As to what is the core aspect of "any" RPG; Level up and kill [censored].
I don't like it (I hate it) but that's what RPG's has turned into; get god like powers and kill crap with the finger of death.
See DA:2 skinnerism behavioural science at its best / worst.
Games like BG, Torment, Arcanum, fallout, DA:O and TeS even, allowed this but made it possible that you
did not have to.
Even if you entered every fight you could create very pacifist builds, whether it was sneaky builds, healers, mind controllers.. etc.
Choices were allowed and skills across the board made as useful as the next in certain circumstances.
More and more RPG's are boiling down to levels, xp and loot.. to gain this you power game and pick the most destructive build you can everytime.
Variations and choices are made for you before you even start to think about what you wish to create.
In BG the amount of druid builds I made was unbelieveable, not the strongest character type far from it.
But with thought and creativity they could do more in certain fights than any other class I played.
In DA:2 there are some very powerful talents to game with, but the choice is made for you as those not on the list are ineffective.
So to play you find yourself taking the same build otherwise it becomes untenable to carry on.
This is just the
game aspect of rpg's, but the freedom of choice and knowing those choices matter is important to me.