms; both had apparently been put down for a nap in the bedroom while the advlts enjoyed each other's company and no doubt paid their respects at the shrine. The children had died in the bed where they slept, and even in their current condition it was obvious. They had not died by fire, nor by smoke that choked the life from their tiny bodies.

Their throats had been cut.

Eydis was offered an extended leave so she could mourn and, her superiors hoped, find a way to come to terms with the tragic results of flouting the laws that they all had to live by, however grudgingly. She took it without hesitation.

The two Thalmor who had survived the attack on her home were found dead on the roadside six weeks later. Eydis, for her part, dutifully reported to the nearest superior officer she could find and turned herself in. They could kill her if they liked; she no longer cared. Any hopes she'd still cherished for the future of the Empire had been cut as irretrievably short as the lives of those two children. Once the dust settled, the military demanded a court-martial; she was, after all, a serving officer at the time of her offense. The Dominion, not suprisingly, demanded her blood. The civil authorities were caught in between. Eventually they gave in and ordered that she be turned over to the Thalmor. If the Legion didn't like it, that was their problem, and they would see to it that she was transferred to Thalmor custody with all due speed.

But a lot of strange things can happen on the roads from one place to another in Tamriel, and somewhere along the road that led to Thalmor custody the small Imperial guard escorting Eydis to her fate was attacked by a pack of wolves - or maybe it was bears, or bandits, or roving necromancers, it's hard to say. Accounts still vary even amongst the soldiers themselves. What mattered most is that somehow, in all the confusion, Eydis got away. At least that's what they told the Thalmor when they arrived at the scheduled rendezvous with a surplus of very straight faces and the distinct lack of anything resembling a prisoner.

Yes, their prisoner had indeed escaped and disappeared into the wilderness, never to be seen again... until several months later, having made her way safely across the Cyrodiil-Skyrim border on the way to what she hoped would be a new life in far off Hammerfell. Everything was going exactly according to plan until she ran right into a skirmish between some Imperial soldiers and a much smaller band of... what was that word the Imperials kept shouting? "Stormcloaks"?

She'd tried to get way unseen, but to no avail; and much to her surprise the last thing she remembered before collapsing in an unconscious heap was not a blade biting deep into her flesh or the crack of a mace against her soon-to-be fractured skill, but the dull thump of some unseen weapon's decidedly non-business end coming down just hard enough to... why, for the love of Talos, hadn't they just killed her?

Well, it made no difference now. Once she awakened, bound in the back of a cart, it was clear that death would only be delayed and not denied. How odd that it would happen in Helgen. She had often dreamed as a child of going back there, to the place of her birth, but those dreams had never been pleasant ones; they were not so much dreams, really, as flashing images of once familiar landmarks clouded by confusion and some unseen, undefinable terror. She'd wondered, later, after they stopped, if they'd been presentiments of her death, and then dismissed the idea as ridiculous. Apparently not.

As the carts rolled to a stop inside the walls, she could see soldiers, officers and - yes, of course, why not? - Thalmor agents talking, milling about, or just standing and waiting for the spectacle to begin. One soldier across the yard turned to look more closely at the new arrivals and she recognized him immediately. He'd been under her command before the... incident. His eyes widened as they met hers; she dropped her face to stare at the ground, but knew she hadn't been quick enough. Risking a glance upward she saw him make his way to the man who was clearly in charge - a general, by the looks of his armor - and attempt a conversation. By the gods, what was he doing? She didn't recognize the Thalmor standing just a few feet away, didn't know if they could overhear or if it would matter if they did... but better an Imperial axe than a Thalmor dungeon. She'd resigned herself to the former the day she set out after those two Justiciars in Cyrodiil.

But it didn't matter, because the general listened for only a moment and then impatiently waved the other man off; he looked back at her, she was sure of it, and nodded slightly, disappointment and sadness evident in his face even from a distance. Eydis took her place in the line of prisoners awaiting their fate and gave her name when called as quietly as possible.

What happened next seemed like a dream, one she knew all too well. Memories of the nightmares she'd had as a child kept intruding between her eyes and ears and what was actually happening all around her. The waiting, the walk to the block... and then... she was dead. She could've sworn she was dead, could've sworn the axe had come down...

It was only the voice of another prisoner calling out to her that made her realize she was, in fact, still very much alive. Following the sound of it was the only thing that got her out of the yard with her sanity still intact. Then there was nothing but more confusion, screams of pain and terror from all directions, the fire, the heat... and the shock of the wall above them caving in as they tried to climb to safety. Somehow she'd ended up back outside, following the young soldier who'd taken her name when they'd first arrived. He seemed decent enough, had even expressed some concern that she wasn't on the official list of prisoners he'd been given. But they ran into another "Stormcloak" - that word again! - outside the keep, and the choice was clear. The Legion was the Empire and, like it or not, the Empire couldn't protect her - or anyone - from the Thalmor. She knew that all too well.

She and Ralof - for she learned, eventually, that Ralof was his name - managed to fight their way out, first through the keep and then through a cavern below it that led them out of Helgen and into the surrounding countryside. They made for Riverwood, the closest settlement, where he had family and could expect help and a hiding place until it was safe to return to Stormcloak territory. Along the way he was kind enough to answer whatever questions she could think to ask. The Stormcloaks, he said, were fighting to free Skyrim from Imperial rule, to free it from the clutches of the Thalmor and those who supported and enabled them. The Jarl of Windhelm, Ulfric Stormcloak, was their leader, and she vaguely remembered hearing his name and seeing a man who was clearly not a common prisoner sitting beside her in the cart. They had all been captured together in the same Imperial ambush, and the Imperials had probably mistaken her for one of his soldiers.

Two days later, after a several decent meals, a few hours doing chores for Ralof's sister, several trips to the local blacksmith and general store for supplies, and two nights of blissfully peaceful sleep, Eydis crossed the White river at the bridge outside of town and headed north. The locals had asked for someone to report the news from Helgen to their Jarl at Whiterun; Ralof couldn't risk it as the hold was still nominally Imperial, although the Jarl was trying to remain neutral in the war now going on all around them. The road to Whiterun wound back and forth down the slope beside the river, finally leading her to a crossroads where a single signpost offered directions to most of Skyrim's major cities... Whiterun, Markarth, Riften, Solitude...

Eydis looked westward for a moment, smiled at the sight of the colorful, gently undulating tundra of Whiterun hold, and could even see the towers of mighty Dragonsreach - the local Jarl's palace and keep - looming over his city and his land. She looked, and even marveled at the sight.

Then she set shrugged, set her shoulders straight with all the determination of the soldier she still was, and followed the sign towards Windhelm.





Gee I dunno guys, maybe I'm overthinking it too much? :biggrin:
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Kitana Lucas
 
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Joined: Sat Aug 12, 2006 1:24 pm

Post » Wed Jun 13, 2012 1:02 pm

http://i239.photobucket.com/albums/ff52/nell2thaizzay/thadious35-1.jpg (since lost after a tragic X-Box 360 hard drive wipe :( )

http://i239.photobucket.com/albums/ff52/nell2thaizzay/thadious2.jpg

http://i239.photobucket.com/albums/ff52/nell2thaizzay/thadious2-1.jpg

Name: Thadious
Race: Breton
Age: Young (not specified)
Personality: Noble, honorable, brave
More detailed - Thadious comes from a family of honor, a well off family, a father who believes in justice. Thadious carries on those traits, despite being trained in dark arcane arts, considered by many to be "evil", Thadious constantly fights against his struggles and urges to give in, to become consumed by his power. While his powers are considered to be evil in nature by many, Thadious displays a level of control over his powers, and takes advantage of these abilities to do good, to fight against the threats that would bring chaos and destruction to the world. His tactics may have people look upon him in fear, but he does so for the greater good, to maintain peace, and order.

Thadious was born to a very well off family in High Rock. Thadious' father, despite being a Breton, gifted naturally with arcane abilities, shunned the mystic arts, having watched a former friend and ally become corrupted and consumed by the powers of Necromancy. Instead, Thadious' father shunned magic, and instead followed down the path of martial combat skills. These teachings were passed on to Thadious, who became a skilled warrior himself, however having been sheltered for most of his youth, he had a fascination with arcane abilities.

Fortunately for Thadious, one of his father's closest friends was a wise mage. Thadious' father was unaware of this fact, and Thadious began to study magic in secret. While Thadious' mentor was wise, Thadious was young and careless. During his studies, he encountered another student of the magic arts, and befriended him. Little did he know, however, that this new friend of his was the disciple of his father's former friend who had become infatuated with Necromancy. Thadious unwittingly became entangled with this group, and before he realized what had happened, he had become trapped under the control of this new master. Thadious was held captive for years, the influence of his new master slowly rubbing off on him.

Unaware of where he was being held captive, Thadious remained patient. He silently paid attention to the skills of his captor, and when he felt he had developed enough on his own, he used those powers of magic to escape. Little did he realize that he had been taken to Cyrodiil. After escaping, he ran, and continued to run, until he crossed the border into Skyrim, where he became entangled in an Imperial Legion ambush of the Stormcloaks. Tied up, and thrown on a cart to Helgen, Thadious had no idea of the fate that awaited him...

The whole time I was reading yours I kept thinking of the movie Your Highness as I am pretty sure that Thadious is the name of either Danny McBride or James Franco's character. Awesome background though!
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Liv Staff
 
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Joined: Wed Oct 25, 2006 10:51 pm

Post » Wed Jun 13, 2012 4:17 am

I wish i could go more into detail with my character her background. It is quite a good story in my opinion. But i just svck too hard with explaining. If i get more ideas i will just edit my post and make the story larger.
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Kat Stewart
 
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Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Jun 13, 2012 6:00 am

Seekrath The Argonian Hunter/Slayer/Dungeon Crawler

Child 0-13:
He was bullied by other kids for being argonian they called him mean names which are kinda rude for little kids.
His real parents left him because the war split them up leaving him to be an orphan. He didn't have friends he didn't hang out all night and day he'd practice fighting for bullying made him violent.

Teen 0-18:
After murdering the bullies he fled to skyrim to get away from the scene and has since lived there where he has practiced his fighting and archery with simple bandits or sabres outside Whiterun area where he now lives.
He since has also helped around a bit to get money for a proper house since he just lives in an ex hunters cave about 1/4 mile out west from Whiterun. He dreamed as a teen of being a whiterun guard.

advlt (now) 27- : He trained as a whiterun guard until he was 24 when he decided he wanted to hunt. He gained money by hunting rabbits,deer and elk or helped locals by fending off mudcrabs trolls sabres or even dragons! He is now a well known hunter and creature slayer You will usually find him in his cave,in the mountains or just hunting. He is neautreal but will kill all Stormcloaks on sight. He hopes one day to take down Ulfric Stormcloak....


Thats my characters story :)
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Cat
 
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Joined: Mon Dec 18, 2006 5:10 am

Post » Wed Jun 13, 2012 4:48 am

CARRYING ON WITH LOOKS: He has tar black skin with red war paint and eyeliner coating his face. He uses these colors to symbol his dark past as a child. He wears whiterun guard armour at the moment seeing he was one. He carries around a 2 handed weapon called trollbane, an orc dagger and a steel sword of respiration. He isn't a mage type but he likes collecting spells and is often seen using healing. His eyes Green sludge color with one eye permanantley bloodshot after a fight with draugr. He has 2 horns with crimson red hair. Thats basically all i can describe i can't remember the name of his amulet but it gives you +10 health
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Undisclosed Desires
 
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Joined: Fri Mar 02, 2007 4:10 pm

Post » Wed Jun 13, 2012 8:35 am

Name: Deimos Hexisun

Age: 24

Race: Breton

Occupation: Weaver [he utilizes illusion and enchanting alongside alchemy and destruction magic. I made this occupation up. Virtually blind Deimos does not do much in battle. Well I'll write more in his back story. But Deimos is more of a collector of knowledge and fate rather than he is someone whom battles. Don't get me wrong he'll cast a spell to burn you into an Oblivion crisp if you get to close. But for the most part he's a plunderer of knowledge. He weaves knowledge. He's a scholar as well and writes his findings.]

Personality: Deimos is generally quiet, he does not speak much, but he is not really evil either. He isn't a dark person, he's just a quiet person. All though he is young he appears much older in maturity. He seems to withhold knowledge that no mere mortal holds. He studies catacombs and dungeons as well as the Deadric artifacts himself. He's curious and inquisitive and enjoys the sport of the adventure walking long trails in any form of weather if he feels he has found something of noteworthiness. He is a puppet of the Deadric lords, they generally can manipulate young Deimos because they intrigue his need for knowledge and finding out the most impossible of the possible. Deimos has a kind heart despite it, he can be a bit naive, but he's trustworthy and loyal. He enjoys the out doors and doesn't like the hustle and bustle of the cities. He will help out when he can, but doesn't generally try to get involved in complicated matters.

Allegiance: NA [all though he has taken up the opportunity to join the college. For knowledge purposes he doesn't really care much for the main story]

Side: Lawful Neutral

History:

I do not see with these eyes. I just remember for a long time walking with no destination in mind. No thought of where I was to go in mind. Not sure of where I was going. Dirt in my shoes. Soul embedded into my nails. Memories eluded and escaped me. I remember small things, like being a small child on the farm. My parents were not people of grand importance. Mere farmers ashamed to have a son of this nature. Born blind, how was I to help on the farm? They focused on the things I couldn't do. And I focused on the things I could do.

I had two older siblings. Their names escaped me for they were not allowed to interact with me. Nor did they want to. Earth touching my feet, I remember this feeling all to well a world where I guided myself through invisible strings, yet I saw nothing of it. As a child I lived imprisoned, a bird not able to sing its song. Caged and bound. I would have rather been dead, but if I had died then I would not be where I am.

The things I remember as I shuffle through this dirt is the sound of horseman. The sound of swords and the rough hands of authority. We're riding in a carriage and I hear words of Stormcloak and executions. Have I found Skyrim?

The reason I am here in Skyrim is for the very reason that I had to be somewhere, but my home. Or I would be forever caged by those whom believed I could do nothing. All though I could not read books, I felt books. Something this invisible string was pulling me along. I liked the idea of going and finding things no other man could. I would daydream invisible dreams of scavenging through ruins. As I became a teenager this became my reality and my fate.

I joined the guild of Highrock just to spite my family. I found places, I scavenged places, I went through ruins. But none of those worlds seemed far more amazing than the tales of Skyrim and the ancient tales that the Nords spun with honeyed words. So I made my goal to go to Skyrim. I hadn't know that crossing the border my welcome to Skyrim would be a threat of execution.

A roar could be heard across the sky. People scream the word dragon. I hear fire and the footsteps of people running. Someone grabs me and I follow him. Everything tugging and pulling me into a haze. Chaos wonders around us. Pieces collapse, voices surround me. I make my escape. But the man whom I followed is nowhere to be seen. I wonder Skyrim. Tired and lost and not exactly sure where I am to go. Somehow as fate ties around an invisible string leading me, I collapse on the road tired and lost. A wet tongue licks my finger tips. A low whine and a dog has found me.

The dog takes me back to where it lives and it barks happily. I thank the dog and now the dog and I walk the road. As I make my way I find a province. The Nords call it Windhelm. As I make my way into the tavern many people are drunk and fighting. Fist are flying I hear the contact. Meeko whines a little. I only assure him once. As I try to find somewhere quiet someone grabs my arm.

"Sit," he said in a low voice.

I sat.

"My name is Stenvar," he said, "You're new to Skyrim. Now usually I'd ask someone to pay, but I note the difficulties Skyrim can have on the roads. How about you pay me in a good adventure and I'll help you out?"

"Why would I need your help?" I asked.

"I know Skyrim better than any man," Stenvar said, "I know the ruins."

"You know ruins?" I said perking up.

"Many ruins," Stenvar said.

"Then I promise you an adventure you won't forget," I said.

"Then it's a deal,"

-------------------------------------------------------------------------

So I will now do more of a brief thing.

Deimos was a small farm boy born blind. The invisible strings of magic allow him to feel the world. He might not be able to see daredevil style. But he can feel the world. He was mostly considered useless because of his condition by his family. His father was more of a drunk and bitter as well as abusive. He was the youngest of two other siblings.

Deimos joined the original mage's guild because he wanted to know what he was missing in the world. He went through ruins and caves and enjoyed collecting fountains of knowledge. Deimos then heard one of the older folks talking about Skyrim and he decided that would be his next destination. Saying goodbye to his homeland he made his way to Skyrim.

It was not all on foot btw. He makes his way to the border where the class of the Imperials and Stormcloaks occur. He is caught in the fray and lead to execution. Just like the game a dragon attacks Helgen, frantically everyone is scrambling. He follows Ralof, then the other guy. But quickly loses both. As he makes his way out of the keep and unable to find the ones who helped him he runs blindly into the wilds. Tired and unable to catch his breath he sort of collapses unto the earth.

Where Meeko finds him. He spends the night at Meeko's shack and Meeko now follows him being his aid, ears and eyes. As he makes his way he finds himself in Windhelm. [he bypassed few other provinces] Where he meets with Stenvar in a tavern whom seemingly takes pity on the blind young man confused of his surroundings. [in the game I had to pay, but roleplay I pretended I didn't] As they walk the roads of Skyrim, Deimos comes alongside the Alchemist shack, where he and Stenvar and Meeko stay while they explore ruins and dungeons.

[This play requires no fast travel]
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Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Wed Jun 13, 2012 11:21 am

The whole time I was reading yours I kept thinking of the movie Your Highness as I am pretty sure that Thadious is the name of either Danny McBride or James Franco's character. Awesome background though!

Thanks! I didn't really want to write too in depth a story, when I posted this last night it was nearing 4am, so I left it somewhat simple. It's an adaptation of a fantasy story of my own that I'm working on - adapted to fit into Elder Scrolls.

I actually haven't seen the movie you're talking about. The name Thadious actually comes from the fact that many of my fantasy game character names are based upon something relevant to me, and one of the original choices for a name that my parents wanted to give me was Thaddeus. But for some reason, I always thought it was spelled Thadious, but I actually like the fact that it's spelled differently.
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CORY
 
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