» Sat May 28, 2011 6:36 pm
to me at the core an RPG should have deep character customization both stat wise and visually. I really like RPGs that let you specialize in a certain style and you become powerful in that style.
For example, if I play a mage, I want to become a powerful mage, and I want the mage to be distinct, and I'd even like to have subclasses of Mages. Let's say I want to be a Frost Mage, that comes with it's own collection of abilities that are distinct from say a Fire Mage. But, I can become a powerful mage none the less but it won't be like being a warrior. At the end of a leveling session, the Warrior and Mage may be equal in power, but that power will be different from one another giving the classes a uniqueness.
The original Dragon Age handled this quite well I felt.
I like RPGs that give you not just stat customization, but also visual, I like to envision myself in these settings so I often try to make a player character as close to me as possible. I like the color blue, I like for my character to have a consistent outfit rather than a mash of multi-colored armor pieces.
I like the idea of distinct characters, my Frost Mage having all these nice offensive, defensive and utility spells special to a frost mage, with fancy states showing just what part of Frost magic I've specialized in, could be healing, could be summoning blizzards could be a spell that freezes the lock off a door bypassing the need for a lockpick. I like making my character look like the school of magic he's in, I'm not going to be a frost mage walking around in a bright red robe with a wooden pulsating staff. I'm gonna dress in blue and silver with a staff that has a blue flame or Sapphire gem. If I pit my frost mage against someone elses fire mage, I would want it to be a challenge as they are distinct traits that can equal in power but in different ways.
I think an RPG should also have, at least a semi-open world. I should be able to travel where I want, and gain powers and traits through XP that comes based on the effort I put into my character. To me a game that makes you run down a linear path and only lets you level up when the game's plot calls for it really seems to rob the genre of it's core. This is why I really cannot get into JRPGs.
the idea of a persistent world based on your choices is really nice, I like that and the Mass Effect series, and Fable series did a great job of this, but it's not crucial, I would like it and would hope other RPGs would use such a feature.