» Sat Feb 19, 2011 2:04 am
Dead Money was a mixed affair imo.
I liked the new weapons, items, clothing. I liked the characters mostly except for Dean's constant whining about "getting tired of tourist season" and Dog/God just being, well, annoying imo. I don't like characters who insist on being "conflicted" and despite his "insanity", Dog/God was just far too emo for my liking. Christine was as awesome as Joshua Graham, both of whom I'd love as companion in the Mojave proper. I don't play Fallout for the story and so I never really cared much about it. I'm a drifter/scavenger/assassin, so I didn't like the overall environmental and accessibility restrictions.
I did not like the fact that there is so much to collect and there is no way of getting it all and not being overencumbered and that's not even counting the Gold Bars. I did not like the glitched challenges added to my list. It was very dark for most of the DLC and after playing for 10 hours straight, I felt like my eyes had died. Father Elijah was, surprisingly, a bit of an idiot and how everything ended was a bit too much storywise imo. I mean, as far as I know, the history of the Ghost People was never fully explained. Yes, they're the old construction workers, yes, they've been "infected" and, well, that's it, which in terms of detailed backstories, is pretty crap imo. So what are they? Mutants? Ghouls? Abominations? Cyborgs? And worse still, what the hell is the cloud? Yeah, I know, some gas from inside the Earth, but seriously? Is that it? Just some "magic evil gas" with no descriptive science reports or backstory. It's as bad as Resi 5's Uroboros "magic mutating super virus".
You couldn't revisit the Sierra Madre and you were not told that you had to win 7500 Chips before you got some code for infinite Chips, so first time through I missed it. You'd NEED a guide for that, and lacking my Lucky Shades and Naughty Nightwear, I only have 6 Luck, which makes gambling ridiculous anyway. Then, I remember dialogue where you promised Christine that you'd meet her after you'd dealt with Elijah. Funny thing is, she disappears afterwards making a story-driven conversation impossible to follow through on. If you're going to implement heavy story elements, at least implement them in a way so that the player can actually immerse themselves totally in the experience.
Ghost People took forever to respawn, scavenging was a fruitless exercise as you'd always be over-encumbered, and overall, it was lacking in content imo.
Honest Hearts, by comparison, gave us a beautiful, GREEN valley with a whole free-roaming paradise incentive. Sure, the Survivalist's Rifle has disappeared in my game thanks to some greedy tribal, but I can at least go back to the area for hunting/scavenging. I like the new spawning system, it actually RAINS and makes me look forward to Skyrim, we have excellent new gear like the .45s and Desert Ranger's Armour and Joshua Graham is a vengeful devout religious missionary with an epic handgun and a will to destroy his enemies. Storywise, it isn't loads of depressing emo crap, which is a start. The backstory and consequences of your actions are explained in full with in-game, post DLC changes. Overall, there is little that is bad at all about Honest Hearts and people who think Dead Money is hard obviously haven't done non-VATS Melee/Unarmed fighting in Zion Valley. 2 Giant Green Geckos and you'll get a beating like you'll never forget.
Dead Money need more detail in the story, the challenges need fixing and "strong hints" need to be given for valuable, missable content like the 7500 Chips code.
Honest Hearts just needs the Survivalist's Rifle fixing, a known "safe" storage box for your excess equipment and maybe to not add 2 weeks to your in-game calendar every time you travel between the Mojave and Zion Valley (It's 2285 already for me).
I have an interesting question about Old World Blues though, so I'll make a new thread for that.
Oh, and one last thing. No, I didn't mind the equipment stripping at all. If anything, it would've made the DLC harder if you went in with 100+ Pounds of gear.